1. Fixed ARM pc adjustment.
2. Fixed dynamic-no-pic codegen
3. CSE of pc-relative load of global addresses.
It's now enabled by default for Darwin.
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DAG. Disable using "-disable-sched-cycles".
For ARM, this enables a framework for modeling the cpu pipeline and
counting stalls. It also activates several heuristics to drive
scheduling based on the model. Scheduling is inherently imprecise at
this stage, and until spilling is improved it may defeat attempts to
schedule. However, this framework provides greater control over
tuning codegen.
Although the flag is not target-specific, it should have very little
affect on the default scheduler used by x86. The only two changes that
affect x86 are:
- scheduling a high-latency operation bumps the current cycle so independent
operations can have their latency covered. i.e. two independent 4
cycle operations can produce results in 4 cycles, not 8 cycles.
- Two operations with equal register pressure impact and no
latency-based stalls on their uses will be prioritized by depth before height
(height is irrelevant if no stalls occur in the schedule below this point).
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flags. They are still not enable in this revision.
Added TargetInstrInfo::isZeroCost() to fix a fundamental problem with
the scheduler's model of operand latency in the selection DAG.
Generalized unit tests to work with sched-cycles.
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value, the "add pc" must be CSE'ed at the same time. We could follow the same
approach as T2 by adding pseudo instructions that combine the ldr + "add pc".
But the better approach is to use movw + movt (which I will enable soon), so
I'll leave this as a TODO.
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to add/sub by doing the normal operation and then checking for overflow
afterwards. This generally relies on the DAG handling the later invalid
operations as well.
Fixes the 64-bit part of rdar://8622122 and rdar://8774702.
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TargetInstrInfo:
Change produceSameValue() to take MachineRegisterInfo as an optional argument.
When in SSA form, targets can use it to make more aggressive equality analysis.
Machine LICM:
1. Eliminate isLoadFromConstantMemory, use MI.isInvariantLoad instead.
2. Fix a bug which prevent CSE of instructions which are not re-materializable.
3. Use improved form of produceSameValue.
ARM:
1. Teach ARM produceSameValue to look pass some PIC labels.
2. Look for operands from different loads of different constant pool entries
which have same values.
3. Re-implement PIC GA materialization using movw + movt. Combine the pair with
a "add pc" or "ldr [pc]" to form pseudo instructions. This makes it possible
to re-materialize the instruction, allow machine LICM to hoist the set of
instructions out of the loop and make it possible to CSE them. It's a bit
hacky, but it significantly improve code quality.
4. Some minor bug fixes as well.
With the fixes, using movw + movt to materialize GAs significantly outperform the
load from constantpool method. 186.crafty and 255.vortex improved > 20%, 254.gap
and 176.gcc ~10%.
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with an invalid type then split the result and perform the overflow check
normally.
Fixes the 32-bit parts of rdar://8622122 and rdar://8774702.
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This shaves off 4 popcounts from the hacked 186.crafty source.
This is enabled even when a native popcount instruction is available. The
combined code is one operation longer but it should be faster nevertheless.
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movw r0, :lower16:(L_foo$non_lazy_ptr-(LPC0_0+4))
movt r0, :upper16:(L_foo$non_lazy_ptr-(LPC0_0+4))
LPC0_0:
add r0, pc, r0
It's not yet enabled by default as some tests are failing. I suspect bugs in
down stream tools.
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into and/shift would cause nodes to move around and a dangling pointer
to happen. The code tried to avoid this with a HandleSDNode, but
got the details wrong.
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There's an inherent tension in DAGCombine between assuming
that things will be put in canonical form, and the Depth
mechanism that disables transformations when recursion gets
too deep. It would not surprise me if there's a lot of little
bugs like this one waiting to be discovered. The mechanism
seems fragile and I'd suggest looking at it from a design viewpoint.
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Instead encode llvm IR level property "HasSideEffects" in an operand (shared
with IsAlignStack). Added MachineInstrs::hasUnmodeledSideEffects() to check
the operand when the instruction is an INLINEASM.
This allows memory instructions to be moved around INLINEASM instructions.
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Also fix an off-by-one in SelectionDAGBuilder that was preventing shuffle
vectors from being translated to EXTRACT_SUBVECTOR.
Patch by Tim Northover.
The test changes are needed to keep those spill-q tests from testing aligned
spills and restores. If the only aligned stack objects are spill slots, we
no longer realign the stack frame. Prior to this patch, an EXTRACT_SUBVECTOR
was legalized by loading from the stack, which created an aligned frame index.
Now, however, there is nothing except the spill slot in the stack frame, so
I added an aligned alloca.
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