Thomas Harte
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026ce0255f
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Source runs are now captured, and that buffer appropriately reset.
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2016-04-13 22:20:13 -04:00 |
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Thomas Harte
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2ea02ed127
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A source array buffer is also now created, mapped, unmapped, etc.
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2016-04-13 22:14:18 -04:00 |
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Thomas Harte
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955e185790
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Minor simplification.
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2016-04-13 19:19:04 -04:00 |
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Thomas Harte
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04d1b65c93
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Reinstated texture target creation, cut them down to merely RGB.
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2016-04-12 22:48:47 -04:00 |
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Thomas Harte
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4be8053ba9
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Updated documentation.
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2016-04-12 22:38:49 -04:00 |
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Thomas Harte
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4d889d9c7f
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Made an attempt slightly to simplify the fragment processor, at both ends.
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2016-04-12 22:35:11 -04:00 |
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Thomas Harte
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fe8b0ebc7e
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Tidied up a little, mostly bumping things out of just-in-time creation that I can just do well in advance.
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2016-04-12 22:31:13 -04:00 |
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Thomas Harte
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069ec2e889
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In search of the cause of performance issues again, excised the per-pixel sin until it can be further evaluated.
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2016-04-11 23:13:54 -04:00 |
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Thomas Harte
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d100c755b7
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The final line runs on a diagonal. Leave room for that.
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2016-04-11 23:13:14 -04:00 |
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Thomas Harte
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2cc72169ff
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Ensured machines can nominate their own aspect ratio windows. Switched to 11/10 for the Electron.
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2016-04-11 23:12:56 -04:00 |
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Thomas Harte
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7276a06cc0
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Added a helper to calculate a visible rect based on output timings, used it to scale the Electron output up to the full window size.
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2016-04-11 21:47:23 -04:00 |
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Thomas Harte
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a3c2cd880e
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I discovered a further post on this on the STH forums; apparently the Electron simply asserts sync continuously. No breaks.
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2016-04-11 21:01:09 -04:00 |
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Thomas Harte
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e45fe43801
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Removed some dead caveman debugging.
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2016-04-10 23:02:34 -04:00 |
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Thomas Harte
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bdb99ba92f
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Corrections back towards composite output: fixed misnamed constant, ensured the CRT doesn't write nonsense to the output buffer, ensured it grows three vertices at a time rather than six when desired. Net effect should be that the output stage is working again, with the input processing remaining to fill in.
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2016-04-10 22:56:52 -04:00 |
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Thomas Harte
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8701366277
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Switched horizontal sync detection back to differential, switched the Electron to an XOR-style sync output (believed to be accurate, but I need to check), fixed some latent issues around vertical sync detection.
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2016-04-10 21:34:40 -04:00 |
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Thomas Harte
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fc5530b513
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Realising I've managed to confuse input and output, started shift to 'source' for what 'input' was.
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2016-04-10 15:58:43 -04:00 |
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Thomas Harte
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e617bd2bb3
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Turned audio quality up to the maximum, at least for now.
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2016-04-06 21:12:22 -04:00 |
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Thomas Harte
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28e6517234
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Switched away from tracking absolute time to tracking relative.
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2016-04-06 20:46:00 -04:00 |
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Thomas Harte
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d4be4c4769
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Of course, I want min . Not max .
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2016-04-06 20:27:48 -04:00 |
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Thomas Harte
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fd1f6a7e1f
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Expanded on thinking.
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2016-04-06 19:35:53 -04:00 |
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Thomas Harte
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e885438363
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The penny has finally dropped that I can drive the CPU stuff in a manner completely decoupled from the GPU stuff. For much improved parallelisation.
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2016-04-06 19:34:34 -04:00 |
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Thomas Harte
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5aa6da221f
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Shifted responsibility for byte shifts, probably to a more logical place.
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2016-04-05 22:19:14 -04:00 |
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Thomas Harte
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2248769df9
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Pulled a bunch of selection parts outside of the loops. Probably exhausting this angle of attack.
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2016-04-05 22:17:44 -04:00 |
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Thomas Harte
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8f87973a96
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Switched to table-based byte to output conversion.
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2016-04-05 22:07:10 -04:00 |
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Thomas Harte
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e35456612a
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Simplified 40-column to pixel conversion.
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2016-04-05 20:44:05 -04:00 |
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Thomas Harte
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6dbd20ffde
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Expanded interface to rgb_sample to eliminate its need to make assumptions about globals, used expanded interface to compact Electron data to two pixels per byte.
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2016-04-05 20:32:55 -04:00 |
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Thomas Harte
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7838507a7a
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Simplified sound generation.
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2016-04-04 22:22:19 -04:00 |
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Thomas Harte
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c0cd1ed89e
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Made an attempt to consolidate timestamp bases to a single vector and hence to lump all geometry into one or two calls, with no repetitive setting of a uniform. I'm not sure the result is correct yet.
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2016-04-04 21:57:27 -04:00 |
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Thomas Harte
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4595741ab0
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Made an attempt not to interrupt the display link queue too much when emulation is running slowly.
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2016-04-04 20:22:33 -04:00 |
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Thomas Harte
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729fddea1c
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Switched to integer textures, likely to simplify for most use cases.
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2016-04-04 19:39:01 -04:00 |
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Thomas Harte
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a6ef78862c
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This'll probably do for now.
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2016-03-24 22:20:00 -04:00 |
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Thomas Harte
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f1caf62ff2
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Continuing the switch around.
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2016-03-24 19:31:41 -04:00 |
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Thomas Harte
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738186e323
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Edging back towards shifting things to the stack.
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2016-03-24 19:17:44 -04:00 |
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Thomas Harte
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3ca58b2a57
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Attemted further to diminish jumpiness.
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2016-03-22 22:07:30 -04:00 |
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Thomas Harte
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8cd5d40e00
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Made an attempt to reduce the amount of data heading to the GPU.
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2016-03-22 21:16:32 -04:00 |
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Thomas Harte
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3038704977
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Attempted to introduce a lowpass filter to the graphics output, reverted 6502 optimisations as seemingly not working.
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2016-03-21 22:01:25 -04:00 |
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Thomas Harte
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5db0f9e2d5
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Shunted a few more things onto the stack.
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2016-03-20 22:59:21 -04:00 |
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Thomas Harte
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9a82f028aa
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operation is now also stack local.
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2016-03-20 22:52:49 -04:00 |
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Thomas Harte
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2f174b3a3e
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Moved operand to stack-local storage.
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2016-03-20 22:50:16 -04:00 |
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Thomas Harte
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5966ac845f
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Switched symbols and updated all-RAM 6502 in order to fix unit test target.
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2016-03-20 22:48:56 -04:00 |
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Thomas Harte
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197cf2a834
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Commented out sync; it can probably be implicit.
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2016-03-20 21:42:05 -04:00 |
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Thomas Harte
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902017a962
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Fixes: drop any processing backlog, try not to allow an Electron document to close mid-draw, perform a frame grab even if the emulated machine is over-processing, really really don't create a CRT until it's safe.
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2016-03-20 18:42:37 -04:00 |
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Thomas Harte
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fb6fb5d948
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Switched to two-phase setup to deal with OpenGL scheduling.
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2016-03-20 13:50:13 -04:00 |
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Thomas Harte
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eabc382540
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Fixed: of course I can't rely on the pointer to CVTimeStamp not becoming dangling during a queue jump.
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2016-03-19 23:02:42 -04:00 |
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Thomas Harte
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4c5d66c317
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Made sure GL context isn't activated until it's locked.
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2016-03-19 22:54:56 -04:00 |
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Thomas Harte
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a546277f88
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Added the simplest mechanism to decouple emulation from the display link queue.
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2016-03-19 22:53:37 -04:00 |
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Thomas Harte
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9da7716c72
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Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow.
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2016-03-19 22:46:17 -04:00 |
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Thomas Harte
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aa8a192c7e
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Simplified API down to their being a single texture with a specified depth.
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2016-03-19 17:37:55 -04:00 |
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Thomas Harte
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4ac1f959e9
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A shortcut here and a shortcut there; this allows me at least to determine whether use of a PBO gains anything.
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2016-03-19 17:07:05 -04:00 |
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Thomas Harte
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5b37a651ac
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Made an attemp to deal with glUnmapBuffer(GL_ARRAY_BUFFER) == GL_FALSE .
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2016-03-18 21:35:52 -04:00 |
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