1
0
mirror of https://github.com/TomHarte/CLK.git synced 2026-04-19 19:16:34 +00:00
Commit Graph

380 Commits

Author SHA1 Message Date
Thomas Harte 34d213dec4 Decreased Y resolution, again also hopefully temporarily. 2016-12-10 15:35:38 -05:00
Thomas Harte 81a102d951 Upped intermediate buffer size, at least temporarily, while I look for the source of the interference patterns I'm seeing. 2016-12-10 15:20:10 -05:00
Thomas Harte 0e71802b92 Reduced Oric video to single nibble constants. Removed attempt at asynchronous flush as no longer required. 2016-12-10 14:17:46 -05:00
Thomas Harte a549fd1ecc Introduced the ability simply to piggy-back off the CRT's natural phase for the colour burst, thereby eliminating a couple of redundant independent attempts in the Oric and Electron. 2016-12-10 13:42:34 -05:00
Thomas Harte 5216dda675 Added some brief extra exposition to the texture builder, cut all internal tex_x/y and source_divider stuff from the CRT. 2016-12-06 19:08:55 -05:00
Thomas Harte 33d52bb573 Ensured no over-moving. 2016-12-06 19:02:18 -05:00
Thomas Harte 4ff33254e1 Sought to shift locking back up to the CRT. And to be a bit more RAII-ish. 2016-12-06 18:48:30 -05:00
Thomas Harte 60f9ddfde8 Fixed start test and added incrementation of start locations. 2016-12-06 08:08:57 -05:00
Thomas Harte f388ba11cc Missed an initialisation. Fixed! 2016-12-06 07:26:23 -05:00
Thomas Harte 0fee8096c1 Made an attempt to shuffle the texture builder to a similar flush/submit pattern as the input builder. Don't care about thread safety yet, as it's obvious I'm going to need to move that back up to the CRT. 2016-12-06 07:24:07 -05:00
Thomas Harte 0edc043378 Started introducing an extra layer of indirection so as to be able to bind the texture builder to the same flush and submit patern as the array builder. 2016-12-03 20:47:19 -05:00
Thomas Harte cb3c837e30 Simplified interface by baking in last-minute-only updates. 2016-12-03 18:19:12 -05:00
Thomas Harte 0220d33562 Resolved failure of initial state setting, which was causing tests sometimes to fail. 2016-12-03 16:42:10 -05:00
Thomas Harte c5016a3eaa Completed flight of 'Outputs' to postfix underscores. 2016-12-03 11:02:34 -05:00
Thomas Harte 7c85cb62e4 Moved underscores, removed indirections where they're not necessary, converted those names that were still looking very Objective-C and moved the GL fence variable into the private area, where it should always have been. 2016-11-21 12:14:52 +08:00
Thomas Harte bc03e12dc5 Switched to suffix underscores. 2016-11-21 11:57:45 +08:00
Thomas Harte 340607e13e Switched the flywheel to suffix underscores. 2016-11-21 11:48:31 +08:00
Thomas Harte e1285028aa Removed a redundant clear and some dead code. 2016-11-21 11:42:45 +08:00
Thomas Harte 7b38247ab3 Updated outdated comments. 2016-11-21 11:40:13 +08:00
Thomas Harte d7d0ed378a Only the final intermediate buffer needs clearing, on reflection. 2016-11-21 11:26:07 +08:00
Thomas Harte c89345c639 Reduced buffer size. 2016-11-21 11:21:14 +08:00
Thomas Harte 32dbfe947d With hindsight, the elimination of this might have been overzealous. 2016-11-20 10:53:35 +08:00
Thomas Harte ef0367d4a4 Corrected typo. 2016-11-20 09:12:43 +08:00
Thomas Harte 5bc165960a Completed refactoring. 2016-11-20 09:12:06 +08:00
Thomas Harte fda90c5aef Documented. 2016-11-20 09:11:24 +08:00
Thomas Harte c2349ee3f4 This thing has clearly becoma a real class. 2016-11-19 20:12:40 +08:00
Thomas Harte 7857ef774f Ensured resets genuinely kill outstanding data. 2016-11-19 20:09:38 +08:00
Thomas Harte a4c7b00ecd Fixed code that was causing the failing test. 2016-11-19 19:55:30 +08:00
Thomas Harte f59537bce9 Added a testing hook, but as of yet no tests. 2016-11-17 14:06:16 +08:00
Thomas Harte aca1fa0577 Returned some video output. Enough significantly to reduce my paranoia. 2016-11-17 13:37:53 +08:00
Thomas Harte 1f91d29434 Progressed to usage of an array builder and a texture builder up to the point of a successful build. 2016-11-17 12:26:04 +08:00
Thomas Harte 0f3b02edb7 Switched to postfix underscores and gave this class ownership of a texture builder and an array builder, though it presently uses neither. 2016-11-17 11:00:11 +08:00
Thomas Harte 57f0648742 Fleshed out first implementation of ArrayBuilder, albeit that I need to implement exhaustion properly, as soon as I think of a sensible way to handle synchronisation. 2016-11-17 10:39:30 +08:00
Thomas Harte 324a1de43d Started pulling out array construction as a separate task. 2016-11-17 09:20:49 +08:00
Thomas Harte c04a116a05 Fixed comment. 2016-11-16 23:14:56 +08:00
Thomas Harte edeafd4d94 Wait, OpenGL textures go the other way. 2016-11-16 23:14:15 +08:00
Thomas Harte 6ac20e0066 Pushed responsibility for submitting texture contents up to the texture builder, simplifying the interface. 2016-11-16 23:13:06 +08:00
Thomas Harte 5c5e44874f Even better: why include the 'Input' prefix when there's only one? 2016-11-16 22:57:17 +08:00
Thomas Harte 04b2688683 Attempted to reduce allocations. 2016-11-16 13:25:50 +08:00
Thomas Harte c1a509910d Documented this interface, albeit that the English could do with a second pass, and very sightly simplified inline with current usage. 2016-11-16 13:15:50 +08:00
Thomas Harte 4d0d5eb919 Renamed the 'input buffer builder' to the 'input texture builder' to be explicit about what sort of buffer, and killed the prefix since it's namespaced. Also switched to std::vector. 2016-11-16 12:31:32 +08:00
Thomas Harte 4ee4400801 Removed dead code. 2016-11-16 11:57:22 +08:00
Thomas Harte 6cb4950db4 Improved run-off area. 2016-11-16 11:53:15 +08:00
Thomas Harte 9ee11d7765 At the expense of API simplicity, at least for now, resolved the most glaring cause of dirty lines. 2016-11-16 11:34:05 +08:00
Thomas Harte 44d3fd6d5b Fixed mistimed reset of the target output line. Now all that's left is occasional noise. 2016-11-16 11:22:12 +08:00
Thomas Harte 7a737e0790 Both pathways start with a buffer that clears to black. So no need to keep going on about it. 2016-11-16 11:12:08 +08:00
Thomas Harte f63e849092 Sought completely to eliminate the outgoing concept of 'clearing zones'. 2016-11-16 11:10:34 +08:00
Thomas Harte 294adde344 Eliminated zoned clearing, in favour of a complete buffer clear on each load and attempted to reduce locking. But imperfectly. 2016-11-16 10:59:12 +08:00
Thomas Harte ccedb6bea6 Introduced an intermediate buffer that collects lines before flushing them to the output buffer. 2016-11-16 10:49:18 +08:00
Thomas Harte ba2adf8bb1 Normalised on std::vector rather than std::unique_ptr<uint8_t *> as (probably?) more idiomatic. Improved structure slightly. Introduced a container for line data, albeit one that isn't yet used. 2016-11-16 10:34:54 +08:00