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2016-10-20
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2017-03-26.2
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2020-07-20
2020-07-27
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2020-09-16
2020-09-17
2020-10-02
2020-11-07
2020-11-13
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2020-11-29
2020-12-09
2021-02-02
2021-03-07
2021-03-23
2021-03-25
2021-04-06
2021-04-16
2021-04-16.2
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untagged-83a648386d4da3db578a
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84ba4e2900
Tidied a little, started working towards supporting speaker output.
Thomas Harte
2016-01-12 22:19:56 -05:00 -
3437781abd
Started sketching out an interface for sound generation. Which made me realise that the CRT in CRTDelegate was redundant, since C++ has namespaces.
Thomas Harte
2016-01-12 16:54:09 -05:00 -
6112f4ef6b
Withdrew soft filtering for now; until the sampling frequency is passed on it's not sufficiently rigorous.
Thomas Harte
2016-01-12 16:42:16 -05:00 -
75d6ec354b
Added some very basic filtering in RGB mode.
Thomas Harte
2016-01-12 16:27:09 -05:00 -
49a36ec9ac
Added F12 as break.
Thomas Harte
2016-01-11 22:35:52 -05:00 -
cba09b5490
Switched display update and RAM write order.
Thomas Harte
2016-01-11 22:29:16 -05:00 -
650077feac
Pulled a few things out as constants, zoomed in a little. Still in a 4:3 window though.
Thomas Harte
2016-01-11 22:18:34 -05:00 -
72019d0ea3
Made an attempt to get video output correct.
Thomas Harte
2016-01-11 22:08:30 -05:00 -
e93dbdb463
Implemented keyboard input.
Thomas Harte
2016-01-11 19:48:31 -05:00 -
ce916ebd6a
Fixed runaway frame generator.
Thomas Harte
2016-01-10 23:32:57 -05:00 -
93f7df04a0
Ensured correctly timed sampling of the interrupt line.
Thomas Harte
2016-01-10 22:55:56 -05:00 -
ccf20299a3
Made an attempt at getting some interrupts all up inside this thing.
Thomas Harte
2016-01-10 19:06:46 -05:00 -
cc5ba8243e
Fixed: turned out the power-on bit was being cleared.
Thomas Harte
2016-01-10 17:17:39 -05:00 -
d95414b2eb
I'm not really sure what's going wrong with paging yet but this fixes the 0xc000 byte error.
Thomas Harte
2016-01-10 12:30:24 -05:00 -
e07981c147
Fixed screen start address.
Thomas Harte
2016-01-09 22:52:08 -05:00 -
1308332a71
Hard-coded to 40 columns of black and white, here's some text, at least.
Thomas Harte
2016-01-09 22:39:46 -05:00 -
037602765a
This now correctly (I think) decodes information posted to the CRT. But doesn't yet post it correctly. I'm very close now, I hope.
Thomas Harte
2016-01-09 22:19:00 -05:00 -
07a041d788
Fixed vertical retrace sync.
Thomas Harte
2016-01-09 21:54:31 -05:00 -
3d6f20b7b9
Output, at last! Though sync is clearly way off.
Thomas Harte
2016-01-09 21:53:33 -05:00 -
09df218c01
Some output! Showing that three lines of solid sync isn't smart. But here it is.
Thomas Harte
2016-01-09 21:48:53 -05:00 -
b4f31edea3
Made an attempt to get RGB output mode up and running, and showing at least a box where pixels would be.
Thomas Harte
2016-01-09 21:32:56 -05:00 -
a900bfed65
Fixed to ensure that frame rendering wraps around, and to properly connect the Electron to its view. Now I need a working pixel shader.
Thomas Harte
2016-01-09 20:34:22 -05:00 -
7341f5c341
This is intended to be enough to start producing something of an output. But something's obviously still broken.
Thomas Harte
2016-01-09 20:26:40 -05:00 -
716bb3281b
This at least now connects up a CRT, though it never talks to it.
Thomas Harte
2016-01-07 22:26:49 -05:00 -
47a7654c00
Added just enough that this is probably a successful boot. I guess I'm going to need to get invested in graphics next? Hmmm.
Thomas Harte
2016-01-07 21:01:13 -05:00 -
8c1bfa5a05
This is the bare minimum to prove that the ROM is trying properly to boot.
Thomas Harte
2016-01-07 20:36:27 -05:00 -
0db8938d27
Added the option for the CSCathodeRayView to show only a subsection of the full scan area. Zoomed in a little on the 2600. Put in enough piping to give the Electron sight of its ROMs at least.
Thomas Harte
2016-01-06 23:14:36 -05:00 -
bfd9957c81
You now get an Electron only if you ask for a new file. That'll do for now while it's the only thing that one might want to start without supplying a file. The 6502 now starts from a defined point — being reset. The Electron is starting to grow the absolute most simple buds of its memory map.
Thomas Harte
2016-01-06 21:09:49 -05:00 -
c69b3256ba
Slightly simplified Swift usage.
Thomas Harte
2016-01-04 23:44:36 -05:00 -
616dc0b57c
Okay, so this is the absolute bare minimum about of refactoring and wiring necessary to get the [unimplemented] Electron machine pumping.
Thomas Harte
2016-01-04 23:40:43 -05:00 -
43ab8bbad5
Okay, so then here's a first shot at the Objective-C -> C++ bridge for the Electron.
Thomas Harte
2016-01-04 23:16:37 -05:00 -
ab45c1d530
Started working on a shell for the Electron emulation, including factoring out the common CRT delegate -> Objective-C bridging, serial dispatch queue and frameskipping logic from the Atari 2600 shell.
Thomas Harte
2016-01-04 23:12:47 -05:00 -
22fa024546
Added document XIB.
Thomas Harte
2016-01-03 20:46:39 -05:00 -
aa0714fe27
Started sketching out an Acorn Electron emulation, as it's a platform I'm familiar with and will force me to figure out PAL decoding. Factored out NTSC-specific parts of the display decoding logic and hence added RGB output mode.
Thomas Harte
2016-01-03 20:41:43 -05:00 -
96503a3ac5
Switched to nicer nullable/nonnull syntax.
Thomas Harte
2016-01-02 17:59:21 -05:00 -
feeedbe33b
The standard Xcode versioning updates. Nothing of substance.
Thomas Harte
2016-01-02 17:57:23 -05:00 -
675070c5dd
Very, _very_ minor: switched to normal C++ constructor syntax for simple variable initialisation.
Thomas Harte
2015-12-06 16:53:37 -05:00 -
5feef2110f
Added a very basic attempt at shadow mask emulation.
Thomas Harte
2015-09-24 21:23:16 -04:00 -
63b648be65
Switched down to four samples per pixel, just more than half as many, to fit into a vec4. Edges aren't as smooth but I'm wondering whether it'll make much odds when I implement a shadow mask.
Thomas Harte
2015-09-17 19:25:15 -04:00 -
5d6bee4927
Of course, being in-phase means being the cosine wave.
Thomas Harte
2015-09-10 21:30:39 -04:00 -
82aa6d074a
'type' is out, at least for the time being.
Thomas Harte
2015-09-05 20:25:30 -04:00 -
6a0b4e86c8
An Xcode beta version bump, nothing more.
Thomas Harte
2015-09-05 17:21:36 -04:00 -
53e699516b
Disabled multisampling unless and until I can get the per-pixel cost down.
Thomas Harte
2015-09-05 17:21:16 -04:00 -
7fb6c86d9d
Okay, it looks like colour 3 is approximately phase offset 0, and the palette wraps around after 14 entries, not 16. Also got a bit less dependent on floating point accuracy for the step.
Thomas Harte
2015-09-05 17:10:41 -04:00 -
39027b675d
Fixed YIQ conversion and made sampling pattern slightly more rational.
Thomas Harte
2015-09-05 17:09:24 -04:00 -
80cf3d9301
Formally gave the 2600 responsibility for providing the code that decodes one of the things it has put into a buffer into a composite sample.
Thomas Harte
2015-09-03 12:28:16 -04:00 -
ac8fc9a1a0
Experimenting with pre-encoding luminance and chrominance separation over on the CPU as otherwise the GPU does them repetitively and more awkwardly (as it's working purely in floats). It means uploading twice as much data though, so I don't know. Still only half as much as the RGBA path of a few days ago. Will experiment.
Thomas Harte
2015-09-03 11:15:23 -04:00 -
11acf3f2d3
Made some further minor attempted improvements.
Thomas Harte
2015-09-02 20:51:56 -04:00 -
161450942a
Removed outdated comment. This is better now than it was.
Thomas Harte
2015-09-02 17:20:23 -04:00 -
0d6094d842
Attempted very basic vectorisation, plus some minor other clean-ups.
Thomas Harte
2015-09-02 17:17:22 -04:00 -
f60ba4f487
Added a note about horribleness to the source. You never know who's looking.
Thomas Harte
2015-09-01 22:38:15 -04:00 -
cb6e6e8acb
It's the worst fragment shader you'll ever see. The worst. But this attempts NTSC composite video emulation, artefacts included.
Thomas Harte
2015-09-01 22:36:45 -04:00 -
5fe0cff692
Fine. I'll accept 'bin' files if I must.
Thomas Harte
2015-08-19 21:36:50 -04:00 -
043d2f9896
It sounds like the two sync signals are exclusive ORd.
Thomas Harte
2015-08-19 21:36:33 -04:00 -
3c3c4d2f7c
Enlarged drawing range a little.
Thomas Harte
2015-08-19 21:35:26 -04:00 -
c5e480cfae
Threw in missile repeats.
Thomas Harte
2015-08-19 09:46:57 -04:00 -
28fad66272
Okay, so I had those constants transposed. What a klutz I've been!
Thomas Harte
2015-08-19 09:09:00 -04:00 -
f74d9ee373
Copied in quote. So that I can stop looking it up.
Thomas Harte
2015-08-18 22:36:32 -04:00 -
a62c7f5c56
At last! Discovered CRT scanning bug; was always moving by the full proposed run length along the scan, not the time until the next event. Using this, have implemented proper vertical sync at last (I think). Have disabled scanline banding too, as now everything meets up it's more helpful to be able to see with clarity.
Thomas Harte
2015-08-18 22:22:47 -04:00 -
462a791ed3
Ensured that no backlog accumulates of cycles to run. Otherwise the background queue was lagging behind.
Thomas Harte
2015-08-18 21:13:54 -04:00 -
ca6b54536e
Added fire and reset inputs.
Thomas Harte
2015-08-18 20:58:05 -04:00 -
88d5064737
Not that it makes a lot of difference, there being no names to mangle, but moved the closing
#ifdef __cplusplusto the idiomatic place.Thomas Harte
2015-08-18 20:33:59 -04:00 -
bc805a90fe
Wired up joystick directions, at least, and fire button presses get as far as the C++. But there's some latching to figure out before they'll work.
Thomas Harte
2015-08-18 20:33:24 -04:00 -
902795d61c
Switched vertical sync detection method, at least for now. They never happen automatically (I need to fix that) and just always take effect if detected in the lower half of the display. PAL/NTSC is determined just by looking at the refresh rate.
Thomas Harte
2015-08-18 00:17:03 -04:00 -
d21ccddeef
Fixed: _vBlankExtend is now cleared at the correct moment.
Thomas Harte
2015-08-17 17:54:36 -04:00 -
a33d31d02a
Fixed to allow loading of ROMs less than 1kb in size.
Thomas Harte
2015-08-17 00:34:01 -04:00 -
083b678785
Quickie: observed that the initial position is one scanline dirty, not zero. Also switched to a size_t on the write pointer, size_t being the correct C size for into-memory offsets.
Thomas Harte
2015-08-17 00:25:32 -04:00 -
df68aeff5a
Fixed: made sure that _vBlankExtend resets itself even on non-pixel lines.
Thomas Harte
2015-08-17 00:09:28 -04:00 -
414849f166
Confirmed: pixel counters are not paused by programmatic vertical blank.
Thomas Harte
2015-08-16 17:34:20 -04:00 -
cde9bb7ebc
Put common shift step into a macro.
Thomas Harte
2015-08-16 16:12:20 -04:00 -
a693c081f8
Switched on the appropriate compiler warnings re: signed comparisons and implicit conversions. Fixed all less-than-explicit calls.
Thomas Harte
2015-08-16 16:08:29 -04:00 -
1cc479affd
Removed redundant GL call.
Thomas Harte
2015-08-16 15:40:03 -04:00 -
410c09cb35
Made attempt not to touch the _collisions registers (which are instance variables) unless the local variables imply it's potentially necessary. So that's a broad phase on collisions, I guess.
Thomas Harte
2015-08-16 15:39:40 -04:00 -
40cb1cf60d
... and the ball graphic.
Thomas Harte
2015-08-16 11:24:33 -04:00 -
afaa86a649
Minor thing: skip the internal counter stuff if we're definitely going to end up with a transparent pixel anyway for the player and missile graphics.
Thomas Harte
2015-08-16 11:23:46 -04:00 -
4b5aabdd54
Attempted to take even more out of the inner pixel loop.
Thomas Harte
2015-08-13 23:23:04 +01:00 -
391789e75c
Removed stray space.
Thomas Harte
2015-08-13 23:22:51 +01:00 -
cbe76ea5d5
Got rid of the thread hopping in order to redraw the GL view. Which appears to help significantly with total application cost.
Thomas Harte
2015-08-13 22:01:25 +01:00 -
92c7d56cc3
Tiny little speed improvement. Every little helps.
Thomas Harte
2015-08-13 21:50:24 +01:00 -
17bbe27c9a
As an experiment, performed some very basic moving of playfield composition outside of the pixel loop.
Thomas Harte
2015-08-13 21:32:22 +01:00 -
033655835a
My understanding now is that object position counting will begin the cycle after the call is made, not that cycle, and that the timer loops just once, with the logic for counter pumping being whether the relevant flag is still set, irregardless of whether the counter is still going.
Thomas Harte
2015-08-13 18:59:23 +01:00 -
b440fed323
Fixed a couple of incorrect references to horizontal constants or calculations where the intention is to use vertical.
Thomas Harte
2015-08-13 18:29:07 +01:00 -
323aa27e13
Fixed: paging is based directly on the access, independent of the read/write line (since it isn't actually exposed to catridges).
Thomas Harte
2015-08-13 15:04:30 +01:00 -
59c872ada6
Attempted to reintroduce suitably noted emergency flyback. To re-enable auto-selection of PAL.
Thomas Harte
2015-08-13 14:55:53 +01:00 -
9838e01cc1
Made a first attempt at paging.
Thomas Harte
2015-08-13 13:24:02 +01:00 -
9ca57b80a7
Minor steps to help with diagnostics; all commented out or merely to benefit with breakpoint placement.
Thomas Harte
2015-08-13 08:43:10 +01:00 -
cc98534f94
Added test for NOP, discovering the undocumented ones to be the incorrect length.
Thomas Harte
2015-08-13 07:32:50 +01:00 -
6616265d93
Fixed collision tests, added a few more timing tests.
Thomas Harte
2015-08-13 03:33:45 +01:00 -
dd0f17130a
Found and fixed some timing errors in absolute indexed and in (indirect), y addressing modes: neither is able in write or read-modify-write modes to shave a cycle as then can when reading.
Thomas Harte
2015-08-13 02:58:39 +01:00 -
975836c30f
Added a quick snippet test, discovering that I've cut a cycle from read/modify/writes.
Thomas Harte
2015-08-13 02:18:41 +01:00 -
503d684af0
Added a couple of timing tests, both of which seem to pass for now.
Thomas Harte
2015-08-13 01:55:23 +01:00 -
e8f70398c1
Added one basic timing test, for now: implied nop should be two cycles.
Thomas Harte
2015-08-13 01:06:56 +01:00 -
d19f8ed507
Removed the implicit reset upon 6502 startup, adding a reset line. Hence all tests now pass again. Added an empty shell for timing tests, the all-RAM 6502 now counting bus cycles.
Thomas Harte
2015-08-13 00:51:06 +01:00 -
687816d470
Made some attempted simplifications, implemented collisions.
Thomas Harte
2015-08-13 00:31:57 +01:00 -
aebf636528
Ensured the PIA timer resumes its normal tick rate after being read; fixed those spaces that had crept in where tabs should be.
Thomas Harte
2015-08-10 16:55:16 +01:00 -
42677f5f83
Fixed association of motion registers and actual registers.
Thomas Harte
2015-08-10 16:43:45 +01:00 -
0e52b7365e
Removed redundant code.
Thomas Harte
2015-08-10 16:42:25 +01:00 -
2dde2efff0
Attempted to standardise object counters.
Thomas Harte
2015-08-10 15:09:40 +01:00 -
a228969655
This should happen every fourth cycle.
Thomas Harte
2015-08-10 08:16:17 +01:00 -
3c27306a8e
My counter was going the wrong way.
Thomas Harte
2015-08-10 00:33:37 +01:00