Chris Pressey
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a8a53e2ca9
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Save a few bytes in the demo game by using a for loop.
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2018-03-26 13:23:36 +01:00 |
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Chris Pressey
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7f38d04536
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Documentation updates.
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2018-03-26 13:16:53 +01:00 |
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Chris Pressey
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42864bf125
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Add SixtyPical translations of Ribos and "The PETulant Cursor".
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2018-03-15 10:56:09 +00:00 |
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Chris Pressey
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689670a69e
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Small bugfixes and changes.
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2018-03-13 09:25:06 +00:00 |
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Chris Pressey
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af09bd8875
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Add screenshot.
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2018-03-08 13:36:30 +00:00 |
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Chris Pressey
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95fb2bb8f6
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Make loadngo.sh able to handle both C64 (x64) and VIC-20 (xvic).
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2018-03-07 13:27:57 +00:00 |
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Chris Pressey
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1d1612761b
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Make the demo game compilable again.
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2018-03-06 15:52:21 +00:00 |
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Chris Pressey
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e44c802314
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Syntax errors have line numbers in them now.
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2018-03-06 12:23:57 +00:00 |
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Chris Pressey
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2fdba72959
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Re-organize the example programs.
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2018-03-06 10:32:52 +00:00 |
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Chris Pressey
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f6fa1ec7d2
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Remove need for forward keyword in forward reference in copy .
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2018-02-12 15:59:20 +00:00 |
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Chris Pressey
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08ec0e46a3
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Remove the need for parens in vector (routine ...) table type.
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2018-02-12 14:53:49 +00:00 |
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Chris Pressey
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79d7c8d198
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button_down is local to check_button.
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2018-02-09 16:59:01 +00:00 |
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Chris Pressey
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e9d9c717bb
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More statics in demo game.
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2018-02-09 16:57:49 +00:00 |
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Chris Pressey
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1bd765dbce
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Begin using static in the demo game.
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2018-02-09 16:46:53 +00:00 |
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Chris Pressey
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a7365731ca
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Even if we goto another routine, we can't trash an output.
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2018-02-08 16:37:40 +00:00 |
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Chris Pressey
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105534de5b
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Trim the type of game_state_routine, but run into something odd.
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2018-02-08 16:03:22 +00:00 |
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Chris Pressey
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1116229867
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Clean up example programs a little bit.
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2018-02-08 15:05:37 +00:00 |
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Chris Pressey
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3bee722900
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The "union rule" lets us clean up some of these redundant trashes.
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2018-02-08 14:20:17 +00:00 |
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Chris Pressey
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f92e1f15bf
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Tired: copy [ptr]+y, a. Wired: ld a, [ptr]+y.
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2018-02-08 11:58:24 +00:00 |
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Chris Pressey
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6fc3ce27cc
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Finally, vector table for actor logic in demo game works.
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2018-02-07 13:58:10 +00:00 |
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Chris Pressey
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7c8f113c07
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Properly store address (not contents) of routine into vector table.
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2018-02-07 13:56:17 +00:00 |
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Chris Pressey
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1ee60095db
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Fairly minimal example that exhibits the problem.
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2018-02-07 13:43:41 +00:00 |
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Chris Pressey
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4099c9cc1b
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Attempting to debug this vector table stuff.
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2018-02-06 16:45:35 +00:00 |
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Chris Pressey
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43b3a088b0
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Use a vector table in the demo game.
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2018-02-06 15:03:59 +00:00 |
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Chris Pressey
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043872584b
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Add another typedef in the demo game.
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2018-02-06 11:41:32 +00:00 |
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Chris Pressey
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fa5f32b2d2
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Update syntax of demo game.
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2018-02-06 11:36:11 +00:00 |
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Chris Pressey
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f78460a37b
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Finally, use typedefs in example game.
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2018-02-06 10:41:21 +00:00 |
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Chris Pressey
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afd083052e
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Update syntax in proto-game.
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2018-02-05 18:14:44 +00:00 |
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Chris Pressey
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b7abdea733
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Revert changes to example game.
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2018-02-05 11:19:59 +00:00 |
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Chris Pressey
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169cc1b109
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Bring proto-game up to date with new syntax.
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2018-02-02 17:19:35 +00:00 |
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Chris Pressey
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548905dce4
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Initialized byte tables need not have all 256 bytes initialized.
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2018-02-02 16:31:23 +00:00 |
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Chris Pressey
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7a9b7d0719
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Reverse delta of obstacles in a more conventional way upon bounce.
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2018-01-08 12:10:59 +00:00 |
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Chris Pressey
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439b827e92
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Almost make the bouncing obstacles happen. It's... interesting.
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2017-12-14 12:05:44 +00:00 |
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Chris Pressey
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e2f61faeae
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Fix bug in game.
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2017-12-14 11:59:09 +00:00 |
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Chris Pressey
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be3591ae44
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If player perishes, set a flag that game state will use to change.
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2017-12-14 11:04:19 +00:00 |
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Chris Pressey
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0452d5f2c8
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Add game_state_game_over. Needs a bit of work, though.
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2017-12-14 10:47:57 +00:00 |
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Chris Pressey
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cfb094513f
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Set up obstacles in game.
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2017-12-14 10:13:47 +00:00 |
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Chris Pressey
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1d8f1af964
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Fix bug in copy []+y, a. "Hero" no longer leaves a trail.
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2017-12-13 17:00:21 +00:00 |
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Chris Pressey
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b477c5e786
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Don't trash a in copy if a is the dest of the copy , for now.
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2017-12-13 16:18:36 +00:00 |
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Chris Pressey
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f9dc730f88
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copy []+y, a to indirectly read byte into the a register.
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2017-12-13 16:11:02 +00:00 |
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Chris Pressey
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2e4d01edd3
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Correct the implementation of check_new_position_in_bounds.
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2017-12-13 16:05:18 +00:00 |
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Chris Pressey
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7593da7b18
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Implement check_new_position_in_bounds.
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2017-12-13 15:53:43 +00:00 |
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Chris Pressey
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7c3e1ae62c
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Use trash to avoid writing code that's only to please the analyzer!
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2017-12-13 15:30:20 +00:00 |
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Chris Pressey
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42c7e3006d
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Calculate new position instead of updating to it immediately.
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2017-12-13 14:29:24 +00:00 |
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Chris Pressey
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1478db0fb4
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Use word tables, in game, to store the actors' positions and deltas.
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2017-12-13 13:14:10 +00:00 |
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Chris Pressey
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d9c9dab9e7
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Clear the screen when starting the game.
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2017-12-13 12:32:24 +00:00 |
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Chris Pressey
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9c7082db6e
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Display message on-screen at start of game.
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2017-12-13 12:24:11 +00:00 |
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Chris Pressey
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4854077cce
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Correctly analyze repeat { ... } forever loops.
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2017-12-12 15:18:59 +00:00 |
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Chris Pressey
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3417fd96c7
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Apparently this hack was only needed previously due to a bug?
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2017-12-12 14:55:57 +00:00 |
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Chris Pressey
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7d11273c6c
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Slightly less of a hack. Not very much. But more illustrative.
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2017-12-12 14:40:32 +00:00 |
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