1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-11-11 14:05:21 +00:00
Commit Graph

181 Commits

Author SHA1 Message Date
Thomas Harte
eb88c7cfba Allows up to half a second of hard processing. 2020-02-14 23:24:51 -05:00
Thomas Harte
109d072cb6 Avoids trying to paper over huge gaps in running time. Also attempts to improve SDL shutdown reliability. 2020-02-12 23:47:04 -05:00
Thomas Harte
886d923e30 Attempts to permit fixed speed multiplication. 2020-02-10 23:30:32 -05:00
Thomas Harte
6147134423 Introduces frame locking for SDL. 2020-02-10 23:07:09 -05:00
Thomas Harte
bf6bc7c684 Adds speed control into the SDL build.
If I can just figure out how to manipulate OpenGL from the timer thread to SDL's satisfaction, this'll be as good as it probably gets via SDL.
2020-02-09 22:27:02 -05:00
Thomas Harte
705d14259c Experimentally switches to a 'high-resolution' clock for SDL. 2020-02-09 21:44:55 -05:00
Thomas Harte
7316a3aa88 Merge branch 'master' into FinalOverride 2020-01-26 23:42:25 -05:00
Thomas Harte
b514756272 Adds the option to run machines at a multiple of their real speeds.
Exposed to SDL users only, for now.
2020-01-26 13:25:23 -05:00
Thomas Harte
9666193c67 Pulls the call to .update out of the critical section. 2020-01-25 14:50:28 -05:00
Thomas Harte
3f57020b00 Resolves thread safety oversights in SDK kiosk mode. 2020-01-25 14:48:00 -05:00
Thomas Harte
294e09f275 All these 'override's can be 'final's.
At least for the purpose of being communicative. I doubt there's much to gain in terms of compiler output — the DiskImageHolder can avoid some virtual lookups but nothing else leaps out.
2020-01-23 22:57:51 -05:00
Thomas Harte
3aa2c297a2 Adds feedback to the best-effort updater; enables the Cocoa port for audio event requests. 2020-01-20 17:38:25 -05:00
Thomas Harte
290db67f09 Adds a forward route for event flags. Doesn't yet account for extra time expended. 2020-01-20 17:09:01 -05:00
Thomas Harte
4de121142b Adds a flags parameter to the BestEffortUpdater delegate.
On the Cocoa side, cuts Swift out of the update loop, as that seems merely to add code.
2020-01-20 16:21:53 -05:00
Thomas Harte
0dae608da5 Embraces std::make_[unique/shared] in place of .reset(new . 2019-12-23 21:31:46 -05:00
Thomas Harte
274867579b Deploys constexpr as a stricter const. 2019-12-22 00:22:17 -05:00
Thomas Harte
05d77d3297 Also deploys make_unique/shared to avoid type repetition. 2019-12-21 23:52:04 -05:00
Thomas Harte
e9318efeb6 Switches to std::make_shared/make_unique in a bunch of applicable places.
No doubt many more similar improvements are available, these are just the ones that were easy to find.
2019-12-21 23:34:25 -05:00
Thomas Harte
993dfeae1b Standardises on -O2, C++17. 2019-12-21 20:25:43 -05:00
Thomas Harte
2c25135d8a Fixes const correctness for joystick machines; the ST is now one such. 2019-11-09 18:19:05 -05:00
Thomas Harte
860837d894 Corrects: KeyPad -> Keypad. Also fleshes out Atari ST keyboard mapping. 2019-11-09 18:02:14 -05:00
Thomas Harte
837dfd1ab8 Corrects StaticAnalyser references. 2019-11-09 16:14:00 -05:00
Thomas Harte
c4fefe1eb3 Updates SConstruct. 2019-11-09 15:42:19 -05:00
Thomas Harte
839e51d92d Adds newest files to SConstruct. 2019-09-18 21:49:57 -04:00
InvisibleUp
f2b083f4de Allow for scons to run on Python 3 2019-08-03 00:33:53 -04:00
Thomas Harte
011d76175c Adds mouse release instructions for SDL. 2019-08-02 16:38:05 -04:00
Thomas Harte
97eff5b16d Formally distinguishes Macintosh keys from virtual keys.
Also: adds mappings for keypad keys, and corrects a couple of
long-standing capitalisation errors in my virtual key set.
2019-08-02 16:15:34 -04:00
Thomas Harte
2432151bf8 Puts machine name into ROMMachine::ROM.
Also switches to idiomatic exit codes.
2019-07-22 21:14:21 -04:00
Thomas Harte
4ffa3c1b49 Provides an output for some of the extended ROM information. 2019-07-20 22:52:57 -04:00
Thomas Harte
20670bab2f Expands information included in ROM load requests. 2019-07-19 22:35:22 -04:00
Thomas Harte
fc6d62aefb Removes non-functioning workaround. 2019-07-09 16:41:15 -04:00
Thomas Harte
f73bccfec8 Adds a potential workaround for SDL mouse motion. 2019-07-09 16:38:16 -04:00
Thomas Harte
96be1a3f62 Corrects SDL mouse button up/down capture. 2019-07-09 16:32:38 -04:00
Thomas Harte
59b5ee65d4 Adds the Zilog SCC to SConstruct. 2019-07-08 18:18:49 -04:00
Thomas Harte
6438a5ca1f Updated SConstruct as per new Apple grouping. 2019-07-08 18:10:39 -04:00
Thomas Harte
ea7899f47d Updates the SConstruct in obvious ways. 2019-07-08 17:38:43 -04:00
Thomas Harte
2651b15db1 Takes a first stab at mouse input support from SDL.
There seems to be something odd going on with mouse buttons though; I'm going to test elsewhere.
2019-07-08 17:36:55 -04:00
Thomas Harte
e88ef30ce6 Adds recommended fix for 0xc3 in position 12 error. 2019-05-30 22:20:15 -04:00
Thomas Harte
ae31d45c88 Introduces the 68000 to SConstruct. 2019-05-03 14:31:09 -04:00
Thomas Harte
bee0d09877 Splits display update and draw functions.
On the Mac, draw is now called without an update for resizing events, and
anything else requested by AppKit. In all other cases — including from
the SDL version — both are called as if they were still a single function.
2019-03-02 19:33:28 -05:00
Thomas Harte
d97348dd38 Eliminates dangling uses of printf. 2019-03-02 18:07:05 -05:00
Thomas Harte
47dd8ad069 Minor grammar fix. 2019-03-02 17:31:11 -05:00
Thomas Harte
d122535a65 Unifies the OpenGL screenshot code and corrects it for arbitrary alignment. 2019-02-27 21:05:02 -05:00
Thomas Harte
b23e10e261 Improves error messaging and avoids trying to use a null window. 2019-02-24 22:31:59 -05:00
Thomas Harte
ec14750ff1 Minor text improvement. 2019-02-20 22:32:42 -05:00
Thomas Harte
e43de5f1ba Allows for failure to get a GL context as a reportable issue. 2019-02-20 22:06:22 -05:00
Thomas Harte
73e32a9c76 Adds a missing directory. 2019-01-25 20:26:20 -05:00
Thomas Harte
f0ec9fa5d2 Updates the SConstruct file for new Outputs. 2019-01-25 19:11:57 -05:00
Thomas Harte
727f2e2ba0 Updates to the ScanTarget world. 2019-01-17 22:28:02 -05:00
Thomas Harte
a8645f80bf Introduces 'non-exclusive' emulator-space keyboards.
i.e. sets of keys that don't amount to an entire keyboard in the modern sense. Experimentally used by the Master System for its reset key.
2018-10-24 21:59:30 -04:00
Thomas Harte
cc99b0f532 Fixes typo. 2018-09-30 20:48:55 -04:00
Thomas Harte
48ece623e7 Adds the Sega Master System to SConstruct. 2018-09-30 20:46:38 -04:00
Thomas Harte
fc84ae611e Resolves various instances of spaces in place of tabs. 2018-09-09 20:33:56 -04:00
Thomas Harte
99c770eab4 Ensure that the output of xdg-user-dir is properly filtered. 2018-07-28 10:45:50 -04:00
Thomas Harte
34aa78b7ce Attempts to use xdg-user-dir PICTURES in preference to $HOME for pictures. 2018-07-28 09:14:18 -04:00
Thomas Harte
c572a52049 Ensures SDL is properly informed of buffer byte order. 2018-07-27 18:51:38 -04:00
Thomas Harte
5e7c46a72a Adds screenshot saving upon ctrl+shift+d. 2018-07-26 20:53:12 -04:00
Thomas Harte
24b861f056 Eliminates make_unique as this is presently a C++11 project. 2018-07-15 22:52:36 -04:00
Thomas Harte
29f7f4d432 Adds missing #include. 2018-07-15 22:47:50 -04:00
Thomas Harte
3e9ef6b8cb Adds indicator lights for the SDL port.
To complete #426
2018-07-15 20:19:06 -04:00
Thomas Harte
7e58a44771 Renames ConfigurationTarget to MediaTarget as per its newly-reduced interface. 2018-07-10 21:32:28 -04:00
Thomas Harte
d437e06e15 Adds support for digital hat input as an alternative to analogue sticks. 2018-06-16 22:25:46 -04:00
Thomas Harte
678bd93c52 Connects SDL joystick input to joystick machines. 2018-06-14 22:37:44 -04:00
Thomas Harte
15deef50c8 Adds a key reset upon screen mode changes in SDL. 2018-06-14 17:24:16 -04:00
Thomas Harte
64e3cf5de2 Ensured all usage messages reflect latest usage. 2018-06-13 21:31:13 -04:00
Thomas Harte
31a6d620e8 Revokes make_unique; I had forgotten that's a C++14 feature. 2018-06-13 21:24:12 -04:00
Thomas Harte
dfd37e7dec Switches full-screen command and adds user-specifiable ROM paths. 2018-06-13 21:21:52 -04:00
Thomas Harte
3ea2a4ccb8 Moves the joystick class towards accepting analogue inputs. 2018-06-10 20:45:52 -04:00
Thomas Harte
0b771ce61a Removes all instances of the copyright symbol. 2018-05-13 15:19:52 -04:00
Thomas Harte
578a5b3e69 Ensures NDEBUG is set for release builds. 2018-05-09 22:27:57 -04:00
Thomas Harte
9593e0f7fe Updates SContruct file for Disk II analysis. 2018-05-05 19:34:22 -04:00
Thomas Harte
f4097290c2 Made various corrections following a quick for-loop constness audit. 2018-04-30 22:23:57 -04:00
Thomas Harte
72bc5f8d7b Adds a class to contain the Disk II and begins Apple GCR conversion routines. 2018-04-21 14:33:42 -07:00
Thomas Harte
75e9c3678b Adds the missing Apple II static analyser. 2018-04-20 10:58:57 -04:00
Thomas Harte
1aacf437b5 Adds omitted paths to SConstruct. 2018-04-20 10:56:59 -04:00
Thomas Harte
465c38f03c Extends the keyboard protocol and adds keyboard input to the Apple II. 2018-04-15 21:11:30 -04:00
Thomas Harte
e599e65087 Switches to use of the TargetList typedef wherever possible. 2018-04-14 19:46:38 -04:00
Thomas Harte
78c612ca17 Adds a missing import, removes a redundant conversion. 2018-04-06 20:07:10 -04:00
Thomas Harte
58e5b6e3f1 Updates SDL kiosk mode to the death of CRTMachineDelegate. 2018-03-22 09:23:27 -04:00
Thomas Harte
1c6faaae88 Introduces keyboard-as-joystick fallback for the SDL target. 2018-03-04 17:26:32 -05:00
Thomas Harte
ba68b7247b Adds latest files to SConstruct. 2018-03-01 22:19:50 -05:00
Thomas Harte
9728bea0a7 Updates scons file and corrects missing headers; backports to C++11. 2018-02-19 05:13:41 -08:00
Thomas Harte
db914d8c56 Removes redundant second configuration. 2018-01-25 18:50:23 -05:00
Thomas Harte
66faed4008 Gives MachineForTargets complete responsibility for initial machine state. 2018-01-25 18:28:19 -05:00
Thomas Harte
11abc99ef8 Introduces the extra level of indirection necessary to make Analyser::Static::Target polymorphic. 2018-01-24 22:35:54 -05:00
Thomas Harte
21efb32b6f Integrates the static and nascent dynamic analyser namespaces. 2018-01-24 21:48:44 -05:00
Thomas Harte
d360b2c62d Standardises the static analyser on std::vector and slightly widens passageway to a machine.
The SDL target would now be fooled by a hypothetical multi-target, the Mac not yet.
2018-01-23 22:18:16 -05:00
Thomas Harte
655b971976 Establishes that there is such as a thing as a Konami SCC.
Creates one, ensures it appears in memory when intended to, lets it handle reads and writes. It currently does nothing.
2018-01-06 20:15:55 -05:00
Thomas Harte
6a0bb83716 Corrects typos in the SDL main. 2017-12-29 18:40:32 -05:00
Thomas Harte
e349161a53 Rejigs the typing relationship so that use of a typer is not strongly implied by the interface.
Simultaneously implements typing on the MSX by direct insertion into the key buffer.
2017-12-29 18:30:46 -05:00
Thomas Harte
d5b1a9d918 Moves the typer functionality behind a functionality-based naming scheme, eliminates its C-style memory management. 2017-12-29 15:26:03 -05:00
Thomas Harte
2dc1d4443e Separates LowpassFilter and SampleSource. 2017-12-18 21:39:23 -05:00
Thomas Harte
ac80d10cd8 Separates the component parts of running an audio stream: task deferral, filtering and generation.
Walking towards improving opportunities for composition.
2017-12-17 21:26:06 -05:00
Thomas Harte
aca7842ca4 Better documents and tidies the TMS9918. 2017-12-14 20:27:26 -05:00
Thomas Harte
57b060ac3c Updates SConstruct for the incoming MSX changes. 2017-12-06 18:56:26 -08:00
Matt Godbolt
adea4711f1 Add a .gitignore file to ignore the built clksignal binary 2017-11-24 12:12:48 -06:00
Thomas Harte
55e1d25966 Adds build instructions and references the special SDL key combinations. 2017-11-22 20:03:28 -05:00
Thomas Harte
c1b7bceec8 Switches to using the supply-on-demand audio route through SDL.
This gives an additional hook from which machine updates can be hooked, so separates that buffer size from any implicit frame rate assumptions.
2017-11-22 19:36:39 -05:00
Thomas Harte
dc4f58e40c Hides the mouse cursor when in SDL fullscreen mode. 2017-11-21 21:52:32 -05:00
Thomas Harte
3365ff0200 Adds type recipient as a dynamic type, and accepts paste and fullscreen toggle in SDL. 2017-11-21 21:44:29 -05:00