Thomas Harte
|
d100c755b7
|
The final line runs on a diagonal. Leave room for that.
|
2016-04-11 23:13:14 -04:00 |
|
Thomas Harte
|
2cc72169ff
|
Ensured machines can nominate their own aspect ratio windows. Switched to 11/10 for the Electron.
|
2016-04-11 23:12:56 -04:00 |
|
Thomas Harte
|
7276a06cc0
|
Added a helper to calculate a visible rect based on output timings, used it to scale the Electron output up to the full window size.
|
2016-04-11 21:47:23 -04:00 |
|
Thomas Harte
|
a3c2cd880e
|
I discovered a further post on this on the STH forums; apparently the Electron simply asserts sync continuously. No breaks.
|
2016-04-11 21:01:09 -04:00 |
|
Thomas Harte
|
e45fe43801
|
Removed some dead caveman debugging.
|
2016-04-10 23:02:34 -04:00 |
|
Thomas Harte
|
bdb99ba92f
|
Corrections back towards composite output: fixed misnamed constant, ensured the CRT doesn't write nonsense to the output buffer, ensured it grows three vertices at a time rather than six when desired. Net effect should be that the output stage is working again, with the input processing remaining to fill in.
|
2016-04-10 22:56:52 -04:00 |
|
Thomas Harte
|
8701366277
|
Switched horizontal sync detection back to differential, switched the Electron to an XOR-style sync output (believed to be accurate, but I need to check), fixed some latent issues around vertical sync detection.
|
2016-04-10 21:34:40 -04:00 |
|
Thomas Harte
|
fc5530b513
|
Realising I've managed to confuse input and output, started shift to 'source' for what 'input' was.
|
2016-04-10 15:58:43 -04:00 |
|
Thomas Harte
|
e617bd2bb3
|
Turned audio quality up to the maximum, at least for now.
|
2016-04-06 21:12:22 -04:00 |
|
Thomas Harte
|
28e6517234
|
Switched away from tracking absolute time to tracking relative.
|
2016-04-06 20:46:00 -04:00 |
|
Thomas Harte
|
d4be4c4769
|
Of course, I want min . Not max .
|
2016-04-06 20:27:48 -04:00 |
|
Thomas Harte
|
fd1f6a7e1f
|
Expanded on thinking.
|
2016-04-06 19:35:53 -04:00 |
|
Thomas Harte
|
e885438363
|
The penny has finally dropped that I can drive the CPU stuff in a manner completely decoupled from the GPU stuff. For much improved parallelisation.
|
2016-04-06 19:34:34 -04:00 |
|
Thomas Harte
|
5aa6da221f
|
Shifted responsibility for byte shifts, probably to a more logical place.
|
2016-04-05 22:19:14 -04:00 |
|
Thomas Harte
|
2248769df9
|
Pulled a bunch of selection parts outside of the loops. Probably exhausting this angle of attack.
|
2016-04-05 22:17:44 -04:00 |
|
Thomas Harte
|
8f87973a96
|
Switched to table-based byte to output conversion.
|
2016-04-05 22:07:10 -04:00 |
|
Thomas Harte
|
e35456612a
|
Simplified 40-column to pixel conversion.
|
2016-04-05 20:44:05 -04:00 |
|
Thomas Harte
|
6dbd20ffde
|
Expanded interface to rgb_sample to eliminate its need to make assumptions about globals, used expanded interface to compact Electron data to two pixels per byte.
|
2016-04-05 20:32:55 -04:00 |
|
Thomas Harte
|
7838507a7a
|
Simplified sound generation.
|
2016-04-04 22:22:19 -04:00 |
|
Thomas Harte
|
c0cd1ed89e
|
Made an attempt to consolidate timestamp bases to a single vector and hence to lump all geometry into one or two calls, with no repetitive setting of a uniform. I'm not sure the result is correct yet.
|
2016-04-04 21:57:27 -04:00 |
|
Thomas Harte
|
4595741ab0
|
Made an attempt not to interrupt the display link queue too much when emulation is running slowly.
|
2016-04-04 20:22:33 -04:00 |
|
Thomas Harte
|
729fddea1c
|
Switched to integer textures, likely to simplify for most use cases.
|
2016-04-04 19:39:01 -04:00 |
|
Thomas Harte
|
a6ef78862c
|
This'll probably do for now.
|
2016-03-24 22:20:00 -04:00 |
|
Thomas Harte
|
f1caf62ff2
|
Continuing the switch around.
|
2016-03-24 19:31:41 -04:00 |
|
Thomas Harte
|
738186e323
|
Edging back towards shifting things to the stack.
|
2016-03-24 19:17:44 -04:00 |
|
Thomas Harte
|
3ca58b2a57
|
Attemted further to diminish jumpiness.
|
2016-03-22 22:07:30 -04:00 |
|
Thomas Harte
|
8cd5d40e00
|
Made an attempt to reduce the amount of data heading to the GPU.
|
2016-03-22 21:16:32 -04:00 |
|
Thomas Harte
|
3038704977
|
Attempted to introduce a lowpass filter to the graphics output, reverted 6502 optimisations as seemingly not working.
|
2016-03-21 22:01:25 -04:00 |
|
Thomas Harte
|
5db0f9e2d5
|
Shunted a few more things onto the stack.
|
2016-03-20 22:59:21 -04:00 |
|
Thomas Harte
|
9a82f028aa
|
operation is now also stack local.
|
2016-03-20 22:52:49 -04:00 |
|
Thomas Harte
|
2f174b3a3e
|
Moved operand to stack-local storage.
|
2016-03-20 22:50:16 -04:00 |
|
Thomas Harte
|
5966ac845f
|
Switched symbols and updated all-RAM 6502 in order to fix unit test target.
|
2016-03-20 22:48:56 -04:00 |
|
Thomas Harte
|
197cf2a834
|
Commented out sync; it can probably be implicit.
|
2016-03-20 21:42:05 -04:00 |
|
Thomas Harte
|
902017a962
|
Fixes: drop any processing backlog, try not to allow an Electron document to close mid-draw, perform a frame grab even if the emulated machine is over-processing, really really don't create a CRT until it's safe.
|
2016-03-20 18:42:37 -04:00 |
|
Thomas Harte
|
fb6fb5d948
|
Switched to two-phase setup to deal with OpenGL scheduling.
|
2016-03-20 13:50:13 -04:00 |
|
Thomas Harte
|
eabc382540
|
Fixed: of course I can't rely on the pointer to CVTimeStamp not becoming dangling during a queue jump.
|
2016-03-19 23:02:42 -04:00 |
|
Thomas Harte
|
4c5d66c317
|
Made sure GL context isn't activated until it's locked.
|
2016-03-19 22:54:56 -04:00 |
|
Thomas Harte
|
a546277f88
|
Added the simplest mechanism to decouple emulation from the display link queue.
|
2016-03-19 22:53:37 -04:00 |
|
Thomas Harte
|
9da7716c72
|
Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow.
|
2016-03-19 22:46:17 -04:00 |
|
Thomas Harte
|
aa8a192c7e
|
Simplified API down to their being a single texture with a specified depth.
|
2016-03-19 17:37:55 -04:00 |
|
Thomas Harte
|
4ac1f959e9
|
A shortcut here and a shortcut there; this allows me at least to determine whether use of a PBO gains anything.
|
2016-03-19 17:07:05 -04:00 |
|
Thomas Harte
|
5b37a651ac
|
Made an attemp to deal with glUnmapBuffer(GL_ARRAY_BUFFER) == GL_FALSE .
|
2016-03-18 21:35:52 -04:00 |
|
Thomas Harte
|
0b1c9fb291
|
Ensured I don't interrupt triangle strips for the purpose of glDrawArrays.
|
2016-03-18 21:28:53 -04:00 |
|
Thomas Harte
|
620257e29e
|
Switched to a client wait, as I try to figure out what's going on.
|
2016-03-18 21:21:35 -04:00 |
|
Thomas Harte
|
2e4af90e2d
|
Resolved output errors.
|
2016-03-18 21:19:11 -04:00 |
|
Thomas Harte
|
10bc33464d
|
I don't think this is quite correct, but it's better.
|
2016-03-18 21:14:06 -04:00 |
|
Thomas Harte
|
b074860031
|
Updated to latest information on interrupt timing.
|
2016-03-18 21:11:25 -04:00 |
|
Thomas Harte
|
61e880de03
|
Keeping a buffer permanently bound is apparently illegal. So back to copying in on demand. Which I think still improves on synchronisation, but not much.
|
2016-03-18 21:11:09 -04:00 |
|
Thomas Harte
|
c8ecfb89d8
|
Some cleaning.
|
2016-03-16 22:52:33 -04:00 |
|
Thomas Harte
|
0d27d3bb7f
|
As messy as it is, this use glMapBufferRange to avoid explicit buffer submits.
|
2016-03-16 22:29:22 -04:00 |
|