Thomas Harte
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e71d13c090
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With the new PLL implementation, switching to a deeper window size returns the Acorn tape parser to: working.
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2017-07-16 17:12:12 -04:00 |
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Thomas Harte
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ba83dfd454
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Merge branch 'master' into PLLParsing
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2017-07-16 17:01:00 -04:00 |
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Thomas Harte
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2fb0aea990
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Updated the C1540 test vessel to the new world.
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2017-07-16 17:00:39 -04:00 |
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Thomas Harte
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51177e4e1f
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Attempted a different implementation of the PLL, that responds to changes only once.
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2017-07-16 16:49:04 -04:00 |
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Thomas Harte
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004d6da9fb
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Merge branch 'master' into PLLParsing
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2017-07-16 15:03:13 -04:00 |
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Thomas Harte
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561373e793
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Merge pull request #149 from TomHarte/BetterVectors
Corrects some long-standing unnecessarily convoluted ways to handle semi-dynamic arrays
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2017-07-16 15:02:52 -04:00 |
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Thomas Harte
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279f4760d7
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Eliminated buffer_size_ as something explicitly stored, and reduced size of delegate call out.
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2017-07-16 15:01:39 -04:00 |
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Thomas Harte
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f931cd582d
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Switched to use of std::vector in those few remaining places where I was still using a unique_ptr to a native type and new ing for myself. So, some of my earliest bits of code.
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2017-07-16 13:54:07 -04:00 |
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Thomas Harte
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ab51bc443b
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Eliminated foolish double indirection on phase history.
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2017-07-16 13:39:41 -04:00 |
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Thomas Harte
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c8575fe6e0
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Mild clean ups, and a tweak to permitted top and bottom phase.
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2017-07-16 13:39:08 -04:00 |
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Thomas Harte
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4489f120f9
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Eliminated foolish double indirection on phase history.
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2017-07-15 22:40:38 -04:00 |
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Thomas Harte
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253f9603ed
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Split the normal tape parser class into two in order to add a new option: a PLL-driven tape parser. Decided to see what happens if I attempt to use that to parse CSW Acorn data.
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2017-07-15 19:07:35 -04:00 |
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Thomas Harte
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6ca712b498
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Merge pull request #148 from TomHarte/CSW
Adds support for the CSW file format
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2017-07-15 15:33:05 -04:00 |
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Thomas Harte
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b743566339
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Corrected under-request of data: was erroneously supplying the size of input as the expected size of output.
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2017-07-15 15:19:03 -04:00 |
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Thomas Harte
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481487f084
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Oh yuck, it looks like I've repeated this same test in two different places. Must figure out where to factor it out to. But in the meantime, the emulated Electron has just loaded its first CSW.
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2017-07-13 22:39:30 -04:00 |
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Thomas Harte
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fc8313430a
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Added an early exit if what was read as a header turns out pretty much certainly not to be a header.
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2017-07-13 21:26:45 -04:00 |
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Thomas Harte
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648618d280
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Tweaked bit timing decision.
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2017-07-13 21:26:05 -04:00 |
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Thomas Harte
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ae1a130843
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Fixed: length of 0 is a special case.
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2017-07-13 20:57:27 -04:00 |
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Thomas Harte
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33d16ae0cd
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Fixes: individual static analysers reset tapes, for potential successors. The ZX81 file analyser no longer overruns its buffer upon receiving a file that is shorter than 11 bytes.
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2017-07-12 21:34:08 -04:00 |
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Thomas Harte
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f09fe30af5
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Attempted a full implementation of CSW. All in memory for now.
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2017-07-12 21:23:59 -04:00 |
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Thomas Harte
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33eadb5549
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Started taking further steps towards CSW support; reading the ZLib documentation is next.
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2017-07-11 22:41:10 -04:00 |
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Thomas Harte
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368bff1a82
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Added a shell class that will one day be able to parse CSW files, plus the logic and metadata to instantiate it when a CSW presents itself.
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2017-07-10 21:43:58 -04:00 |
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Thomas Harte
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d853841dd5
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Further lightened up my file-is-ZX81 check.
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2017-07-10 20:44:13 -04:00 |
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Thomas Harte
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eacaafeb48
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Merge pull request #147 from TomHarte/ZX8081Typer
Introduces preliminary `Typer` support for the ZX80 and ZX81
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2017-07-09 22:30:30 -04:00 |
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Thomas Harte
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ac59dd8b1d
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Added enough typing to issue a load command. No thoughts as to running yet though.
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2017-07-09 22:07:12 -04:00 |
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Thomas Harte
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353c854734
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Removed a TODO that is no longer appropriate.
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2017-07-09 22:06:50 -04:00 |
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Thomas Harte
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3e5c209039
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Added basic Typer support for the ZX80 and '81.
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2017-07-09 22:00:34 -04:00 |
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Thomas Harte
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f56d96267e
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Merge pull request #146 from TomHarte/MSCrash
Corrects accounting errors in ZX80/81 video
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2017-07-09 20:09:44 -04:00 |
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Thomas Harte
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ed28260aaf
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Hardens the ZX80/81 video routines to ensure they never try to push data into the future and don't double-count time when pixels would ostensibly run into sync. You could previously see the CRT being handed negative run lengths if sync interrupted pixels or if a run of more than 320 pixels (my arbitrary buffer size) occurred, with corresponding poor behaviour given my use of unsigned numbers.
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2017-07-09 19:33:05 -04:00 |
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Thomas Harte
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8ccec37a4b
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Eliminated a further potential cause of texture/geometry mismatch: the texture retain succeeded but then there wasn't room for geometry.
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2017-07-09 19:11:38 -04:00 |
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Thomas Harte
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646622b99e
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Merge pull request #145 from TomHarte/RandomNoise
Eliminates occasional on-screen noise
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2017-07-09 17:59:16 -04:00 |
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Thomas Harte
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a25c2fd6b5
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Got more explicit about what the thinking is here re: multiple sources of action.
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2017-07-09 17:54:26 -04:00 |
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Thomas Harte
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ee1a9a4781
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Eliminates attempts cleverly to shuffle unsubmitted runs, because no mechanism exists to stop them overwriting previously-submitted-but-not-yet-flushed runs. Which implies that the buffer must be fully circular. The cost of which is sometimes having to make two calls to glTexSubImage2D . Also added some TODOs, and a means for reporting when a retain_latest is ineffective, in which situation it would be inappropriate to attempt to generate correlated geometry
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2017-07-09 17:50:22 -04:00 |
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Thomas Harte
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a0367d6669
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Merge pull request #144 from TomHarte/HiRes
Corrects various ZX80/81 video deficiencies
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2017-07-09 17:17:16 -04:00 |
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Thomas Harte
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87658e83c1
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Moved line counter reset logic; I think this is actually correct.
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2017-07-09 00:05:30 -04:00 |
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Thomas Harte
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4509c3ce34
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By observation, it appears that disabling vsync occurs on any port output whatsoever, as long as NMI isn't blocking it.
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2017-07-08 21:01:52 -04:00 |
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Thomas Harte
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30e93979d2
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Removed data work if sync is enabled; in that case no data is output.
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2017-07-08 21:01:07 -04:00 |
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Thomas Harte
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d6b87053bf
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Introduced an explicit record of whether a video byte is latched. It's definitely incorrect to treat the latching of 0 as equivalent to no latching, as the byte that will eventually become video is not strongly implied.
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2017-07-08 20:40:19 -04:00 |
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Thomas Harte
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22389a5d2d
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Merge branch 'master' into HiRes
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2017-07-08 20:38:25 -04:00 |
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Thomas Harte
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37696532c2
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Merge pull request #143 from TomHarte/MotorControl
Introduces both manual and automatic tape control for the ZX80 and 81
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2017-07-08 19:34:40 -04:00 |
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Thomas Harte
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54efcb7e2f
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Made a game attempt at automatic motor control and ensured setting is initialised correctly from the user defaults.
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2017-07-08 19:31:20 -04:00 |
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Thomas Harte
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bcb7c27cc4
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Given that I'm not racing this any more, turned the intended 1 second back into 1 second.
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2017-07-08 19:21:33 -04:00 |
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Thomas Harte
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e2575d6de4
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Routed tape motor selections through to the C++ side of the world, and ensured that manual tape playback works properly.
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2017-07-08 19:21:12 -04:00 |
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Thomas Harte
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23e989e170
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This will likely do for the Swift/XIB side of things: the play/pause button is enabled or disabled as per the user's choice of automatic tape control, and toggles function when pressed. It communicates activity down to the Objective-C[++] layer, giving it a route through to the actual machine.
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2017-07-08 19:12:06 -04:00 |
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Thomas Harte
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28412150e6
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Added controls for controlling the tape motor of the ZX80/81, assuming I can find an automatic option.
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2017-07-08 17:59:33 -04:00 |
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Thomas Harte
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6d941b0c1f
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Merge pull request #142 from TomHarte/BufferOverflow
Corrects a source of potential desynchronisation between the texture and geometry builders
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2017-07-08 16:54:41 -04:00 |
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Thomas Harte
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2f90f35478
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Ensured the same write area can be submitted multiple times — this is actively used if a run of data overlaps a flywheel-suggested sync. Which nullifies the idea of not having a write area in the barrel, at least as soon as any one has been allocated.
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2017-07-07 23:37:44 -04:00 |
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Thomas Harte
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12f7e1b804
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Enshrined a default colour burst amplitude. Which now everybody relies on. The 102 figure is derived from the burst apparently being 40 IRE.
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2017-07-07 23:35:14 -04:00 |
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Thomas Harte
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c7fa2ed11a
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It makes more sense not to retain the previous texture builder run until vertex storage is confirmed.
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2017-07-07 23:21:25 -04:00 |
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Thomas Harte
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bfbe12b94b
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Made an attempt further to tie geometry and texture generation fully together, removing the assumption that the caller will achieve one-to-one calling.
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2017-07-07 22:25:05 -04:00 |
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