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Commit Graph

1353 Commits

Author SHA1 Message Date
Thomas Harte
8499783b14 Dragged multibyte primitives and signature checks up to the base class. Implemented support for Oric MFM-style .DSK, at the file format level. 2016-11-21 20:47:16 +08:00
Thomas Harte
31c2548804 Created a base class for the boilerplate fopen stuff, switched as many classes as possible to its use, switched to postfix underscores and non-camelCase names. 2016-11-21 20:14:09 +08:00
Thomas Harte
efb53c292c Merge pull request #78 from TomHarte/WD1772Pins
Attempts properly to expose the data and interrupt request lines from the WD1770
2016-11-21 13:25:49 +08:00
Thomas Harte
d4a1961378 Added getters for the IRQ and DRQ lines plus a delegate to receive changes; adjusted code so that the two lines signal. 2016-11-21 13:21:49 +08:00
Thomas Harte
4ec042fad1 Merge pull request #77 from TomHarte/LineBuffer
Makes input and output OpenGL data submission atomic, while cleaning code generally
2016-11-21 12:24:43 +08:00
Thomas Harte
7c85cb62e4 Moved underscores, removed indirections where they're not necessary, converted those names that were still looking very Objective-C and moved the GL fence variable into the private area, where it should always have been. 2016-11-21 12:14:52 +08:00
Thomas Harte
bc03e12dc5 Switched to suffix underscores. 2016-11-21 11:57:45 +08:00
Thomas Harte
340607e13e Switched the flywheel to suffix underscores. 2016-11-21 11:48:31 +08:00
Thomas Harte
e1285028aa Removed a redundant clear and some dead code. 2016-11-21 11:42:45 +08:00
Thomas Harte
7b38247ab3 Updated outdated comments. 2016-11-21 11:40:13 +08:00
Thomas Harte
d7d0ed378a Only the final intermediate buffer needs clearing, on reflection. 2016-11-21 11:26:07 +08:00
Thomas Harte
c89345c639 Reduced buffer size. 2016-11-21 11:21:14 +08:00
Thomas Harte
32dbfe947d With hindsight, the elimination of this might have been overzealous. 2016-11-20 10:53:35 +08:00
Thomas Harte
ef0367d4a4 Corrected typo. 2016-11-20 09:12:43 +08:00
Thomas Harte
5bc165960a Completed refactoring. 2016-11-20 09:12:06 +08:00
Thomas Harte
fda90c5aef Documented. 2016-11-20 09:11:24 +08:00
Thomas Harte
c2349ee3f4 This thing has clearly becoma a real class. 2016-11-19 20:12:40 +08:00
Thomas Harte
7857ef774f Ensured resets genuinely kill outstanding data. 2016-11-19 20:09:38 +08:00
Thomas Harte
a4c7b00ecd Fixed code that was causing the failing test. 2016-11-19 19:55:30 +08:00
Thomas Harte
be60eaa120 Added a test for pointer continuity over a submit. Which fails. 2016-11-19 19:48:16 +08:00
Thomas Harte
274ec9efb8 Added a test for interceding submit. 2016-11-19 08:59:21 +08:00
Thomas Harte
22cb8ecd75 Started building some tests of the array builder. 2016-11-19 08:27:08 +08:00
Thomas Harte
f59537bce9 Added a testing hook, but as of yet no tests. 2016-11-17 14:06:16 +08:00
Thomas Harte
aca1fa0577 Returned some video output. Enough significantly to reduce my paranoia. 2016-11-17 13:37:53 +08:00
Thomas Harte
1f91d29434 Progressed to usage of an array builder and a texture builder up to the point of a successful build. 2016-11-17 12:26:04 +08:00
Thomas Harte
0f3b02edb7 Switched to postfix underscores and gave this class ownership of a texture builder and an array builder, though it presently uses neither. 2016-11-17 11:00:11 +08:00
Thomas Harte
57f0648742 Fleshed out first implementation of ArrayBuilder, albeit that I need to implement exhaustion properly, as soon as I think of a sensible way to handle synchronisation. 2016-11-17 10:39:30 +08:00
Thomas Harte
324a1de43d Started pulling out array construction as a separate task. 2016-11-17 09:20:49 +08:00
Thomas Harte
c04a116a05 Fixed comment. 2016-11-16 23:14:56 +08:00
Thomas Harte
edeafd4d94 Wait, OpenGL textures go the other way. 2016-11-16 23:14:15 +08:00
Thomas Harte
6ac20e0066 Pushed responsibility for submitting texture contents up to the texture builder, simplifying the interface. 2016-11-16 23:13:06 +08:00
Thomas Harte
5c5e44874f Even better: why include the 'Input' prefix when there's only one? 2016-11-16 22:57:17 +08:00
Thomas Harte
04b2688683 Attempted to reduce allocations. 2016-11-16 13:25:50 +08:00
Thomas Harte
c1a509910d Documented this interface, albeit that the English could do with a second pass, and very sightly simplified inline with current usage. 2016-11-16 13:15:50 +08:00
Thomas Harte
4d0d5eb919 Renamed the 'input buffer builder' to the 'input texture builder' to be explicit about what sort of buffer, and killed the prefix since it's namespaced. Also switched to std::vector. 2016-11-16 12:31:32 +08:00
Thomas Harte
4ee4400801 Removed dead code. 2016-11-16 11:57:22 +08:00
Thomas Harte
6cb4950db4 Improved run-off area. 2016-11-16 11:53:15 +08:00
Thomas Harte
9ee11d7765 At the expense of API simplicity, at least for now, resolved the most glaring cause of dirty lines. 2016-11-16 11:34:05 +08:00
Thomas Harte
44d3fd6d5b Fixed mistimed reset of the target output line. Now all that's left is occasional noise. 2016-11-16 11:22:12 +08:00
Thomas Harte
7a737e0790 Both pathways start with a buffer that clears to black. So no need to keep going on about it. 2016-11-16 11:12:08 +08:00
Thomas Harte
f63e849092 Sought completely to eliminate the outgoing concept of 'clearing zones'. 2016-11-16 11:10:34 +08:00
Thomas Harte
311f8c0b47 Restored audio. 2016-11-16 11:10:07 +08:00
Thomas Harte
294adde344 Eliminated zoned clearing, in favour of a complete buffer clear on each load and attempted to reduce locking. But imperfectly. 2016-11-16 10:59:12 +08:00
Thomas Harte
ccedb6bea6 Introduced an intermediate buffer that collects lines before flushing them to the output buffer. 2016-11-16 10:49:18 +08:00
Thomas Harte
ba2adf8bb1 Normalised on std::vector rather than std::unique_ptr<uint8_t *> as (probably?) more idiomatic. Improved structure slightly. Introduced a container for line data, albeit one that isn't yet used. 2016-11-16 10:34:54 +08:00
Thomas Harte
f84a28b566 Merge pull request #76 from TomHarte/Disassembler
Introduces a first attempt at 6502 disassembly
2016-11-15 19:52:12 -05:00
Thomas Harte
97811fe590 Made minor fix to ensure that a header that appears to extend beyond the end of an Oric .TAP doesn't create an ostensibly endless tape. 2016-11-15 12:02:03 +08:00
Thomas Harte
8b40ae03ca Extended analysis to spot IRQ and NMI vector changes, for titles that simply adjust those then exit. Ensured Oric emulator can type and load quickly on an Oric 1 just as well as on an Atmos. 2016-11-15 11:05:53 +08:00
Thomas Harte
e2cdfae8a7 The emulated Oric now has access to both versions of the BASIC ROM and picks between them based on the static analyser's recommendation. 2016-11-15 10:39:16 +08:00
Thomas Harte
ab64731d51 Fixed off-by-one recording of disasssmbled addresses; added logic to the Oric static analyser to try to guess between BASIC 1.1 (the preferred option in a tie-break or if no information is found) and BASIC 1.0. 2016-11-15 10:31:47 +08:00