Thomas Harte
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acadfbabec
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Merge pull request #97 from TomHarte/Icons
Introduces some file association icons
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2017-01-27 21:36:13 -05:00 |
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Thomas Harte
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9001cc3fc2
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Added a cartridge image.
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2017-01-27 21:26:11 -05:00 |
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Thomas Harte
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015b2b49f9
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Introduced an incomplete set of file association icons.
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2017-01-26 22:21:55 -05:00 |
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Thomas Harte
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92f928ca42
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Merge pull request #96 from TomHarte/PhaseAlignedSampling
Optimises existing composite flow
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2017-01-25 21:51:11 -05:00 |
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Thomas Harte
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6d087ca054
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Restored 2600 audio.
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2017-01-25 21:29:19 -05:00 |
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Thomas Harte
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c2d7e36c8f
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Ensured logic for whether composite output is in use is consistent.
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2017-01-25 21:25:03 -05:00 |
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Thomas Harte
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4d6e78e641
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Reinstated temporary Oric-related fix.
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2017-01-24 22:16:15 -05:00 |
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Thomas Harte
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5761c8267b
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[Re-]Eliminated connection between colour subcarrier frequency and monitor output mode.
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2017-01-24 20:48:54 -05:00 |
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Thomas Harte
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a66a8c31b2
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Merge branch 'master' into PhaseAlignedSampling
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2017-01-24 07:29:18 -05:00 |
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Thomas Harte
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19e4ee12e1
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Merge branch 'PhaseAlignedSampling' of github.com:TomHarte/CLK into PhaseAlignedSampling
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2017-01-24 07:29:14 -05:00 |
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Thomas Harte
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4871572a33
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Optimised images.
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2017-01-23 21:28:13 -05:00 |
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Thomas Harte
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2e744a95e4
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Merge branch 'master' into PhaseAlignedSampling
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2017-01-23 21:11:14 -05:00 |
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Thomas Harte
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ff87f1390d
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Merge pull request #95 from TomHarte/ReadmeImages
Added some example composite images
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2017-01-23 20:49:16 -05:00 |
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Thomas Harte
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76ca30c26d
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This version works better.
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2017-01-23 20:47:48 -05:00 |
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Thomas Harte
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7c2685cb34
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Made an attempt at reducing displayed image size.
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2017-01-23 20:46:35 -05:00 |
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Thomas Harte
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8cf25a2d70
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Went tabular.
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2017-01-23 20:44:42 -05:00 |
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Thomas Harte
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8d69dd30f3
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Testing a table.
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2017-01-23 20:43:43 -05:00 |
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Thomas Harte
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ae8068b86f
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Added Stormlord images.
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2017-01-23 20:38:30 -05:00 |
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Thomas Harte
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baeb0ee89f
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Reduced image sizes.
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2017-01-23 20:34:15 -05:00 |
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Thomas Harte
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c07993bb0a
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Added more images.
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2017-01-23 20:33:00 -05:00 |
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Thomas Harte
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7680cbf9c3
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Testing this Markdown implementation for image sizing support.
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2017-01-23 20:26:57 -05:00 |
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Thomas Harte
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4920fe6701
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Added a grab of the Repton title screen.
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2017-01-23 20:23:49 -05:00 |
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Thomas Harte
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55fe0176bd
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Added a space. Probably need to hold for a better example though.
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2017-01-12 22:12:37 -05:00 |
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Thomas Harte
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99fcbb55d1
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Attempted to improve layout.
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2017-01-12 22:11:25 -05:00 |
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Thomas Harte
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6f78ecd12b
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Added a small pictorial example. Hardly the best, but a step in the right direction.
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2017-01-12 22:06:45 -05:00 |
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Thomas Harte
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ced644b103
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It seems likely that an AY divides its clock by 8, not 16. I had conflated wave frequency and counter clock.
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2017-01-11 22:03:01 -05:00 |
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Thomas Harte
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be1cb2a551
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Fixed NTSC phase.
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2017-01-11 21:31:24 -05:00 |
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Thomas Harte
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b4159295f6
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Switched to using quads for intermediate draws. The specific concern is the flexibility offered in the GL spec as to line drawing algorithms. And even if a driver implements exactly to spec then it should omit the final pixel.
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2017-01-11 21:18:41 -05:00 |
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Thomas Harte
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d0a93409e6
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Made an attempt to simplify in-shader phase calculation, now that output position is a direct multiple of phase.
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2017-01-11 08:18:00 -05:00 |
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Thomas Harte
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4c3669f210
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Reduced precision of input phase, but I'm not necessarily persuaded by it as a move. However it's clear that something is off in that whole area. But if phase is locked by output position, do I need to retain this level of complexity? Also ensured that intermediate buffers prior to the final are sampled using the nearest sampling mode, also to reduce precision errors.
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2017-01-10 22:08:07 -05:00 |
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Thomas Harte
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eeb646868b
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Switched off filtering, at least temporarily, to try to ensure that sampling is all where it should be.
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2017-01-08 19:53:08 -05:00 |
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Thomas Harte
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3d789732a2
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Switched back to full buffer clearing. Until I can figure out the source of noise.
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2017-01-08 19:50:31 -05:00 |
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Thomas Harte
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d2a7d39749
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Ensured the output lock isn't held while talking to the delegate.
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2017-01-08 19:49:21 -05:00 |
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Thomas Harte
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9521718120
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Colour phase is multiplied by 255, not 256.
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2017-01-08 17:21:26 -05:00 |
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Thomas Harte
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28909e33ca
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Eliminated phaseCyclesPerTick as implied.
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2017-01-08 16:48:02 -05:00 |
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Thomas Harte
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79632b1d34
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Instituted de-escalating phase-related extensions, definitively to kill rounding error edges.
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2017-01-08 16:24:22 -05:00 |
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Thomas Harte
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cf6d03e35c
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Merge branch 'master' into PhaseAlignedSampling
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2017-01-08 14:49:40 -05:00 |
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Thomas Harte
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4a4b31a15c
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Merge pull request #94 from TomHarte/ElectronDisks
Fixes the Electron's ability automatically to launch a disk
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2017-01-08 14:48:58 -05:00 |
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Thomas Harte
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f3d9aec8fc
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Fixed Electron's support for automatically booting floppy disks.
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2017-01-08 14:47:41 -05:00 |
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Thomas Harte
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7ad64ff16b
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Made further efforts to support throughput via memory barrier.
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2017-01-08 14:47:16 -05:00 |
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Thomas Harte
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6153ada33b
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Fixed Electron's support for automatically booting floppy disks.
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2017-01-08 14:46:19 -05:00 |
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Thomas Harte
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be48c950b4
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Started taking steps towards using a texture barrier where possible to reduce all of my framebuffer binds. Some output appears, but it's not correct.
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2017-01-08 11:13:20 -05:00 |
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Thomas Harte
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0487b8c178
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Definitively eliminated the additional y filtering step; if I'm going to work to ensure always four samples per colour cycle, I can put the channel separation coefficients directly into their shaders, cutting down on samples.
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2017-01-07 16:02:33 -05:00 |
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Thomas Harte
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5740015f56
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Temporarily disabled composite processing to show the pure stream. Fixed both automatic calculations of phase — per line and, at input, per pixel.
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2017-01-07 12:38:00 -05:00 |
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Thomas Harte
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c84004bfa3
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Fixed: colour_cycle_numerator_ doesn't need to be multiplied by the time multiplier because it'll get that for free from the calculation of next_run_length.
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2017-01-06 21:36:19 -05:00 |
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Thomas Harte
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c746a3711f
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Temporarily disabled my attempt to be clever with bilinear filtering when applying a lowpass filter. Will need to investigate.
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2017-01-04 08:06:18 -05:00 |
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Thomas Harte
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aa7774a9a6
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Experimental: up the chroma accuracy, just let the luma go straight through. Subject to figuring out how I'm still losing so much precision.
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2017-01-03 22:41:34 -05:00 |
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Thomas Harte
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a836120945
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Restored proper colour separation, but somewhere a massive hit in horizontal resolution is happening — much greater than one would expect from the sample size picked. So investigation to come.
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2017-01-03 22:32:07 -05:00 |
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Thomas Harte
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7d60df9075
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Added the option for both intermediate and output shaders to use only a portion of the input/output texture; made an attempt to pick an appropriate proportion in order to align signal sampling with the colour subcarrier.
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2017-01-03 22:16:52 -05:00 |
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Thomas Harte
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f2b8b26bc4
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Started throwing some comments into my shaders.
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2017-01-03 21:16:38 -05:00 |
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