Thomas Harte
a8dd4660b2
Adds a pipeline for audio output.
2021-12-01 05:37:58 -05:00
Thomas Harte
eb3a0eb3c7
Attempt full implementation of collisions.
2021-11-29 18:39:33 -05:00
Thomas Harte
cd0148e0bc
Switch to a default 1mb of Chip RAM.
2021-11-29 16:55:45 -05:00
Thomas Harte
8584ee609f
Support a fetch window start on line 0.
2021-11-28 05:37:49 -05:00
Thomas Harte
373847e2b7
Avoid posting redundant key events.
2021-11-28 05:31:00 -05:00
Thomas Harte
84f7d8dfc2
Factors out pixel generation, adds HAM.
2021-11-28 05:06:30 -05:00
Thomas Harte
e057a7d0dd
Attempts to implement sprite/playfield priorities.
2021-11-27 15:03:46 -05:00
Thomas Harte
7bab15bf99
Minor copy improvements.
2021-11-27 11:38:41 -05:00
Thomas Harte
dac40630fd
Adds support for the Blitter-busy flag to WAIT and SKIP.
2021-11-27 11:36:15 -05:00
Thomas Harte
33bfa1b81c
Move BitplaneShifter adjacent to expand_bitplane_byte
.
2021-11-26 18:29:09 -05:00
Thomas Harte
8fc27dc292
Moves bitplane collection and shifter out of Chipset.[h/c]pp.
2021-11-26 18:16:24 -05:00
Thomas Harte
8b38c567d2
Add missing #include for std::clamp.
2021-11-26 18:08:39 -05:00
Thomas Harte
cd53e42d79
Resolve operator precedence.
2021-11-26 18:08:10 -05:00
Thomas Harte
bea6cf2038
Move mouse and joystick into a separate file, give a common parent.
2021-11-26 17:50:47 -05:00
Thomas Harte
eca80f1425
Sprites: avoid magic constants, ensure proper DMA resumption.
2021-11-26 16:02:18 -05:00
Thomas Harte
1c0962e53c
Move sprites into their own source file.
2021-11-26 15:30:31 -05:00
Thomas Harte
4b21549ff4
Add a couple of static asserts.
2021-11-26 15:23:54 -05:00
Thomas Harte
30d7b0129b
Correct sprite ordering within pairs.
2021-11-26 11:58:50 -05:00
Thomas Harte
ce6877d6e4
Sprites: infer part of DMA state from slot, no access during blank.
...
Also sets the proper vertical blank length.
2021-11-26 09:37:52 -05:00
Thomas Harte
0ab5177637
Allow DMAState::FetchStopAndControl on y == v_stop_.
2021-11-25 14:29:12 -05:00
Thomas Harte
276cbfa505
Simplify sprite state machine.
...
This now better matches the explanation given on Page 133 of the Amiga System Programmer's Guide.
2021-11-25 14:08:55 -05:00
Thomas Harte
012084b37b
Fix exclusive fill, sizing, eliminate ECS call-ins.
...
The clock test now proceeds further, but still doesn't seem to pass.
2021-11-24 17:25:32 -05:00
Thomas Harte
a8a99f647f
Further improves framing.
2021-11-21 08:13:55 -05:00
Thomas Harte
ff68b26c44
Push HSYNC 11 slots over, to its proper position, and add a frame crop.
2021-11-20 12:39:50 -05:00
Thomas Harte
a94b4f62fd
Takes a stab at attached sprites.
2021-11-19 14:19:47 -05:00
Thomas Harte
bcc959d938
Sprites: deconflate vertical and modification flags; disarm on CTL not POS.
2021-11-19 08:03:10 -05:00
Thomas Harte
cf25d8a378
Increase logging (but leave it disabled).
2021-11-19 08:01:23 -05:00
Thomas Harte
693d46f8ea
Mask by index, not colour.
2021-11-18 05:36:38 -05:00
Thomas Harte
3496ebd1d7
Constrain sprite fetches to Chip RAM.
2021-11-17 17:49:42 -05:00
Thomas Harte
be763cf7fe
Expose joystick to the world.
2021-11-17 15:33:46 -05:00
Thomas Harte
c3b4bee210
Adds a joystick class.
2021-11-17 14:26:51 -05:00
Thomas Harte
6df0227ab1
Hacks in a basic effort at dual playfields.
2021-11-16 18:26:27 -05:00
Thomas Harte
2a3a7fa8a0
Reset will_request_interrupt
.
2021-11-15 16:00:35 -05:00
Thomas Harte
50a6496399
Avoids over-greedy DMA.
2021-11-15 12:31:15 -05:00
Thomas Harte
c99dee86dd
Adds missing low -> high actions, implements more transitions.
2021-11-15 12:29:32 -05:00
Thomas Harte
0c5bb9626b
Separates state transitions and tests.
2021-11-15 05:29:28 -05:00
Thomas Harte
a9971917f5
Attempts a translation of Commodore's documentation.
2021-11-14 14:54:33 -05:00
Thomas Harte
4c62611da3
Adds enough state machine to get into the near-incomprehensible stuff on the right.
2021-11-14 10:48:50 -05:00
Thomas Harte
47f36f08fb
Switches to a synchronous audio state machine; renames advance -> advance_dma.
...
I can worry about how to just-in-time things once I better understand the hardware in general.
2021-11-13 15:53:41 -05:00
Thomas Harte
f906bab1a5
Provides feedback on interrupt flags, starts on state machine.
2021-11-13 11:05:39 -05:00
Thomas Harte
fffc03c4e4
Propagates time to the audio subsystem.
2021-11-12 15:30:52 -05:00
Thomas Harte
0a94184d6b
Provides a greater wealth of audio data.
2021-11-11 09:24:15 -05:00
Thomas Harte
7be3578497
Adds a target for audio writes.
2021-11-09 07:11:23 -05:00
Thomas Harte
eeaccb8ac0
Implements clear_all_keys
.
2021-11-08 17:49:09 -05:00
Thomas Harte
8ef9a932aa
Adds inclusive fill test; fixes inclusive fills.
2021-11-07 14:26:13 -08:00
Thomas Harte
31e22e4cfb
Provides full serial input.
2021-11-07 05:19:16 -08:00
Thomas Harte
ecfe68d70f
Introduce the principle that a Serial::Line can be two-wire — clock + data.
2021-11-06 16:54:20 -07:00
Thomas Harte
c0c2b5e3a9
Post key actions to the nominated serial line.
...
Albeit that I'm still thinking through whether I want the option of including a clock on Serial::Line. It'd be natural in one sense — there's already one built in — but might weaken Serial::Line's claim to be a one-stop shop for both enqueued and real-time connections without a reasonable bit of extra work.
2021-11-06 12:03:09 -07:00
Thomas Harte
471e13efbc
Transcribes keycodes.
2021-11-04 18:54:42 -07:00
Thomas Harte
c9bf2dda16
Attempt implementation of disk sync.
2021-11-02 18:18:59 -07:00