Thomas Harte
a8a99f647f
Further improves framing.
2021-11-21 08:13:55 -05:00
Thomas Harte
ff68b26c44
Push HSYNC 11 slots over, to its proper position, and add a frame crop.
2021-11-20 12:39:50 -05:00
Thomas Harte
a94b4f62fd
Takes a stab at attached sprites.
2021-11-19 14:19:47 -05:00
Thomas Harte
bcc959d938
Sprites: deconflate vertical and modification flags; disarm on CTL not POS.
2021-11-19 08:03:10 -05:00
Thomas Harte
693d46f8ea
Mask by index, not colour.
2021-11-18 05:36:38 -05:00
Thomas Harte
3496ebd1d7
Constrain sprite fetches to Chip RAM.
2021-11-17 17:49:42 -05:00
Thomas Harte
be763cf7fe
Expose joystick to the world.
2021-11-17 15:33:46 -05:00
Thomas Harte
c3b4bee210
Adds a joystick class.
2021-11-17 14:26:51 -05:00
Thomas Harte
6df0227ab1
Hacks in a basic effort at dual playfields.
2021-11-16 18:26:27 -05:00
Thomas Harte
47f36f08fb
Switches to a synchronous audio state machine; renames advance -> advance_dma.
...
I can worry about how to just-in-time things once I better understand the hardware in general.
2021-11-13 15:53:41 -05:00
Thomas Harte
f906bab1a5
Provides feedback on interrupt flags, starts on state machine.
2021-11-13 11:05:39 -05:00
Thomas Harte
fffc03c4e4
Propagates time to the audio subsystem.
2021-11-12 15:30:52 -05:00
Thomas Harte
0a94184d6b
Provides a greater wealth of audio data.
2021-11-11 09:24:15 -05:00
Thomas Harte
7be3578497
Adds a target for audio writes.
2021-11-09 07:11:23 -05:00
Thomas Harte
31e22e4cfb
Provides full serial input.
2021-11-07 05:19:16 -08:00
Thomas Harte
c0c2b5e3a9
Post key actions to the nominated serial line.
...
Albeit that I'm still thinking through whether I want the option of including a clock on Serial::Line. It'd be natural in one sense — there's already one built in — but might weaken Serial::Line's claim to be a one-stop shop for both enqueued and real-time connections without a reasonable bit of extra work.
2021-11-06 12:03:09 -07:00
Thomas Harte
c9bf2dda16
Attempt implementation of disk sync.
2021-11-02 18:18:59 -07:00
Thomas Harte
3ceb378b9b
Relocate disk logic into a separate compilation unit.
2021-11-02 17:35:23 -07:00
Thomas Harte
1cf1c90511
Adds support for interlaced output.
2021-11-02 14:34:03 -07:00
Thomas Harte
d989825216
Add bonus notes on VPOSR.
2021-11-02 03:47:39 -07:00
Thomas Harte
3976420b88
Retains a little more of output controls.
2021-11-01 17:15:36 -07:00
Thomas Harte
2f1ce5fe43
Switch to using the swizzled palette for playfield output.
2021-11-01 14:44:30 -07:00
Thomas Harte
42145a5b8a
Delay bitplane installation until end of slot.
2021-11-01 14:18:58 -07:00
Thomas Harte
4e66017205
Enable sprite reuse and toggle to inactive when visible region is over.
2021-10-31 16:52:48 -07:00
Thomas Harte
4c1ab6ff25
Rethinks bitplane stops.
2021-10-31 09:01:38 -07:00
Thomas Harte
02c88e6826
VHPOSR's fields are the other way around.
2021-10-30 12:04:46 -07:00
Thomas Harte
d25804f4a2
Throws in official register names.
2021-10-29 14:05:11 -07:00
Thomas Harte
edb75e69cb
Implement bitplane modulos.
2021-10-29 11:29:22 -07:00
Thomas Harte
b952d73e83
Disallow programmatic setting of blitter status.
2021-10-29 06:19:57 -07:00
Thomas Harte
da1a69be27
Caps mouse speed.
...
Also takes another guess at CIA interrupt bits. To no avail.
2021-10-27 18:38:02 -07:00
Thomas Harte
139d35c6f9
Switches to basic use of sprite shifters.
2021-10-25 20:58:48 -07:00
Thomas Harte
cb24457b4a
Starts on a two-at-a-time sprite shifter.
2021-10-25 16:30:30 -07:00
Thomas Harte
9f3efb7f05
Limits graphical output to [all but one bit] of the display window.
2021-10-25 14:12:23 -07:00
Thomas Harte
e6001e0f22
Shifts bitplanes irrespective of output window.
2021-10-25 13:59:39 -07:00
Thomas Harte
c6535bf035
Switches bitplane shifter to returning four high-res pixels at a time.
2021-10-25 13:34:36 -07:00
Thomas Harte
7118a515e0
Reduce logging in trustworthy areas.
2021-10-23 20:36:41 -07:00
Thomas Harte
952451c9b8
Add mouse input.
2021-10-23 20:17:13 -07:00
Thomas Harte
610327a04e
Fix sprite H start bit order.
2021-10-22 23:20:20 -07:00
Thomas Harte
2121e32409
Fix sprite bit ordering.
2021-10-22 21:10:01 -07:00
Thomas Harte
7ec21edc2f
Attempts to hack in some form of sprite display.
2021-10-22 19:51:10 -07:00
Thomas Harte
003162f710
Limit to specific purpose.
2021-10-22 16:16:19 -07:00
Thomas Harte
040ac93042
Takes a shot at the vertical stuff of sprite DMA.
2021-10-22 14:32:59 -07:00
Thomas Harte
b489ba3d0d
Adds sprite DMA windows.
2021-10-22 13:07:20 -07:00
Thomas Harte
c5e8b547af
Captures the attach flag and observes activation rule.
2021-10-22 11:21:58 -07:00
Thomas Harte
e67de90ad0
Starts to bring sprites inside DMADevice orthodoxy.
2021-10-21 21:57:46 -07:00
Thomas Harte
c3c84c88a1
Switch to ahead-of-time planar to chunky conversion.
2021-10-21 20:48:57 -07:00
Thomas Harte
0dc9c4cee1
Undo hard-coding of fetch window.
2021-10-19 15:18:39 -07:00
Thomas Harte
b312a61a81
Add two dummy reads.
2021-10-16 13:30:45 -07:00
Thomas Harte
e27a10bde4
Simplify control flow.
2021-10-14 16:47:18 -07:00
Thomas Harte
253a199f27
Fire sync-match interrupt upon any match.
2021-10-14 16:36:17 -07:00