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2017-03-26.2
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2020-12-09
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untagged-83a648386d4da3db578a
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fc5530b513
Realising I've managed to confuse input and output, started shift to 'source' for what 'input' was.
Thomas Harte
2016-04-10 15:58:43 -04:00 -
e617bd2bb3
Turned audio quality up to the maximum, at least for now.
Thomas Harte
2016-04-06 21:12:22 -04:00 -
28e6517234
Switched away from tracking absolute time to tracking relative.
Thomas Harte
2016-04-06 20:46:00 -04:00 -
d4be4c4769
Of course, I want
min. Notmax.Thomas Harte
2016-04-06 20:27:48 -04:00 -
fd1f6a7e1f
Expanded on thinking.
Thomas Harte
2016-04-06 19:35:53 -04:00 -
e885438363
The penny has finally dropped that I can drive the CPU stuff in a manner completely decoupled from the GPU stuff. For much improved parallelisation.
Thomas Harte
2016-04-06 19:34:34 -04:00 -
5aa6da221f
Shifted responsibility for byte shifts, probably to a more logical place.
Thomas Harte
2016-04-05 22:19:14 -04:00 -
2248769df9
Pulled a bunch of selection parts outside of the loops. Probably exhausting this angle of attack.
Thomas Harte
2016-04-05 22:17:44 -04:00 -
8f87973a96
Switched to table-based byte to output conversion.
Thomas Harte
2016-04-05 22:07:10 -04:00 -
e35456612a
Simplified 40-column to pixel conversion.
Thomas Harte
2016-04-05 20:44:05 -04:00 -
6dbd20ffde
Expanded interface to rgb_sample to eliminate its need to make assumptions about globals, used expanded interface to compact Electron data to two pixels per byte.
Thomas Harte
2016-04-05 20:32:55 -04:00 -
7838507a7a
Simplified sound generation.
Thomas Harte
2016-04-04 22:22:19 -04:00 -
c0cd1ed89e
Made an attempt to consolidate timestamp bases to a single vector and hence to lump all geometry into one or two calls, with no repetitive setting of a uniform. I'm not sure the result is correct yet.
Thomas Harte
2016-04-04 21:57:27 -04:00 -
4595741ab0
Made an attempt not to interrupt the display link queue too much when emulation is running slowly.
Thomas Harte
2016-04-04 20:22:33 -04:00 -
729fddea1c
Switched to integer textures, likely to simplify for most use cases.
Thomas Harte
2016-04-04 19:39:01 -04:00 -
a6ef78862c
This'll probably do for now.
Thomas Harte
2016-03-24 22:20:00 -04:00 -
f1caf62ff2
Continuing the switch around.
Thomas Harte
2016-03-24 19:31:41 -04:00 -
738186e323
Edging back towards shifting things to the stack.
Thomas Harte
2016-03-24 19:17:44 -04:00 -
3ca58b2a57
Attemted further to diminish jumpiness.
Thomas Harte
2016-03-22 22:07:30 -04:00 -
8cd5d40e00
Made an attempt to reduce the amount of data heading to the GPU.
Thomas Harte
2016-03-22 21:16:32 -04:00 -
3038704977
Attempted to introduce a lowpass filter to the graphics output, reverted 6502 optimisations as seemingly not working.
Thomas Harte
2016-03-21 22:01:25 -04:00 -
5db0f9e2d5
Shunted a few more things onto the stack.
Thomas Harte
2016-03-20 22:59:21 -04:00 -
9a82f028aa
operationis now also stack local.Thomas Harte
2016-03-20 22:52:49 -04:00 -
2f174b3a3e
Moved operand to stack-local storage.
Thomas Harte
2016-03-20 22:50:16 -04:00 -
5966ac845f
Switched symbols and updated all-RAM 6502 in order to fix unit test target.
Thomas Harte
2016-03-20 22:48:56 -04:00 -
197cf2a834
Commented out sync; it can probably be implicit.
Thomas Harte
2016-03-20 21:42:05 -04:00 -
902017a962
Fixes: drop any processing backlog, try not to allow an Electron document to close mid-draw, perform a frame grab even if the emulated machine is over-processing, really really don't create a CRT until it's safe.
Thomas Harte
2016-03-20 18:42:37 -04:00 -
fb6fb5d948
Switched to two-phase setup to deal with OpenGL scheduling.
Thomas Harte
2016-03-20 13:50:13 -04:00 -
eabc382540
Fixed: of course I can't rely on the pointer to CVTimeStamp not becoming dangling during a queue jump.
Thomas Harte
2016-03-19 23:02:42 -04:00 -
4c5d66c317
Made sure GL context isn't activated until it's locked.
Thomas Harte
2016-03-19 22:54:56 -04:00 -
a546277f88
Added the simplest mechanism to decouple emulation from the display link queue.
Thomas Harte
2016-03-19 22:53:37 -04:00 -
9da7716c72
Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow.
Thomas Harte
2016-03-19 22:46:17 -04:00 -
aa8a192c7e
Simplified API down to their being a single texture with a specified depth.
Thomas Harte
2016-03-19 17:37:55 -04:00 -
4ac1f959e9
A shortcut here and a shortcut there; this allows me at least to determine whether use of a PBO gains anything.
Thomas Harte
2016-03-19 17:07:05 -04:00 -
5b37a651ac
Made an attemp to deal with
glUnmapBuffer(GL_ARRAY_BUFFER) == GL_FALSE.Thomas Harte
2016-03-18 21:35:52 -04:00 -
0b1c9fb291
Ensured I don't interrupt triangle strips for the purpose of glDrawArrays.
Thomas Harte
2016-03-18 21:28:53 -04:00 -
620257e29e
Switched to a client wait, as I try to figure out what's going on.
Thomas Harte
2016-03-18 21:21:35 -04:00 -
2e4af90e2d
Resolved output errors.
Thomas Harte
2016-03-18 21:19:11 -04:00 -
10bc33464d
I don't think this is quite correct, but it's better.
Thomas Harte
2016-03-18 21:14:06 -04:00 -
b074860031
Updated to latest information on interrupt timing.
Thomas Harte
2016-03-18 21:11:25 -04:00 -
61e880de03
Keeping a buffer permanently bound is apparently illegal. So back to copying in on demand. Which I think still improves on synchronisation, but not much.
Thomas Harte
2016-03-18 21:11:09 -04:00 -
c8ecfb89d8
Some cleaning.
Thomas Harte
2016-03-16 22:52:33 -04:00 -
0d27d3bb7f
As messy as it is, this use
glMapBufferRangeto avoid explicit buffer submits.Thomas Harte
2016-03-16 22:29:22 -04:00 -
ca35a7e222
Ensured that a much greater input rate than output is handled correctly.
Thomas Harte
2016-03-16 20:38:17 -04:00 -
4cd0aa3416
Completed FIR filter based audio output.
Thomas Harte
2016-03-15 23:37:35 -04:00 -
726c98446a
Fixed a couple of memory leaks, at least got as far as instantiating a filter.
Thomas Harte
2016-03-15 21:34:00 -04:00 -
5b509e5360
Fixed: const should have been static constexpr; should probably use new and delete rather than malloc and new.
Thomas Harte
2016-03-15 21:33:18 -04:00 -
a4ec0b023c
Made some type conversions explicit.
Thomas Harte
2016-03-15 21:25:02 -04:00 -
7694297c83
Introduced an adapted version of the previous Clock Signal's FIR filter.
Thomas Harte
2016-03-15 21:05:20 -04:00 -
0edf165401
Fixed sound pitch, though I'm not yet exactly sure why.
Thomas Harte
2016-03-14 22:52:16 -04:00 -
9a492ac15f
Made a further guess at the state interrupts would probably be left; slightly simplified interface.
Thomas Harte
2016-03-14 22:42:52 -04:00 -
15120d8fb6
Switched to probably more accurate contended memory, resolved issue of not leaving the tape data received interrupt set when returning a byte from the fast tape, fixing Joe Blade, and tested slightly further to determine that interrupts probably signal upon entry into horizontal sync.
Thomas Harte
2016-03-14 19:29:28 -04:00 -
fb26b38ff9
This is as simplified as things seem to be able to get without breaking at least Northern Star. Joe Blade et al remain stubbornly broken but I'm not immediately able to determine why.
Thomas Harte
2016-03-13 19:55:20 -04:00 -
f797e6b5b6
Started taking baby steps towards a genuine unification of the tape interrupt generating code.
Thomas Harte
2016-03-13 19:45:50 -04:00 -
bc554dedf7
Fixed: attempting to read the screen start address no longer alters it.
Thomas Harte
2016-03-13 18:50:23 -04:00 -
1c4acfb599
I think this is a prima facie acceptable implementation of the fast tape hack.
Thomas Harte
2016-03-13 17:39:53 -04:00 -
bb0cd89574
Got explicit about threading guarantees.
Thomas Harte
2016-03-13 13:38:03 -04:00 -
67dffc89e0
Stripped unnecessary includes.
Thomas Harte
2016-03-13 13:25:34 -04:00 -
21ca1ef86b
Started attempting to clarify instance variable usage.
Thomas Harte
2016-03-12 23:19:10 -05:00 -
4462bb92f8
Moved interrupt back down to where it's probably meant to be.
Thomas Harte
2016-03-12 23:18:46 -05:00 -
cdff90f20d
Fixed: setting an interrupt control value with the lowest bit set could result in interrupts that can't be disabled.
Thomas Harte
2016-03-12 22:55:33 -05:00 -
6327311130
Made an attempt to separate and clarify on tape interrupts.
Thomas Harte
2016-03-12 20:32:26 -05:00 -
cfa616d593
Fixed: timing issue versus supplied test ROM was failure to include the Plus 1 ROM in the mix.
Thomas Harte
2016-03-12 11:51:20 -05:00 -
763d5e8819
Access timing now appears to be exactly on the nail. Disabled automatic interrupt expiration again as I'm not persuaded it's correct for at least the RTC.
Thomas Harte
2016-03-10 23:12:28 -05:00 -
e305fd9326
Adjusted numbers, empirically.
Thomas Harte
2016-03-10 22:40:18 -05:00 -
a89225987f
Blank lines are back.
Thomas Harte
2016-03-10 22:19:54 -05:00 -
b836d74e18
Believing the previous implementation to be overly complicated through premature optimisation, simplified video. It's slightly slower now. Will need work. Immediately to do: figure out how to deal with blank scan lines.
Thomas Harte
2016-03-10 22:08:50 -05:00 -
20ac630e4d
Some minor optimisations and timing tweaks. Nothing of substance.
Thomas Harte
2016-03-10 19:58:50 -05:00 -
df3fff51c7
These interrupts apparently last only 64µs at most.
Thomas Harte
2016-03-10 19:10:53 -05:00 -
f232a12fad
Fixed RAM timings: it's at least two and possibly three cycles to access RAM, and an access that overlaps with video fetch in Modes 0–3 will cost the length of the video fetch rather than somehow finishing in time.
Thomas Harte
2016-03-10 19:04:43 -05:00 -
7255408313
Experimented with going back to horizontal sync on leading edge; not sure so (temporarily?) disabled.
Thomas Harte
2016-03-08 22:54:05 -05:00 -
68da673a95
Wrapped this up as explicitly only the Mac thing to do.
Thomas Harte
2016-03-08 22:53:29 -05:00 -
bf5747f83e
Made an attempt to chop out all the stuff of building up the OpenGL data from the stuff of parsing input.
Thomas Harte
2016-03-08 22:40:23 -05:00 -
14b2927275
Made further attempts to tidy up; trying to demarcate between public interface and private.
Thomas Harte
2016-03-08 20:59:16 -05:00 -
c7976dd657
Started trying to clean up my Outputs namespace by moving stuff related to the CRT underneath a separate subnamespace.
Thomas Harte
2016-03-08 20:49:07 -05:00 -
bb09a5f58c
The attribute locations don't really need to be stored. They can be transient.
Thomas Harte
2016-03-07 21:42:21 -05:00 -
6dfe877c43
Basic attempts to organise myself into shape for composite output continue.
Thomas Harte
2016-03-07 21:22:47 -05:00 -
1e5fe2b2c1
Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader.
Thomas Harte
2016-03-07 21:04:04 -05:00 -
2de229152f
Started sketching out shaders to do the first part of the composite conversion.
Thomas Harte
2016-03-07 19:21:04 -05:00 -
cd9c62acca
Still stepping slowly towards a working composite mode, switched the RGB sampling function to returning a
vec4, which may be of benefit to any machine with a brightness part of an RGB signal, and started edging towards at least having the correct GLSL programs ready for converting composite output.Thomas Harte
2016-03-07 19:08:26 -05:00 -
3b6c9c15a1
Switching momentarily back to monitor mode, resolved why I was suddenly getting no output upon creating some texture targets.
Thomas Harte
2016-03-07 18:55:15 -05:00 -
eefd17ed4c
Fixed sync response in composite scan output generation and stored texture coordinates.
Thomas Harte
2016-03-05 21:52:22 -05:00 -
6cddb4c9c8
Added a first attempt to generate output scans for composite mode. So this in theory completes the CPU side of composite operations. Though I'm sure problems will reveal themselves.
Thomas Harte
2016-03-05 21:18:28 -05:00 -
3f39803d32
Switched to triangle strips, to eliminate the need for any temporary storage for the composite output path.
Thomas Harte
2016-03-05 20:47:11 -05:00 -
23c223e2ed
Started edging towards completing the CPU side of accumulating enough data for composite decoding.
Thomas Harte
2016-03-05 17:55:18 -05:00 -
5c8db71c64
Corrected some constants, ensured both machines (so far) are setting the output device.
Thomas Harte
2016-03-05 16:19:10 -05:00 -
41c09f8c3f
Renamed CSCathodeRayView to CSOpenGLView as it no longer has any CRT-related responsibilities. It just does the GL and manages a serial dispatch queue.
Thomas Harte
2016-03-05 14:45:09 -05:00 -
70b6d51451
Ever more baby steps back towards composite decoding.
Thomas Harte
2016-03-05 14:36:12 -05:00 -
95efeb1d56
Ensured all delegate and responder delegate messages occur on the same queue.
Thomas Harte
2016-03-05 14:35:47 -05:00 -
c754a6e45a
Decoupled execution speed and frame rate; cleaned up.
Thomas Harte
2016-03-03 22:12:31 -05:00 -
2f7626a5e0
Okay, this definitely definitely is supposed to be this way around.
Thomas Harte
2016-02-28 22:00:05 -05:00 -
3449120c24
Added a note to future self, put the scan edge generator back to the way round it was before.
Thomas Harte
2016-02-27 22:51:37 -05:00 -
60d35fa72b
Requested multisampling, if available, rather than supersampling.
Thomas Harte
2016-02-27 22:46:31 -05:00 -
7839d93344
With the provision of an extra hint to the CRT and, finally, the realisation about why my scans weren't exactly joining up, improved output precision.
Thomas Harte
2016-02-27 22:39:01 -05:00 -
1c6de7692d
Made an attempt to fix tape output interrupts; offloaded raster width and placing conversion to the GPU.
Thomas Harte
2016-02-27 20:37:41 -05:00 -
db18c85423
Simplified the run builder rather; put a double check of Electron timing in place.
Thomas Harte
2016-02-25 22:01:42 -05:00 -
1eea28b692
Disabled some debugging parts, added some others, marked some things as inline. Ticking over.
Thomas Harte
2016-02-22 23:35:42 -05:00 -
4b28e7b974
Switched back to a single array and vertex buffer.
Thomas Harte
2016-02-21 22:54:55 -05:00 -
2b8fb5b615
Made an attempt to fix my 0114 implementation.
Thomas Harte
2016-02-20 23:13:58 -05:00 -
f7fc7cb932
Implemented some portion of 0114; ensured I'm safely skipping chunks in all cases.
Thomas Harte
2016-02-20 22:18:00 -05:00