Thomas Harte
|
23ca00fd9a
|
Added memory fuzzing as a way to verify state being written by the Z80. Eventually discovered the HALT problem as fixed in the last commit, so have stripped away the caveman stuff again.
|
2017-06-05 10:36:07 -04:00 |
|
Thomas Harte
|
893f61b490
|
Attempted specifically to reproduce the 1kb ZX80 memory map in the hope of getting compact lines and in case mirroring is why I'm getting completely empty video reads. Still no action.
|
2017-06-05 09:38:49 -04:00 |
|
Thomas Harte
|
7e3a46c33e
|
[Re]discovered that sync may also be a product of the interrupt cycle. So started looking into that.
|
2017-06-04 21:54:55 -04:00 |
|
Thomas Harte
|
73654d51dd
|
Wired up actually to run.
|
2017-06-04 18:37:13 -04:00 |
|
Thomas Harte
|
096551ab3e
|
Made a first attempt to hash out the ZX80's bus. Video output isn't yet going though. Can't seem to find clarity on whether horizontal sync is really programmatic. Let's see.
|
2017-06-04 18:32:23 -04:00 |
|
Thomas Harte
|
c485c460f7
|
Imported the ZX80 and 81 system ROMs (though not publicly), added enough code to post their contents into C++ world.
|
2017-06-04 18:08:35 -04:00 |
|
Thomas Harte
|
d2637123c4
|
Added necessary support to get as far as an empty window when attempting to load a piece of ZX80 software.
|
2017-06-04 17:55:19 -04:00 |
|
Thomas Harte
|
2562306802
|
Merge branch 'master' into Z80
|
2017-05-16 21:05:00 -04:00 |
|
Thomas Harte
|
2ee8a7056e
|
Corrected TIA no longer to assume phase is an automatic quarter askew.
|
2017-05-16 20:43:28 -04:00 |
|
Thomas Harte
|
a5075d9eb5
|
Formalised the reasoning behind the colour phase fix-up and made it an opt-in per-caller value. Only the Oric currently needs to opt in.
|
2017-05-16 20:31:39 -04:00 |
|
Thomas Harte
|
eb8a2de5d6
|
Settled definitively on flush as more communicative than synchronise (and slightly more locale neutral); culled some more duplication from the Z80.
|
2017-05-15 07:38:59 -04:00 |
|
Thomas Harte
|
0808e9b6fb
|
Pulled the 6502 into a CPU namespace, making it an instance of something that has micro-opcodes and schedules them, and factoring out the formulation of a register pair.
|
2017-05-14 22:08:15 -04:00 |
|
Thomas Harte
|
8e35e913bb
|
Formally withdrew the 'load automatically' option for the Vic, having removed that option elsewhere.
|
2017-05-14 16:59:24 -04:00 |
|
Thomas Harte
|
5d91a2600d
|
Permitted ROM-style PRGs that are not a power-of-two in size, and added extra safety checks on loading data from a tape.
|
2017-05-08 22:15:35 -04:00 |
|
Thomas Harte
|
cb66c7e2dc
|
Performed some minor tidying.
|
2017-05-08 21:05:35 -04:00 |
|
Thomas Harte
|
61f8f2f18c
|
Switched to a more straightforward way of exiting from tape data loading.
|
2017-05-08 20:58:55 -04:00 |
|
Thomas Harte
|
7b43ae0a92
|
Implemented a catch for loading the data portion of files.
|
2017-05-07 22:22:59 -04:00 |
|
Thomas Harte
|
2807e3134f
|
Implemented speedy header finding. So that's half of it.
|
2017-05-07 20:32:48 -04:00 |
|
Thomas Harte
|
0771363f3b
|
Removed one piece of unnecessary logging.
|
2017-05-06 22:22:03 -04:00 |
|
Thomas Harte
|
2edf73908c
|
Temporarily disabled the existing fast loading implementation in pursuit of another, and started trying to correct the lack of connection between the userport VIA and the tape drive.
|
2017-05-06 22:00:12 -04:00 |
|
Thomas Harte
|
ed6b135015
|
Made final switch to permit high-sampling rate Atari audio.
|
2017-04-15 21:18:00 -04:00 |
|
Thomas Harte
|
f95015c7f6
|
Pulled out the divisor for audio.
|
2017-04-03 21:16:39 -04:00 |
|
Thomas Harte
|
814c0ada13
|
Fixed action counts for border motion.
|
2017-03-26 18:33:05 -04:00 |
|
Thomas Harte
|
dfc468f220
|
Locked down all initial state.
|
2017-03-26 15:47:04 -04:00 |
|
Thomas Harte
|
e01f3f06c8
|
Completed curly bracket movement.
|
2017-03-26 14:34:47 -04:00 |
|
Thomas Harte
|
3229502fa1
|
Standardised curly bracket placement across the Atari.
|
2017-03-23 21:59:16 -04:00 |
|
Thomas Harte
|
a26b87f348
|
Fixed: mistake was failure to count ready cycles.
|
2017-03-20 20:44:03 -04:00 |
|
Thomas Harte
|
4c3cc42c91
|
This gives a very noisy version of the real audio.
|
2017-03-20 20:38:29 -04:00 |
|
Thomas Harte
|
f3f4e1a541
|
Made a first, hacky, attempt at audio.
|
2017-03-20 19:35:51 -04:00 |
|
Thomas Harte
|
4722f6b5c4
|
Fixed sprite disappearance: test should be applied predecrement, not post — it relates to the address being used this access, not the next one.
|
2017-03-19 18:58:35 -04:00 |
|
Thomas Harte
|
7d8d1c7828
|
Fixed 'random' number generator.
|
2017-03-19 18:54:35 -04:00 |
|
Thomas Harte
|
4bb70e7d31
|
Resetting the mask upon low byte write appears to resolve some issues.
|
2017-03-19 18:49:37 -04:00 |
|
Thomas Harte
|
321030bb44
|
Added a slightly faulty but seemingly 'close' version of masking.
|
2017-03-19 18:28:06 -04:00 |
|
Thomas Harte
|
6c161b1150
|
This gives something that might be the correct background.
|
2017-03-19 17:49:48 -04:00 |
|
Thomas Harte
|
d5c37c8619
|
Shushed a little, so as to be able to see a reasonable amount of output during my lifetime.
|
2017-03-19 17:38:54 -04:00 |
|
Thomas Harte
|
7c66c36d3f
|
Attempted at least to manage appropriate data storage.
|
2017-03-19 17:31:08 -04:00 |
|
Thomas Harte
|
031a68000a
|
Added a class to contain the Pitfall 2 pager and a skeleton of initial work.
|
2017-03-18 22:08:47 -04:00 |
|
Thomas Harte
|
c3d82f88a5
|
Tidied up and commented on the Activision stack implementation.
|
2017-03-18 21:01:58 -04:00 |
|
Thomas Harte
|
c033bad0b9
|
Here's MNetwork!
|
2017-03-18 20:51:49 -04:00 |
|
Thomas Harte
|
c31d85f820
|
Re-emplaced the MegaBoy. Also cut detritus from the main Atari header.
|
2017-03-18 19:02:34 -04:00 |
|
Thomas Harte
|
217fbf257e
|
CBS RAM Plus returns.
|
2017-03-18 18:56:20 -04:00 |
|
Thomas Harte
|
0b611a14b9
|
Tigervision paging returns.
|
2017-03-18 18:50:13 -04:00 |
|
Thomas Harte
|
df6861c9dc
|
Parker Bros paging is back.
|
2017-03-18 18:21:01 -04:00 |
|
Thomas Harte
|
a4cd12394e
|
Reinstated the Activision stack pager.
|
2017-03-18 18:03:48 -04:00 |
|
Thomas Harte
|
e0bca1e37b
|
Reinstated the 16 and 32 kb Atari pagers, and ensured the 6532 always starts in a valid state.
|
2017-03-18 17:34:34 -04:00 |
|
Thomas Harte
|
55ce851bb2
|
Fixed types of the 8k cartridges, ensured the 6502 starts without an IRQ request history.
|
2017-03-18 17:04:01 -04:00 |
|
Thomas Harte
|
e8d34f2eb4
|
Having farmed out the bus, the Atari itself no longer is/owns a 6502.
|
2017-03-18 16:34:41 -04:00 |
|
Thomas Harte
|
bb3daaa99b
|
Sought to reintroduce the Atari 8k paging scheme, at the same time deciding to do away with the copy and paste of holding on to ROM data.
|
2017-03-18 15:04:01 -04:00 |
|
Thomas Harte
|
36b58d03b7
|
Formalised read bus value guarantee from the 6502, fixed missing clock signal wiring on the Atari cartridge class, reintroduced CommaVid support.
|
2017-03-18 14:46:46 -04:00 |
|
Thomas Harte
|
7958459db9
|
In theory unpaged cartridges should now work. Time to debug.
|
2017-03-18 14:01:04 -04:00 |
|
Thomas Harte
|
14a76af0d3
|
Started trying to float out bus control to cartridges.
|
2017-03-17 20:28:07 -04:00 |
|
Thomas Harte
|
afbd9fd41b
|
Fixed declared line length.
|
2017-03-14 21:33:38 -04:00 |
|
Thomas Harte
|
7302703039
|
Implemented the Activision stack paging scheme.
|
2017-03-14 20:24:05 -04:00 |
|
Thomas Harte
|
97a8a96593
|
Rejigged how the memory map is handled and implemented MNetwork support.
|
2017-03-14 20:07:54 -04:00 |
|
Thomas Harte
|
3b29276228
|
Implemented the MegaBoy paging scheme.
|
2017-03-14 17:40:01 -04:00 |
|
Thomas Harte
|
b3632a4e86
|
Institutes CBS RAM Plus emulation.
|
2017-03-14 17:25:10 -04:00 |
|
Thomas Harte
|
f0d944847b
|
Fixed setting of the second 1kb.
|
2017-03-11 18:16:29 -05:00 |
|
Thomas Harte
|
add14fb43a
|
Made an attempt to implement Tigervision paging.
|
2017-03-11 17:44:35 -05:00 |
|
Thomas Harte
|
33bda2d40c
|
Switched to image inspection for RAM guesses rather than disassembly. Which fixes the other Parker Bros titles.
|
2017-03-11 13:04:23 -05:00 |
|
Thomas Harte
|
2b5e3a600e
|
Made a first attempt at implementing the Parker Bros pager within the emulation.
|
2017-03-11 12:43:12 -05:00 |
|
Thomas Harte
|
9c72ce5bd2
|
Ensured a settling delay is permitted before an NTSC/PAL decision is made. To avoid false switches just due to startup.
|
2017-03-06 19:37:35 -05:00 |
|
Thomas Harte
|
79784a8e57
|
Followed tip: missiles are locked to the position after four output pixels, not four input pixels.
|
2017-03-04 22:23:50 -05:00 |
|
Thomas Harte
|
4751615623
|
Fixed NTSC colour cycle count, and hence the 2600's reported line lengths and phase offset.
|
2017-03-04 17:31:39 -05:00 |
|
Thomas Harte
|
d3257c345a
|
Tested against public ROMs and corrected. Also moved the deferred adjustment into a more canonical place.
|
2017-03-04 17:00:28 -05:00 |
|
Thomas Harte
|
837cccdf83
|
Switched to deferred updates for the 6532.
|
2017-03-04 14:58:28 -05:00 |
|
Thomas Harte
|
93d1573481
|
Added a fix for certain homebrews.
|
2017-03-01 07:59:25 -05:00 |
|
Thomas Harte
|
893a5dd007
|
Added an artificial low pass filter, attempting to capture post-digital effects.
|
2017-02-28 21:29:55 -05:00 |
|
Thomas Harte
|
06dd98b23c
|
Pulled the reset time for horizontal blank extend up to position 224.
|
2017-02-28 20:28:54 -05:00 |
|
Thomas Harte
|
184c8ae707
|
Extended to emulate the CommaVid.
|
2017-02-27 20:50:59 -05:00 |
|
Thomas Harte
|
9d7985c1e1
|
Added Super Chip emulation.
|
2017-02-26 17:47:29 -05:00 |
|
Thomas Harte
|
e6a84fd26b
|
Attempted a hardware-correct implementation of missile-to-player latching. This completes the last of the **knowing** inaccuracies. The rest are as-of-yet unwitting.
|
2017-02-26 15:12:31 -05:00 |
|
Thomas Harte
|
440467ea3e
|
Started communicating which copy is being requested.
|
2017-02-26 13:39:25 -05:00 |
|
Thomas Harte
|
98376de9ad
|
Started returning 'no effect' for pot ports, rather than doing nothing. Still very much TODO though.
|
2017-02-25 22:58:58 -05:00 |
|
Thomas Harte
|
e61e355251
|
Moved to the maximum possibly required queue length of 4. Though the emulated 2600 should never need more than 2 slots as per the current calling pattern, it's not a contractual guarantee.
|
2017-02-25 17:25:10 -05:00 |
|
Thomas Harte
|
c898c8a99e
|
Ensured the missiles and ball don't attempt to enqueue. Because I don't think they're supposed to.
|
2017-02-25 17:13:22 -05:00 |
|
Thomas Harte
|
8c9062857c
|
Added a single-slot queue for player objects to defer drawing, thereby deferring pixel lookup. Which I think is correct. Though more slots might be needed.
|
2017-02-25 17:10:24 -05:00 |
|
Thomas Harte
|
77ed4ddc05
|
Slightly simplified ready line release logic.
|
2017-02-23 21:08:32 -05:00 |
|
Thomas Harte
|
82f392fada
|
This should be the other way around. I want whichever is later.
|
2017-02-22 21:54:49 -05:00 |
|
Thomas Harte
|
8291a63d5f
|
Fixed loss of audio when switching to PAL.
|
2017-02-22 21:15:37 -05:00 |
|
Thomas Harte
|
6120dae61a
|
While I'm using the hacky approach to player/missile synchronisation, I need to seed adder.
|
2017-02-22 07:39:11 -05:00 |
|
Thomas Harte
|
4f5f191cd6
|
Fixed: will no longer attempt to output pixels from before the pixel part of a line on which sync was disabled abruptly.
|
2017-02-22 07:33:36 -05:00 |
|
Thomas Harte
|
21abf4e9fc
|
Enshrined a terminology switch, albeit without any flow change behind it.
|
2017-02-22 07:29:48 -05:00 |
|
Thomas Harte
|
144d6b70d9
|
Minor cleaning.
|
2017-02-22 07:14:30 -05:00 |
|
Thomas Harte
|
b769f22ca0
|
Switched back to the collision_buffer_ being part of the TIA object, added one more assert.
|
2017-02-21 22:26:20 -05:00 |
|
Thomas Harte
|
7019d396d0
|
Threw in some asserts, discovering a bug in missile positioning.
|
2017-02-21 22:04:27 -05:00 |
|
Thomas Harte
|
f4447fd9cd
|
Attempted to fix failure of sprites properly to wrap when performing motion.
|
2017-02-21 21:53:09 -05:00 |
|
Thomas Harte
|
36396b3d62
|
Made a slightly better, albeit still inaccurate, version of missile-player lock.Enough for Combat to do reasonable things.
|
2017-02-21 20:45:20 -05:00 |
|
Thomas Harte
|
d1dbf8c21f
|
Missile to player lock is supposed to be a toggle; also factored out the commonalities of missile and ball drawing.
|
2017-02-21 07:58:37 -05:00 |
|
Thomas Harte
|
1bde0fed6f
|
Simplified relationship between Objects and the usage-specific components through inheritance.
|
2017-02-21 07:37:20 -05:00 |
|
Thomas Harte
|
7ab2358bba
|
Made an attempt to reintroduce missiles.
|
2017-02-20 22:22:39 -05:00 |
|
Thomas Harte
|
99547181f1
|
Attempted to template this thing. Without yet a plan in place for pixel lookup timing.
|
2017-02-20 21:42:59 -05:00 |
|
Thomas Harte
|
2bf784535c
|
Simplified calllng.
|
2017-02-20 18:04:40 -05:00 |
|
Thomas Harte
|
57f434c199
|
Reorganised state, with an eye towards unifying object motion and triggers.
|
2017-02-20 17:58:28 -05:00 |
|
Thomas Harte
|
99a35266e1
|
Attempted to bring frequency-switching logic into the cross-platform realm. Which for now creates an issue with the OpenGL context.
|
2017-02-19 21:20:37 -05:00 |
|
Thomas Harte
|
51bcaea60c
|
Disabled incorrect 'optimisations'.
|
2017-02-19 12:00:04 -05:00 |
|
Thomas Harte
|
e00339ef0a
|
Attempted to reintroduce the ball.
|
2017-02-19 08:02:54 -05:00 |
|
Thomas Harte
|
53cd125712
|
Added stub calls to draw the missiles and ball.
|
2017-02-19 07:28:24 -05:00 |
|
Thomas Harte
|
04693b067c
|
Fixed failure of the optimised route to pump the pixel clock; removed optimisation entirely for now.
|
2017-02-18 21:36:48 -05:00 |
|
Thomas Harte
|
cd7876a746
|
Reintroduced the extra clocking delay.
|
2017-02-18 20:18:50 -05:00 |
|
Thomas Harte
|
ed5ff49ef5
|
Fixed vertical delay, retreated from my previous thought about adding the one extra cycle of sprite delay, at least temporarily.
|
2017-02-16 20:52:01 -05:00 |
|
Thomas Harte
|
8d502a0b03
|
Decided not to run before I can walk and switched to storing the motion time and next step explicitly per object.
|
2017-02-16 20:28:37 -05:00 |
|
Thomas Harte
|
5ea232310f
|
Added a check against negative runs.
|
2017-02-16 18:55:58 -05:00 |
|
Thomas Harte
|
09309aa74f
|
Attempted to prevent extraneous moves.
|
2017-02-16 18:52:39 -05:00 |
|
Thomas Harte
|
b5357860b9
|
Made an attempt to split things apart so as to be able to introduce the proper sprite latency.
|
2017-02-14 20:56:16 -05:00 |
|
Thomas Harte
|
cd90118a0f
|
Added two, extraordinarily simple tests.
|
2017-02-12 20:32:53 -05:00 |
|
Thomas Harte
|
25776de59d
|
I think unit testing this thing is the only way forwards. Started adding appropriate hooks.
|
2017-02-12 19:55:02 -05:00 |
|
Thomas Harte
|
600bdc9af7
|
In C++, I think the implicit cast to bool negates the need for any manual collapsing?
|
2017-02-12 18:18:35 -05:00 |
|
Thomas Harte
|
0c9be2b09e
|
Shunted the collisions buffer onto a separate area of the heap for the time being, as a debugging aid. Also added a few more initial values.
|
2017-02-12 18:16:50 -05:00 |
|
Thomas Harte
|
df8a5cbe6d
|
Made attempts (i) to respect the delay flag; and (ii) to account for border-region sprite clocking.
|
2017-02-12 17:35:09 -05:00 |
|
Thomas Harte
|
9ce68c38ae
|
Made an effort to implement proper pixel output for sprites.
|
2017-02-12 14:01:50 -05:00 |
|
Thomas Harte
|
40954d6a2a
|
Attempted to factor out parts I expect to reuse for missiles and the ball.
|
2017-02-12 11:31:17 -05:00 |
|
Thomas Harte
|
ac444a3f34
|
Corrected both position increments and target time calculation.
|
2017-02-11 21:24:14 -05:00 |
|
Thomas Harte
|
b8abeced6d
|
Made an attempt to introduce the proper eventful loop for player output. With debugging yet to occur.
|
2017-02-11 21:01:58 -05:00 |
|
Thomas Harte
|
aeff59addc
|
Implemented motion 'correctly', for programs written to do all work outside of the pixel area.
|
2017-02-11 20:25:49 -05:00 |
|
Thomas Harte
|
aff69dbc34
|
Resolved spurious static analyser issue; screen mode will always be 0–6 but it doesn't know that. Setting a non-zero divider doesn't feel worth worrying about for a cleaner compile.
|
2017-02-11 13:35:22 -05:00 |
|
Thomas Harte
|
6381e4e1b0
|
All that's happened to position is that numbers have been added to it. So it can't be negative, given that it wasn't before. So a regular modulo will do.
|
2017-02-11 13:34:36 -05:00 |
|
Thomas Harte
|
905ed1f87b
|
Switched to the more natural type, which is also signed, making my logic less prone to error.
|
2017-02-11 13:16:53 -05:00 |
|
Thomas Harte
|
8de6caf6ff
|
Started trying to get into a proper structure here. Chickened out.
|
2017-02-11 12:59:13 -05:00 |
|
Thomas Harte
|
40d3f5f7f6
|
Attempted properly to respect start .
|
2017-02-11 08:26:09 -05:00 |
|
Thomas Harte
|
64d5712d1d
|
Added an incorrectly-coded version of horizontal move, at least so that I can verify that information is going into the correct slots.
|
2017-02-10 07:23:43 -05:00 |
|
Thomas Harte
|
3b20d862f0
|
Made an initial attempt to mark sprite positions. But without hmove implemented, they're all over the place.
|
2017-02-09 20:53:42 -05:00 |
|
Thomas Harte
|
2e9ef2b0ef
|
Took a shot at reinstating the horizontal blank extend flag.
|
2017-02-09 18:37:19 -05:00 |
|
Thomas Harte
|
70745286a5
|
Ensured this array is properly aligned for the uin32_t accesses I intend to make for background drawing.
|
2017-02-08 20:25:23 -05:00 |
|
Thomas Harte
|
dcb7584060
|
Added the four-cycle playfield output latency and ensured you can't get smaller-than-usual pixels by rapid register value changing.
|
2017-02-08 07:30:32 -05:00 |
|
Thomas Harte
|
a477499724
|
Got a bit more explicit with range returned by get_cycles_until_horizontal_blank and hence attempted a more thorough (/correct) version of WSYNC.
|
2017-02-07 22:14:45 -05:00 |
|
Thomas Harte
|
944d835eea
|
Switched explicitly to an accumulation model for filling the collision buffer.
|
2017-02-06 21:59:28 -05:00 |
|
Thomas Harte
|
8f5039130c
|
Changed index naming order to ensure no out-of-bounds accesses.
|
2017-02-06 21:48:41 -05:00 |
|
Thomas Harte
|
ba165bb70a
|
Made an attempt properly to populate collision registers from the collision buffer.
|
2017-02-06 21:15:55 -05:00 |
|
Thomas Harte
|
474e2e8d2c
|
Fixed once again to respect mid-line palette changes.
|
2017-02-06 20:09:12 -05:00 |
|
Thomas Harte
|
8b8eb787df
|
Fixed complete invisibility.
|
2017-02-06 18:42:58 -05:00 |
|
Thomas Harte
|
66bcdd36f3
|
Made an attempt to introduce an intermediate buffer that ends up with a bit mask of all graphical components present on it, and to use that to infer collision flags and colours, based on playfield priority and colour palette. Immediately yielding: a blank screen. Good work!
|
2017-02-06 18:29:00 -05:00 |
|
Thomas Harte
|
6bcf95042c
|
Started trying to be a bit more explicit about usage, and to divide up drawing responsibility.
|
2017-02-05 17:51:56 -05:00 |
|
Thomas Harte
|
f2437cb257
|
Added some additional documentation, started making steps towards returning sprites, fixed a counter bug that would exhibit as incorrect sync.
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2017-01-31 20:30:32 -05:00 |
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Thomas Harte
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abe04334c2
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Attempted to retain more player information, and removed the output cursor from class storage as I think it's acceptable as a temporary.
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2017-01-30 22:42:27 -05:00 |
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Thomas Harte
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8545707b54
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Reinstituted the playfield. Probably needs more buffering though. Time to look into delays.
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2017-01-30 21:38:58 -05:00 |
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Thomas Harte
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2b08758b2b
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Started capturing playfield/ball and background colours.
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2017-01-30 08:08:03 -05:00 |
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Thomas Harte
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764b528891
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Made a first attempt at switching to a model that respects blank and sync.
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2017-01-30 07:19:19 -05:00 |
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Thomas Harte
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92754ace7a
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Some mild fixes get me up to having a rolling screen of vertical lines. Which is what I was hoping for right now!
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2017-01-29 22:16:23 -05:00 |
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Thomas Harte
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d51f185dc7
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Made an attempt to reintroduce the basic horizontal loop.
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2017-01-29 15:43:57 -05:00 |
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Thomas Harte
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2390358c24
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Prevented unbounded CPU usage, albeit without yet deciding who has authority for the clock rate.
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2017-01-29 14:19:26 -05:00 |
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Thomas Harte
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2432a3b4d7
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Fixed condition — >= is smarter.
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2017-01-29 14:00:01 -05:00 |
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Thomas Harte
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9c3597c7e3
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Attempted to reintroduce enough logic to handle [most of] line timing, such that WSYNC works. Initial objective is to get back to having a working background.
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2017-01-29 13:47:36 -05:00 |
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Thomas Harte
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fba6baaa9c
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Stubbed and disabled to get back to building.
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2017-01-28 21:56:01 -05:00 |
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Thomas Harte
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a246530953
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Supposing the TIA were implemented, this is (more or less) what the Atari 2600 would now look like.
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2017-01-28 21:46:40 -05:00 |
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Thomas Harte
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0ffded72a6
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Created a placeholder class for a factored-out TIA. There's a bit more it'll need to do, like vending (or receiving) a CRT but this is the full hardware stuff, I think.
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2017-01-28 16:19:08 -05:00 |
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Thomas Harte
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6d087ca054
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Restored 2600 audio.
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2017-01-25 21:29:19 -05:00 |
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Thomas Harte
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be1cb2a551
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Fixed NTSC phase.
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2017-01-11 21:31:24 -05:00 |
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Thomas Harte
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6153ada33b
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Fixed Electron's support for automatically booting floppy disks.
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2017-01-08 14:46:19 -05:00 |
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Thomas Harte
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8cd1575891
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Similar fix to that over in Oric land: ensure a known, effective initial value for the Plus 3's control register.
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2016-12-28 18:52:36 -05:00 |
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Thomas Harte
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90151e2094
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Fixed to ensure a known initial control register value, which has taken effect.
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2016-12-28 18:49:32 -05:00 |
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