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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-27 01:31:42 +00:00
Commit Graph

10088 Commits

Author SHA1 Message Date
Thomas Harte
d36c8df0c9 Eliminate redundant init. 2023-03-14 22:27:46 -04:00
Thomas Harte
c9124f13cd Add suggested brackets. 2023-03-09 22:25:09 -05:00
Thomas Harte
ca7d34ad04 Fix ambiguous using. 2023-03-09 22:24:53 -05:00
Thomas Harte
2913368a06 Attempt YMMM. 2023-03-08 23:12:02 -05:00
Thomas Harte
82659e7924 Unify existing moves. 2023-03-08 22:36:06 -05:00
Thomas Harte
f3a84021ed Merge branch 'MSX2' of github.com:TomHarte/CLK into MSX2 2023-03-08 18:28:17 -05:00
Thomas Harte
555d883227 Yamaha fetches don't require an outer switch. 2023-03-08 18:28:13 -05:00
Thomas Harte
020d9604c6 Better judge when to rotate addresses. 2023-03-08 18:27:59 -05:00
Thomas Harte
6845008fd4 Place end-of-frame interrupt appropriately. 2023-03-07 22:12:06 -05:00
Thomas Harte
cc7b209e1a Adjust visible Y9938 area; clamp scrolled y; use proper mode 2 terminator. 2023-03-07 18:19:08 -05:00
Thomas Harte
e8404bdcc0 TODO is done, probably. 2023-03-06 22:57:53 -05:00
Thomas Harte
f8eb2199c2 Fix relative offset. 2023-03-06 22:49:21 -05:00
Thomas Harte
a13905acf9 Attempt to incorporate scroll offset into line interrupt. 2023-03-06 21:41:43 -05:00
Thomas Harte
5471979f8d Eliminate stale TODOs. 2023-03-05 21:34:10 -05:00
Thomas Harte
5b8a5755f0 Use correct mode-7 sprite palette. 2023-03-05 21:29:04 -05:00
Thomas Harte
caaba836ba Correct GR7 rasterisation and 6/7 collection. 2023-03-05 13:43:53 -05:00
Thomas Harte
8fc043247c Fix column addressing in modes 6 and 7. 2023-03-04 21:39:00 -05:00
Thomas Harte
e58a488add Rotate command-engine addresses in modes 6 and 7. 2023-03-03 23:06:52 -05:00
Thomas Harte
0ea1da10d6 Attempt to generalise moving from CPU. 2023-03-03 21:40:48 -05:00
Thomas Harte
3381e6b5aa Switch to Duff's device. 2023-03-02 22:16:18 -05:00
Thomas Harte
4c1973adc8 Fill in missing rasterisers. 2023-03-01 23:19:33 -05:00
Thomas Harte
318cfab67d Attempt ongoing state for vertical on/off. 2023-02-28 22:28:14 -05:00
Thomas Harte
1ef34b1f18 Clarify meaning of STOP. 2023-02-26 14:28:24 -05:00
Thomas Harte
12bd71cfe1 Allow that the next interrupt line might be in the next frame. 2023-02-26 14:23:38 -05:00
Thomas Harte
c7128f4206 Reduce logging. 2023-02-26 14:01:23 -05:00
Thomas Harte
95fd5a52ba Use redirected palette in bitmap modes. 2023-02-26 13:59:17 -05:00
Thomas Harte
bfa167fcdf Make attempt at the TP background-colour bit. 2023-02-26 13:42:59 -05:00
Thomas Harte
b948761f30 Detect mode 2 collisions, albeit without proper reporting. 2023-02-25 10:42:44 -06:00
Thomas Harte
dd65074bbf Add named getters, resolving composition bug. 2023-02-25 10:32:47 -06:00
Thomas Harte
9debed25e8 Fix meaning of 'origin'. 2023-02-25 08:53:00 -06:00
Thomas Harte
1bdf9a50e6 Take a shot at Mode 2 sprite output. 2023-02-25 08:48:16 -06:00
Thomas Harte
2592dfd78f Pile on the TODOs. 2023-02-21 22:33:47 -05:00
Thomas Harte
ef5d05db53 Scale down new-mode coordinates; add note to self. 2023-02-21 22:28:39 -05:00
Thomas Harte
6a2cda7074 Pull out and partially generalise sprite output.
This also provides the intended route to supporting Mode 2.
2023-02-21 22:00:00 -05:00
Thomas Harte
62d381065e Change 9938 identification number. 2023-02-21 19:35:11 -05:00
Thomas Harte
091c1b0f45 Correct sprite attribute and colour table addresses. 2023-02-21 19:34:26 -05:00
Thomas Harte
a28b5bdeea Only on the Sega are line interrupts disabled by a read of S#0. 2023-02-20 23:43:23 -05:00
Thomas Harte
2e45422b03 Make a further attempt at sprite colour. 2023-02-20 22:39:34 -05:00
Thomas Harte
3606f5befe Add expansion RAM to command engine, as far as it goes. 2023-02-20 22:32:36 -05:00
Thomas Harte
44ac948bb2 Add expansion RAM, albeit not yet into the command engine. 2023-02-20 22:27:30 -05:00
Thomas Harte
4bac782121 One final (?) time with colour. 2023-02-19 22:15:59 -05:00
Thomas Harte
318109b7d5 Try again with colour. 2023-02-19 22:14:18 -05:00
Thomas Harte
6990ba9242 Fetch colour from before attribute table. 2023-02-19 22:10:22 -05:00
Thomas Harte
54be424159 Include sprite index in SpriteY event. 2023-02-19 22:04:38 -05:00
Thomas Harte
8d900cf636 Attempt a full collection of Mode 2 sprite properties. 2023-02-19 21:52:10 -05:00
Thomas Harte
6db939f48f Create a dedicated sprite fetcher. 2023-02-19 21:37:24 -05:00
Thomas Harte
5eae11434a Sprite mode 2: select sprites, fetch locations and names. 2023-02-18 22:56:05 -05:00
Thomas Harte
7aa8728b39 Reimagine G3 for sprite mode 2. 2023-02-18 21:50:12 -05:00
Thomas Harte
270c5dfe85 Eliminate data_block_ entirely. 2023-02-18 21:41:22 -05:00
Thomas Harte
d6e4f12fdc Merge DataBlock and Pattern. 2023-02-18 21:34:09 -05:00