Thomas Harte
0f0c3e616d
Tweaks some numbers.
...
I'm largely treading water here. Probably time to think about the race.
2020-09-02 08:17:01 -04:00
Thomas Harte
c7ce65ea4c
Attempts fully to restore composite video.
...
Subject to some sort of nasty race condition for the time being.
2020-09-02 08:03:10 -04:00
Thomas Harte
c36247b609
Ensures reuse of offset buffers.
...
There seems to be some sort of epic race condition as the drawing pipeline lags though. Will need to investigate.
2020-09-01 22:11:48 -04:00
Thomas Harte
15296e43a4
Attempts correctly to set up the CPU side of a composite video pipeline, at least.
...
So: I think this is really close, but I'm out of time for the day.
2020-09-01 21:58:33 -04:00
Thomas Harte
f2929230a2
[Experimentally] introduces blending between computed S-Video fragments.
2020-09-01 21:37:36 -04:00
Thomas Harte
bf252b8061
Fixes sizing of buffers to the current output.
2020-09-01 21:33:54 -04:00
Thomas Harte
9e2bf2af7e
Restricts S-Video processing to updated lines.
2020-09-01 21:27:40 -04:00
Thomas Harte
245f2654f0
Shifts S-Video processing into the compute shader.
2020-09-01 20:37:11 -04:00
Thomas Harte
67ca298a72
Forces a no-op compute shader into the S-Video pipeline.
...
The intention is to restrict the area acted over, and to do the S-Video filtering in there. Then I'll just need two such stages for composite.
2020-09-01 18:39:52 -04:00
Thomas Harte
67d4dbf91a
Starts girding for a third pipeline.
2020-08-31 20:01:59 -04:00
Thomas Harte
b344269140
I think I accept the need for intermediate steps now.
...
This allocates storage.
2020-08-30 20:21:01 -04:00
Thomas Harte
bb547610f2
Adds commentary, shrinks some intermediate texture sizes.
2020-08-30 12:06:29 -04:00
Thomas Harte
1e1f007bb7
Possibly convinces myself that no-separation chroma/luma isn't practical.
...
... as appealing as it may be, were filters perfect.
2020-08-29 21:25:49 -04:00
Thomas Harte
c40d858f02
Switches back to angular stuff at input resolution; ensures all S-Video modes work.
...
Now to roll back onto composite. Fingers crossed!
2020-08-29 20:54:46 -04:00
Thomas Harte
3d564d85fd
Proves that per-pixel sine/cos evaluation avoids phase issues.
...
Even in PAL mode. But I'd rather not _require_ this as it kind of negates directly-sampled input.
2020-08-29 18:53:37 -04:00
Thomas Harte
02cea40ffa
Attempts to avoid introducing phase error in scanToComposition.
...
Also brightens S-Video up to RGB levels.
2020-08-25 22:41:37 -04:00
Thomas Harte
e502d336db
Having decided that these things probably need to be separate, starts drilling down on S-Video.
2020-08-25 22:05:19 -04:00
Thomas Harte
807cb99f6d
Composite angles are signed.
2020-08-23 21:39:04 -04:00
Thomas Harte
7ca0362f23
Treads water.
...
Difficult current question: why does the Atari 2600's display change colours as the display tries to achieve horizontal lock? Phase should be unchanged. Ergo something is amiss.
2020-08-23 21:03:26 -04:00
Thomas Harte
56c7bd242a
Marginally tidies.
2020-08-22 16:38:36 -04:00
Thomas Harte
5c6112415a
Sets appropriate clear colour for composition render pass.
2020-08-21 22:41:54 -04:00
Thomas Harte
bf6a0c9fc4
Achieves a return of composite colour for RGB-producing machines.
2020-08-21 22:06:36 -04:00
Thomas Harte
d54b937ab6
Starts trying to do actual composite processing.
2020-08-21 21:11:25 -04:00
Thomas Harte
7c23c32e44
Corrects composition colour phase.
2020-08-20 20:45:45 -04:00
Thomas Harte
4e21d24b5f
Corrects composition colour amplitude.
2020-08-20 20:34:37 -04:00
Thomas Harte
ad6fb85fda
Corrects use of composition buffer.
...
Something is still very obviously amiss in colour processing somewhere down the line, but the correct forms are once again visibly in evidence.
2020-08-20 20:21:28 -04:00
Thomas Harte
5dc39a5d24
Adds the composition render pass.
...
Albeit that something here doesn't work at present.
2020-08-19 21:56:53 -04:00
Thomas Harte
3597f687de
Continues sidling towards composite & S-Video handling.
2020-08-19 21:20:06 -04:00
Thomas Harte
8811506adf
Starts towards building a compound[/composition?] buffer.
...
I now need to discover whether I can use natural integer texture coordinates.
2020-08-17 22:10:02 -04:00
Thomas Harte
11dec6fc0f
Avoids a redundant clear.
2020-08-17 22:09:15 -04:00
Thomas Harte
59c4c8233f
Generalises existing scanToDisplay
to add lineToDisplay
.
2020-08-17 21:15:19 -04:00
Thomas Harte
9da79d2d81
Clarifies scaling logic.
2020-08-17 20:29:46 -04:00
Thomas Harte
27e8a3a1b5
Obeys modals' zoom.
...
Subject to an attempt at factoring aspect ratio differences.
2020-08-16 21:11:43 -04:00
Thomas Harte
745797b596
Introduces a stencil buffer plus the inter-frame clearing it allows.
2020-08-16 16:42:32 -04:00
Thomas Harte
940e9e037e
Adds first_scan
to LineMetadata.
...
Also reorders `Line` fields to match `Scan` fields, just for visual consistency.
2020-08-16 08:59:37 -04:00
Thomas Harte
512c0079a9
Makes thread safe.
2020-08-15 21:52:55 -04:00
Thomas Harte
645c29f853
Adds an intermediate buffer to correct inter-frame smoothing.
...
Also goes someway back to the old scan output scheduling, albeit presently with limited thread safety.
2020-08-15 21:24:10 -04:00
Thomas Harte
e55945674d
Reduces main thread blocking.
2020-08-14 22:16:49 -04:00
Thomas Harte
7ac88536dd
Respects machine aspect ratio.
...
To an extent. Doesn't currently deal with cropping of machines when the window aspect ratio is smaller.
2020-08-14 21:24:25 -04:00
Thomas Harte
230b9fc9e6
Permits multiple simultaneous scan reading ranges.
...
Also updates the OpenGL scan target as per the latest movements of things.
2020-08-12 22:08:41 -04:00
Thomas Harte
27ca782cac
Enables blending; attempts to enable frame preservation.
...
The latter seems to be evidencing a double buffer at play. More investigation required.
On the plus side, the direct route is still well within GPU budget at 4k on my Core M. So a huge improvement there.
2020-08-12 19:34:07 -04:00
Thomas Harte
a136a00a2f
Takes a shot at adding RGB -> S-Video and composite conversion, for all RGB types.
2020-08-11 22:11:50 -04:00
Thomas Harte
4b55df1cb4
Starts upon a macro-oriented means of RGB input function generation.
2020-08-10 22:03:39 -04:00
Thomas Harte
b9309268ba
Possibly finally succeeds at moving Accelerate.framework to where it should be.
2020-08-10 21:46:11 -04:00
Thomas Harte
8fa89baf54
Slightly cleans up Xcode project; reenables kiosk-for-Mac builds.
2020-08-10 21:43:32 -04:00
Thomas Harte
8374a5e579
Adds superficially correct compositeSampleLuminance8Phase8
function.
...
Thereby uncovering a minor error in my decoding of colour phase.
2020-08-10 21:33:59 -04:00
Thomas Harte
525233e10b
Ensures all input data types are parseable in Metal.
...
Though now I need to think a bit more about the best way to compose signal-type conversions, and whether output-type calculations (i.e. gamma, brightness) are applied.
2020-08-10 19:47:47 -04:00
Thomas Harte
eadda6a967
Further strips OpenGL from the macOS target.
2020-08-09 22:17:27 -04:00
Thomas Harte
3d6590af89
Throws out a little more OpenGL.
2020-08-09 22:11:31 -04:00
Thomas Harte
28d933d5d6
Does just enough to get 8-bit RGB and 1-bit luminance machines to display.
...
Assuming an 'RGB' output.
2020-08-09 21:19:07 -04:00
Thomas Harte
a118594c8b
Hacks to make RGB1 visible (in a fashion).
2020-08-09 20:45:51 -04:00
Thomas Harte
93c6105442
Corrects calculation of dirty texture area.
2020-08-09 20:45:14 -04:00
Thomas Harte
57fecdc09e
Ties everything together in an attempt to display RGB scans.
...
I'm actually just getting a mess of pixels, but it's something!
2020-08-09 18:41:15 -04:00
Thomas Harte
cd491bb6e0
Cleans up project file; macOS 10.13 is definitely the deployment target.
2020-08-09 18:27:57 -04:00
Thomas Harte
f16ad8f71d
Takes a shot at submitting texture changes.
2020-08-09 17:59:52 -04:00
Thomas Harte
e340685a99
Seemingly proves that proper geometry is reaching Metal by drawing scans.
...
No in-buffer accumulation yet, but this is progress. If I can add accumulation and stencil clearing, I'm not doing badly.
2020-08-08 23:11:44 -04:00
Thomas Harte
df89a8771c
Makes an attempt to have the emulator fill the actual GPU buffers.
...
Not that they're drawn from correctly yet. I might first take a run at a new quick-path output route for emulated RGB displays, that just seeks to use the scans directly. No intermediate buffers. Besides probably being a good feature, it'll be a good way to ramp further up with Metal.
2020-08-08 22:49:02 -04:00
Thomas Harte
bdcf266e45
Having learnt a bit more: eliminates Metal attribute
tags, switches to more natural expression of structs.
...
Also thereby eliminates the need for a forced alignas(4) on various structs.
2020-08-08 17:27:32 -04:00
Thomas Harte
edf41b06fd
Eliminates the quad buffer.
...
Vertices can be adduced from vertex ID.
2020-08-08 17:12:49 -04:00
Thomas Harte
38960a08d6
Adds adjustment for display aspect ratio.
...
While also realising that I appear to be getting away without an MTLVertexDescriptor for Scans. Maybe OpenGL has prejudiced me, and they're actually optional for interleaved data?
2020-08-07 22:29:24 -04:00
Thomas Harte
fbda7aab23
Does just enough to get the correct (aspect ratio aside) output of scan outlines.
...
So, up next, can I start streaming these things?
2020-08-07 22:20:01 -04:00
Thomas Harte
c575aa0640
Adds a buffer for scans, and posts two test instances.
2020-08-07 22:03:54 -04:00
Thomas Harte
bb55ecc101
Disables --volume for kiosk mode testing.
2020-08-07 21:19:53 -04:00
Thomas Harte
4421acef34
Gets some uniforms in on the action.
...
With some effort towards scans, but incompletely so.
2020-08-07 21:19:17 -04:00
Thomas Harte
219923bd63
Reduces vertex size, draws a quad.
2020-08-05 21:33:25 -04:00
Thomas Harte
7551782a25
Switches to interleaved vertex data.
...
This more closely relates to what I actually want to do.
2020-08-05 17:27:43 -04:00
Thomas Harte
eff24a8726
My first baby steps in Metal continue; here's a triangle.
2020-08-04 21:49:01 -04:00
Thomas Harte
72df6e52cd
This is possibly at least dispatching an empty command buffer correctly.
2020-08-04 19:44:56 -04:00
Thomas Harte
e235a45abb
Breaks all output.
...
... by switching out NSOpenGLView for MKLView with no drawing infrastructure yet in place.
2020-08-04 18:22:14 -04:00
Thomas Harte
ee1d7eb61f
Makes more buffer-specific stuff private.
2020-07-23 23:06:14 -04:00
Thomas Harte
74788ccf8e
Pulls the BufferingScanTarget into a separate file.
2020-07-22 22:16:47 -04:00
Thomas Harte
478d081095
Ensures machines take user-friendly default settings.
2020-06-23 23:27:56 -04:00
Thomas Harte
c5cad865d7
Tidies up: arranges initialisers into alphabetical order, shortens some enum references.
2020-06-18 23:34:28 -04:00
Thomas Harte
327b9051c8
Adds necessary layouts for Apple II type selection.
2020-06-18 20:30:50 -04:00
Thomas Harte
79833deeaf
With some attempt at vsync prediction, seeks to smooth audio/video output.
...
There's plenty more work to do here, but hopefully it takes the issue immediately off the table.
2020-06-14 19:26:56 -04:00
Thomas Harte
48afc54af6
Cuts down unused parameter warnings to just a few that may well indicate implementation errors.
2020-05-30 01:06:43 -04:00
Thomas Harte
d066dd2b44
Resolves further unused parameter warnings.
...
Also adds warning to Xcode build, for better symmetry with Qt defaults.
2020-05-30 00:58:10 -04:00
Thomas Harte
267006782f
Starts to add Qt target; resolves many build warnings.
2020-05-30 00:37:06 -04:00
Thomas Harte
8b76d4007e
Starts adding State
for the 68000.
2020-05-14 22:46:40 -04:00
Thomas Harte
7c9d9ee048
Adds basic Z80 state.
2020-05-13 20:15:22 -04:00
Thomas Harte
6dc7a4471d
Removes unused .cpp file.
2020-05-09 23:43:05 -04:00
Thomas Harte
3729bddb2a
Farewell, BestEffortUpdater.
2020-05-09 21:48:04 -04:00
Thomas Harte
4136428db3
Removes dead StandardOptions.cpp.
2020-05-09 21:35:15 -04:00
Thomas Harte
4c6d0f7fa0
Corrects SConstruct; applies default initialisation in Struct.cpp.
2020-05-09 18:11:50 -04:00
Thomas Harte
40b60fe5d4
Renames folder as per intended scope.
2020-05-09 18:04:11 -04:00
Thomas Harte
303965fbb8
Removes the crutch of my first-attempt implementation.
2020-05-08 20:53:34 -04:00
Thomas Harte
0505b82384
Restores top bit of channel period, propagates it to the envelope generator.
2020-05-05 00:28:24 -04:00
Thomas Harte
386a7ca442
Continues doing away with the attempt heavily to interleave the OPLL and OPL2, creating a new OPLL class.
2020-05-04 21:14:51 -04:00
Thomas Harte
94614ae4c3
Shifts the LFO implementation inline.
2020-05-03 21:44:22 -04:00
Thomas Harte
1223c99e0f
Adds waveform generation logic to the new factoring.
2020-05-03 21:38:20 -04:00
Thomas Harte
1ff5ea0a6e
Adds KeyLevelScaler, implements EnvelopeGenerator, adds reset
to PhaseGenerator.
2020-05-03 16:24:55 -04:00
Thomas Harte
9d2691d1d2
Taking it as given that outstanding deficiencies are mostly due to poor design, starts breaking out the envelope and phase generators.
2020-05-01 23:46:42 -04:00
Thomas Harte
5896288edd
Adapts to new interface.
2020-04-29 22:08:36 -04:00
Thomas Harte
f899af0eef
Fixes OPL tests.
2020-04-28 20:17:16 -04:00
Thomas Harte
6d4e29c851
Strips mixer back to basics in search of audio issues.
2020-04-24 23:32:02 -04:00
Thomas Harte
9e3614066a
Adds tremolo support, switches to global timer for ADSR stages other than attack.
2020-04-23 23:55:49 -04:00
Thomas Harte
32fd1897d0
Via a unit test, confirms and fixes relative volumes of OPLL channels.
...
Also rejigs responsibility for scaling to emulator-standard volume.
2020-04-20 23:17:29 -04:00
Thomas Harte
39e6a28730
Rearranges file.
2020-04-20 19:41:04 -04:00
Thomas Harte
3852e119aa
Adds test data for FM wave generation.
2020-04-20 19:33:03 -04:00
Thomas Harte
99fa86a67e
Adds a test for lookup sine. And fixes lookup sine.
2020-04-20 18:40:47 -04:00
Thomas Harte
c54bbc5a04
Rename Table.h; LogSin -> LogSign and make it a bit more typer.
2020-04-19 13:33:17 -04:00
Thomas Harte
0aceddd088
Starts tidying up the OPL2.
...
This is as a precursor to switching to using the proper table lookups, which I hope will automatically fix my range issues.
2020-04-15 22:10:50 -04:00
Thomas Harte
a7e63b61eb
Just from printing numbers: corrects transition from attack to decay.
2020-04-15 00:26:01 -04:00
Thomas Harte
b13b0d9311
Starts towards implementing some OPL test cases.
2020-04-14 23:51:45 -04:00
Thomas Harte
b0abc4f7bb
Implements enough wiring that the Master System will instantiate and talk to an OPLL.
2020-04-03 20:05:36 -04:00
Thomas Harte
dfc1c7d358
Separates 6502 State object to make it optional.
...
Also makes a few minor const improvements while I'm poking around.
2020-04-02 19:11:27 -04:00
Thomas Harte
f417fa82a4
Splits 'CRTMachine' into three parts: ScanProducer, AudioProducer, TimedMachine.
...
Simultaneously cleans up some of the naming conventions and tries to make things a bit more template-compatible.
2020-04-01 23:19:34 -04:00
Thomas Harte
5fd2be3c8e
Makes a genuine attempt at five and three decoding.
2020-03-25 20:50:26 -04:00
Thomas Harte
fcdc1bfbd0
Prints the CRC32(s) of any missing ROMs.
2020-03-23 20:00:13 -04:00
Thomas Harte
0e502f6d5c
Ensures the macOS version retains volume.
2020-03-23 00:10:56 -04:00
Thomas Harte
bd1b4b8a9f
Increases volume fade-out speed.
2020-03-22 21:13:55 -04:00
Thomas Harte
38d81c394f
Switches OSAtomics to stdatomics. The former were deprecated by macOS 10.12.
2020-03-22 21:11:04 -04:00
Thomas Harte
72103a4adb
Corrects execution cap for splitAndSync ticks.
2020-03-22 19:25:02 -04:00
Thomas Harte
e6bae261c4
Ensures volume controls appear for mouse-capture machines when not capturing.
2020-03-22 19:06:38 -04:00
Thomas Harte
5edb0c0ee7
Adds animated fade-out to volume control. Bumps macOS version to 10.12.2.
2020-03-22 18:45:24 -04:00
Thomas Harte
442ce403f9
It's a bit jarring, but ensures volume control shows and hides according to mouse cursor.
2020-03-22 16:25:07 -04:00
Thomas Harte
7398cb44e2
Adds a functioning volume control for macOS, it just doesn't know how to hide yet.
2020-03-22 13:24:23 -04:00
Thomas Harte
15d54dfb4c
Adds 'volume' command-line parameter for kiosk mode.
2020-03-21 22:24:31 -04:00
Thomas Harte
0c689e85a5
Use screen number for spotting screen changes.
...
NSScreen implements Swift Equatable but doesn't seem officially to implement -isEqual:.
2020-03-21 17:01:57 -04:00
Thomas Harte
5a1bae8a9c
Ensures proper NSScreen comparison, and no never-ending setupDisplayLink loop on exit.
2020-03-20 23:00:16 -04:00
Thomas Harte
69277bbb27
Renames files to match project convention.
2020-03-19 23:24:06 -04:00
Thomas Harte
b8b335f67d
Exposes the Master System's region for SDL selection.
2020-03-19 21:46:42 -04:00
Thomas Harte
eef7868199
Ensures 'new' overrides default selection; doesn't try to propagate multiple files if machines won't take them.
2020-03-19 21:15:38 -04:00
Thomas Harte
c1b69fd091
Attempts to support multiple pieces of media on the SDL command line, ensures proper window titling.
2020-03-19 20:40:43 -04:00
Thomas Harte
b8ebdc012f
Ensure normative construction declaration ordering.
2020-03-19 18:58:36 -04:00
Thomas Harte
9995d776de
Attempts to fix the macOS version, plus some implicit type conversions.
2020-03-18 23:29:09 -04:00
Thomas Harte
c6f35c9aac
Rejigs help output.
2020-03-18 23:11:25 -04:00
Thomas Harte
615ea2f573
Applies parsed arguments.
2020-03-18 22:31:32 -04:00
Thomas Harte
394ee61c78
Starts a switch to reflectable-style runtime options.
...
The Amstrad CPC and ZX80/81 have made the jump so far, subject to caveats. The macOS build is unlikely currently to work properly.
2020-03-16 23:25:05 -04:00
Thomas Harte
8e3bf0dbca
Starts moving towards a Deflectable-based system of runtime options.
2020-03-15 23:48:53 -04:00
Thomas Harte
2031a33edf
Technically SDL users can now start a new machine.
...
Missing though: all the old per-machine command-line options, and any control over the new one.
2020-03-15 21:50:43 -04:00
Thomas Harte
f9c8470b20
Ensure targets always nominate a machine.
2020-03-15 00:13:38 -04:00
Thomas Harte
cab4bead72
Promotes explicit specialisations to namespace scope.
2020-03-13 23:38:29 -04:00
Thomas Harte
52f644c4f1
Ensures that reflection is completely blind; starts adding SDL instantiation logic.
2020-03-12 20:56:02 -04:00
Thomas Harte
044a2b67e1
Beefs up documentation on this miniature sort-of reflection.
2020-03-11 23:03:05 -04:00
Thomas Harte
ce80825abb
Starts working towards a registration-based model of reflective enums.
2020-03-11 23:03:05 -04:00
Thomas Harte
5a8fcac4dc
Gives function overloading a try.
2020-03-11 23:03:05 -04:00
Thomas Harte
6a9b14f7d1
Adds a prototype reflective enum.
...
I need to make this scopeable before it is acceptable.
2020-03-11 23:03:05 -04:00
Thomas Harte
3c70f056ed
Ensure race condition workaround is applied for all CVDisplayLinkStops.
...
This also centralises the workaround, the better for replacing it when I discover a safer alternative.
2020-03-11 22:09:36 -04:00
Thomas Harte
ead32fb6b2
Return to old behaviour if --logical-keyboard isn't specified.
...
This is at least until I'm more confident in the keypress/text input merging. Also, switches to a vector for intermediate keypresses, to ensure order is retained even if timestamps are absent.
2020-03-09 23:10:39 -04:00
Thomas Harte
58b8dfb929
Attempts to improve SDL key merging.
2020-03-05 21:56:26 -05:00
Thomas Harte
3758ec79ac
Adds potential test argument.
2020-03-03 23:09:22 -05:00
Thomas Harte
f08d500fd6
Attempts to factor out the latest keyboard logic and hook it in from SDL also.
2020-03-03 22:58:15 -05:00
Thomas Harte
32136b75cd
Modifies mappings to improve key repeat on backspace and potentially allow mapping of other keys.
2020-03-02 23:10:18 -05:00
Thomas Harte
1f41d9c5f5
Further improvement: if in physical mode, but pressing an unrecognised key, attempt to 'type' it.
2020-03-02 22:08:54 -05:00
Thomas Harte
dc47a2b7d7
Adds virtual key for EDIT.
2020-03-02 21:44:15 -05:00
Thomas Harte
2db30a91c6
'Corrects' but disables SDL logical keyboard entry.
...
I'm just not sure that SDL supports what I want.
2020-03-01 23:11:14 -05:00
Thomas Harte
575d0da4d1
Attempts better to describe options.
2020-03-01 21:31:40 -05:00
Thomas Harte
ed18092088
Extends logic for when to fall back on standard keypress logic even in logical mode.
2020-03-01 20:25:12 -05:00
Thomas Harte
560394fead
Ensures keys without symbols are forwarded.
2020-02-29 22:37:15 -05:00