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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-26 23:52:26 +00:00
Commit Graph

37 Commits

Author SHA1 Message Date
Thomas Harte
c75efb7dac Also allow for a potential Grauw conversion in Yamaha land. 2023-05-19 13:43:28 -04:00
Thomas Harte
3014c957e7 Relocate Yamaha line interrupt. 2023-05-16 13:01:23 -04:00
Thomas Harte
50343dec43 Eliminate all whitespace-only lines. 2023-05-12 14:16:39 -04:00
Thomas Harte
28c79b2885 Eliminate redundant [space][tab] pairs. 2023-05-12 14:14:45 -04:00
Thomas Harte
56de9c418f Improve comments. 2023-05-12 13:59:52 -04:00
Thomas Harte
5bcb5fb832 Also sever command-engine state. 2023-05-12 13:57:50 -04:00
Thomas Harte
abeb361441 Gift all generators to YamahaFetcher. 2023-05-12 13:54:07 -04:00
Thomas Harte
f9cc2013a8 Start to cleave off Yamaha fetch tables. 2023-05-12 13:49:53 -04:00
Thomas Harte
c29d80006e Start to organise. 2023-05-12 13:33:02 -04:00
Thomas Harte
8540e7a953
Add missing #include. 2023-05-10 09:37:21 -05:00
Thomas Harte
e49e98d309 Support horizontal offsets. 2023-04-24 22:43:11 -04:00
Thomas Harte
e5b0e666cc Realign fetching. 2023-04-23 21:16:04 -04:00
Thomas Harte
f22aa6eb36 Simplify all namespace usages.:wq 2023-04-23 12:08:07 -04:00
Thomas Harte
a6251f436a Provide commands with [unpopulated] mode parameters. 2023-03-18 13:39:47 -04:00
Thomas Harte
a5a36cb08e Add missing status storage; capture mode 2 sprite collision locations. 2023-03-15 23:06:32 -04:00
Thomas Harte
131784d007 Generalise PointSet to read or write. 2023-03-13 22:51:01 -04:00
Thomas Harte
bfa167fcdf Make attempt at the TP background-colour bit. 2023-02-26 13:42:59 -05:00
Thomas Harte
1bdf9a50e6 Take a shot at Mode 2 sprite output. 2023-02-25 08:48:16 -06:00
Thomas Harte
44ac948bb2 Add expansion RAM, albeit not yet into the command engine. 2023-02-20 22:27:30 -05:00
Thomas Harte
54be424159 Include sprite index in SpriteY event. 2023-02-19 22:04:38 -05:00
Thomas Harte
5eae11434a Sprite mode 2: select sprites, fetch locations and names. 2023-02-18 22:56:05 -05:00
Thomas Harte
7aa8728b39 Reimagine G3 for sprite mode 2. 2023-02-18 21:50:12 -05:00
Thomas Harte
270c5dfe85 Eliminate data_block_ entirely. 2023-02-18 21:41:22 -05:00
Thomas Harte
d6e4f12fdc Merge DataBlock and Pattern. 2023-02-18 21:34:09 -05:00
Thomas Harte
4e3e4806b9 Eliminate assert; events have overtaken this. 2023-02-17 23:01:42 -05:00
Thomas Harte
ebc596820e Obtain the background graphics, at least, for G3. 2023-02-17 22:47:15 -05:00
Thomas Harte
023da1970a Label all character events with IDs. 2023-02-16 22:21:24 -05:00
Thomas Harte
211e145230 Make room for an ID field on Event. 2023-02-16 22:10:16 -05:00
Thomas Harte
3847c9c281 Add missing underscore. 2023-02-15 21:22:51 -05:00
Thomas Harte
3f2a5929a3 Consolidate text output and support blinking; add sprites-enabled flag. 2023-02-15 20:18:56 -05:00
Thomas Harte
927e61484f Map all events lists appropriately. 2023-02-12 23:02:51 -05:00
Thomas Harte
dce04e7219 Add a generator for character modes. 2023-02-12 22:54:08 -05:00
Thomas Harte
f5814b4c75 Add text-mode events list. 2023-02-12 22:45:11 -05:00
Thomas Harte
815a75d9b6 Extend generator to handle sprite collection. 2023-02-12 22:28:34 -05:00
Thomas Harte
4ad84e5047 Use generator for no-sprite events list. 2023-02-12 22:12:23 -05:00
Thomas Harte
8665dca7f0 Permit generator-based event-table generation. 2023-02-12 21:58:50 -05:00
Thomas Harte
41d57e03a6 Split out LineBuffer and Storage to make 9918Base more manageable. 2023-02-12 12:58:46 -05:00