When lowering a vector shift node, the backend checks if the shift count is a
shuffle with a splat mask. If so, then it introduces an extra dag node to
extract the splat value from the shuffle. The splat value is then used
to generate a shift count of a target specific shift.
However, if we know that the shift count is a splat shuffle, we can use the
splat index 'I' to extract the I-th element from the first shuffle operand.
The advantage is that the splat shuffle may become dead since we no longer
use it.
Example:
;;
define <4 x i32> @example(<4 x i32> %a, <4 x i32> %b) {
%c = shufflevector <4 x i32> %b, <4 x i32> undef, <4 x i32> zeroinitializer
%shl = shl <4 x i32> %a, %c
ret <4 x i32> %shl
}
;;
Before this patch, llc generated the following code (-mattr=+avx):
vpshufd $0, %xmm1, %xmm1 # xmm1 = xmm1[0,0,0,0]
vpxor %xmm2, %xmm2
vpblendw $3, %xmm1, %xmm2, %xmm1 # xmm1 = xmm1[0,1],xmm2[2,3,4,5,6,7]
vpslld %xmm1, %xmm0, %xmm0
retq
With this patch, the redundant splat operation is removed from the code.
vpxor %xmm2, %xmm2
vpblendw $3, %xmm1, %xmm2, %xmm1 # xmm1 = xmm1[0,1],xmm2[2,3,4,5,6,7]
vpslld %xmm1, %xmm0, %xmm0
retq
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The current DAG combine turns a sequence of extracts from <4 x i32> followed by zexts into a store followed by scalar loads.
According to measurements by Martin Krastev (see PR 21269) for x86-64, a sequence of an extract, movs and shifts gives better performance. However, for 32-bit x86, the previous sequence still seems better.
Differential Revision: http://reviews.llvm.org/D6501
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According to a previous FIXME comment we now not only look at MBB
successors, but also handle code sinking past them:
x = computation
if () {} else {}
use x
The instruction could be sunk over the whole diamond for the
if/then/else (or loop, etc), allowing it to be sunk into other blocks
after that.
Modified test added in r204522, due to one spill less present.
Minor fixes in comments.
Patch provided by Jonas Paulsson. Reviewed by Hal Finkel.
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I'm recommiting the codegen part of the patch.
The vectorizer part will be send to review again.
Masked Vector Load and Store Intrinsics.
Introduced new target-independent intrinsics in order to support masked vector loads and stores. The loop vectorizer optimizes loops containing conditional memory accesses by generating these intrinsics for existing targets AVX2 and AVX-512. The vectorizer asks the target about availability of masked vector loads and stores.
Added SDNodes for masked operations and lowering patterns for X86 code generator.
Examples:
<16 x i32> @llvm.masked.load.v16i32(i8* %addr, <16 x i32> %passthru, i32 4 /* align */, <16 x i1> %mask)
declare void @llvm.masked.store.v8f64(i8* %addr, <8 x double> %value, i32 4, <8 x i1> %mask)
Scalarizer for other targets (not AVX2/AVX-512) will be done in a separate patch.
http://reviews.llvm.org/D6191
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Commit on
- This patch fixes the bug described in
http://lists.cs.uiuc.edu/pipermail/llvmdev/2013-May/062343.html
The fix allocates an extra slot just below the GPRs and stores the base pointer
there. This is done only for functions containing llvm.eh.sjlj.setjmp that also
need a base pointer. Because code containing llvm.eh.sjlj.setjmp saves all of
the callee-save GPRs in the prologue, the offset to the extra slot can be
computed before prologue generation runs.
Impact at run-time on affected functions is::
- One extra store in the prologue, The store saves the base pointer.
- One extra load after a llvm.eh.sjlj.setjmp. The load restores the base pointer.
Because the extra slot is just above a gap between frame-pointer-relative and
base-pointer-relative chunks of memory, there is no impact on other offset
calculations other than ensuring there is room for the extra slot.
http://reviews.llvm.org/D6388
Patch by Arch Robison <arch.robison@intel.com>
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Prior to this commit, physical registers defined implicitly were considered free
right after their definition, i.e.. like dead definitions. Therefore, their uses
had to immediately follow their definitions, otherwise the related register may
be reused to allocate a virtual register.
This commit fixes this assumption by keeping implicit definitions alive until
they are actually used. The downside is that if the implicit definition was dead
(and not marked at such), we block an otherwise available register. This is
however conservatively correct and makes the fast register allocator much more
robust in particular regarding the scheduling of the instructions.
Fixes PR21700.
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Patch by Ben Gamari!
This redefines the `prefix` attribute introduced previously and
introduces a `prologue` attribute. There are a two primary usecases
that these attributes aim to serve,
1. Function prologue sigils
2. Function hot-patching: Enable the user to insert `nop` operations
at the beginning of the function which can later be safely replaced
with a call to some instrumentation facility
3. Runtime metadata: Allow a compiler to insert data for use by the
runtime during execution. GHC is one example of a compiler that
needs this functionality for its tables-next-to-code functionality.
Previously `prefix` served cases (1) and (2) quite well by allowing the user
to introduce arbitrary data at the entrypoint but before the function
body. Case (3), however, was poorly handled by this approach as it
required that prefix data was valid executable code.
Here we redefine the notion of prefix data to instead be data which
occurs immediately before the function entrypoint (i.e. the symbol
address). Since prefix data now occurs before the function entrypoint,
there is no need for the data to be valid code.
The previous notion of prefix data now goes under the name "prologue
data" to emphasize its duality with the function epilogue.
The intention here is to handle cases (1) and (2) with prologue data and
case (3) with prefix data.
References
----------
This idea arose out of discussions[1] with Reid Kleckner in response to a
proposal to introduce the notion of symbol offsets to enable handling of
case (3).
[1] http://lists.cs.uiuc.edu/pipermail/llvmdev/2014-May/073235.html
Test Plan: testsuite
Differential Revision: http://reviews.llvm.org/D6454
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4i32 shuffles for single insertions into zero vectors lowers to X86vzmovl which was using (v)blendps - causing domain switch stalls. This patch fixes this by using (v)pblendw instead.
The updated tests on test/CodeGen/X86/sse41.ll still contain a domain stall due to the use of insertps - I'm looking at fixing this in a future patch.
Differential Revision: http://reviews.llvm.org/D6458
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This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
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This can significantly reduce the size of the switch, allowing for more
efficient lowering.
I also worked with the idea of exploiting unreachable defaults by
omitting the range check for jump tables, but always ended up with a
non-neglible binary size increase. It might be worth looking into some more.
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This reverts commit r222632 (and follow-up r222636), which caused a host
of LNT failures on an internal bot. I'll respond to the commit on the
list with a reproduction of one of the failures.
Conflicts:
lib/Target/X86/X86TargetTransformInfo.cpp
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including SAE mode and memory operand.
Added AVX512_maskable_scalar template, that should cover all scalar instructions in the future.
The main difference between AVX512_maskable_scalar<> and AVX512_maskable<> is using X86select instead of vselect.
I need it, because I can't create vselect node for MVT::i1 mask for scalar instruction.
http://reviews.llvm.org/D6378
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Since (v)pslldq / (v)psrldq instructions resolve to a single input argument it is useful to match it much earlier than we currently do - this prevents more complicated shuffles (notably insertion into a zero vector) matching before it.
Differential Revision: http://reviews.llvm.org/D6409
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This patch teaches function 'transformVSELECTtoBlendVECTOR_SHUFFLE' how to
convert VSELECT dag nodes to shuffles on targets that do not have SSE4.1.
On pre-SSE4.1 targets, we can still perform blend operations using movss/movsd.
Also, removed a target specific combine that performed a premature lowering of
VSELECT nodes to target specific MOVSS/MOVSD nodes.
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r222375 made some improvements to build_vector lowering of v4x32 and v4xf32 into an insertps, but it missed a case where:
1. A single extracted element is used twice.
2. The lower of the two non-zero indexes should be preserved, and the higher should be used for the dest mask.
This caused a crash, since the source value for the insertps ends-up uninitialized.
Differential Revision: http://reviews.llvm.org/D6377
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Introduced new target-independent intrinsics in order to support masked vector loads and stores. The loop vectorizer optimizes loops containing conditional memory accesses by generating these intrinsics for existing targets AVX2 and AVX-512. The vectorizer asks the target about availability of masked vector loads and stores.
Added SDNodes for masked operations and lowering patterns for X86 code generator.
Examples:
<16 x i32> @llvm.masked.load.v16i32(i8* %addr, <16 x i32> %passthru, i32 4 /* align */, <16 x i1> %mask)
declare void @llvm.masked.store.v8f64(i8* %addr, <8 x double> %value, i32 4, <8 x i1> %mask)
Scalarizer for other targets (not AVX2/AVX-512) will be done in a separate patch.
http://reviews.llvm.org/D6191
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has a remarkably unique and efficient lowering.
While we get this some of the time already, we miss a few cases and
there wasn't a principled reason we got it. We should at least test
this. v8 already has tests for this pattern.
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This patch adds a feature flag to avoid unaligned 32-byte load/store AVX codegen
for Sandy Bridge and Ivy Bridge. There is no functionality change intended for
those chips. Previously, the absence of AVX2 was being used as a proxy to detect
this feature. But that hindered codegen for AVX-enabled AMD chips such as btver2
that do not have the 32-byte unaligned access slowdown.
Performance measurements are included in PR21541 ( http://llvm.org/bugs/show_bug.cgi?id=21541 ).
Differential Revision: http://reviews.llvm.org/D6355
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shuffle lowering to allow much better blend matching.
Specifically, with the new structure the code seems clearer to me and we
correctly can hit the cases where merging two 128-bit lanes is a clear
win and can be shuffled cheaply afterward.
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a bunch more improvements.
Non-lane-crossing is fine, the key is that lane merging only makes sense
for single-input shuffles. Not sure why I got so turned around here. The
code all works, I was just using the wrong model for it.
This only updates v4 and v8 lowering. The v16 and v32 lowering requires
restructuring the entire check sequence.
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Before this patch, the DAGCombiner only tried to convert build_vector dag nodes
into shuffles if all operands were either extract_vector_elt or undef.
This patch improves that logic and teaches the DAGCombiner how to deal with
build_vector dag nodes where one or more operands are zero. A build_vector
dag node with some zero operands is turned into a shuffle only if the resulting
shuffle mask is legal for the target.
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lanes.
By special casing these we can often either reduce the total number of
shuffles significantly or reduce the number of (high latency on Haswell)
AVX2 shuffles that potentially cross 128-bit lanes. Even when these
don't actually cross lanes, they have much higher latency to support
that. Doing two of them and a blend is worse than doing a single insert
across the 128-bit lanes to blend and then doing a single interleaved
shuffle.
While this seems like a narrow case, it kept cropping up on me and the
difference is *huge* as you can see in many of the test cases. I first
hit this trying to perfectly fix the interleaving shuffle patterns used
by Halide for AVX2.
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merging 128-bit subvectors and also shuffling all the elements of those
subvectors. Currently we generate pretty bad code for many of these, but
I'm testing a patch that should dramatically improve this in addition to
making the shuffle lowering robust to other changes.
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Windows itanium targets the MSVCRT, and the stack probe symbol is provided by
MSVCRT. This corrects the emission of stack probes on i686-windows-itanium.
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This patch improves the lowering of v4f32 and v4i32 build_vector dag nodes
that are known to have at least two non-zero elements.
With this patch, a build_vector that performs a blend with zero is
converted into a shuffle. This is done to let the shuffle legalizer expand
the dag node in a optimal way. For example, if we know that a build_vector
performs a blend with zero, we can try to lower it as a movq/blend instead of
always selecting an insertps.
This patch also improves the logic that lowers a build_vector into a insertps
with zero masking. See for example the extra test cases added to test sse41.ll.
Differential Revision: http://reviews.llvm.org/D6311
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This patch builds on http://reviews.llvm.org/D5598 to perform byte rotation shuffles (lowerVectorShuffleAsByteRotate) on pre-SSSE3 (palignr) targets - pre-SSSE3 is only enabled on i8 and i16 vector targets where it is a more definite performance gain.
I've also added a separate byte shift shuffle (lowerVectorShuffleAsByteShift) that makes use of the ability of the SLLDQ/SRLDQ instructions to implicitly shift in zero bytes to avoid the need to create a zero register if we had used palignr.
Differential Revision: http://reviews.llvm.org/D5699
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Under many circumstances the stack is not 32-byte aligned, resulting in the use of the vmovups/vmovupd/vmovdqu instructions when inserting ymm reloads/spills.
This minor patch adds these instructions to the isFrameLoadOpcode/isFrameStoreOpcode helpers so that they can be correctly identified and not be treated as folded reloads/spills.
This has also been noticed by http://llvm.org/bugs/show_bug.cgi?id=18846 where it was causing redundant spills - I've added a reduced test case at test/CodeGen/X86/pr18846.ll
Differential Revision: http://reviews.llvm.org/D6252
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This patch teaches the DAGCombiner how to combine shuffles according to rules:
shuffle(shuffle(A, Undef, M0), B, M1) -> shuffle(B, A, M2)
shuffle(shuffle(A, B, M0), B, M1) -> shuffle(B, A, M2)
shuffle(shuffle(A, B, M0), A, M1) -> shuffle(B, A, M2)
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Updated X86TargetLowering::isShuffleMaskLegal to match SHUFP masks with commuted inputs and PSHUFD masks that reference the second input.
As part of this I've refactored isPSHUFDMask to work in a more general manner and allow it to match against either the first or second input vector.
Differential Revision: http://reviews.llvm.org/D6287
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getTargetConstant should only be used when you can guarantee the instruction
selected will be able to cope with the raw value. BUILD_VECTOR is rather too
generic for this so we should use getConstant instead. In that case, an
instruction can still consume the constant, but if it doesn't it'll be
materialised through its own round of ISel.
Should fix PR21352.
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in-lane shuffles that aren't always handled well by the current vector
shuffle lowering.
No functionality change yet, that will follow in a subsequent commit.
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between splitting a vector into 128-bit lanes and recombining them vs.
decomposing things into single-input shuffles and a final blend.
This handles a large number of cases in AVX1 where the cross-lane
shuffles would be much more expensive to represent even though we end up
with a fast blend at the root. Instead, we can do a better job of
shuffling in a single lane and then inserting it into the other lanes.
This fixes the remaining bits of Halide's regression captured in PR21281
for AVX1. However, the bug persists in AVX2 because I've made this
change reasonably conservative. The cases where it makes sense in AVX2
to split into 128-bit lanes are much more rare because we can often do
full permutations across all elements of the 256-bit vector. However,
the particular test case in PR21281 is an example of one of the rare
cases where it is *always* better to work in a single 128-bit lane. I'm
going to try to teach the logic to detect and form the good code even in
AVX2 next, but it will need to use a separate heuristic.
Finally, there is one pesky regression here where we previously would
craftily use vpermilps in AVX1 to shuffle both high and low halves at
the same time. We no longer pull that off, and not for any really good
reason. Ultimately, I think this is just another missing nuance to the
selection heuristic that I'll try to add in afterward, but this change
already seems strictly worth doing considering the magnitude of the
improvements in common matrix math shuffle patterns.
As always, please let me know if this causes a surprising regression for
you.
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re-combining shuffles because nothing was available in the wider vector
type.
The key observation (which I've put in the comments for future
maintainers) is that at this point, no further combining is really
possible. And so even though these shuffles trivially could be combined,
we need to actually do that as we produce them when producing them this
late in the lowering.
This fixes another (huge) part of the Halide vector shuffle regressions.
As it happens, this was already well covered by the tests, but I hadn't
noticed how bad some of these got. The specific patterns that turn
directly into unpckl/h patterns were occurring *many* times in common
vector processing code.
There are still more problems here sadly, but trying to incrementally
tease them apart and it looks like this is the core of the problem in
the splitting logic.
There is some chance of regression here, you can see it in the test
changes. Specifically, where we stop forming pshufb in some cases, it is
possible that pshufb was in fact faster. Intel "says" that pshufb is
slower than the instruction sequences replacing it.
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Prior to this patch the TypePromotionHelper was promoting only sign extensions.
Supporting zero extensions changes:
- How constants are extended.
- How sign extensions, zero extensions, and truncate are composed together.
- How the type of the extended operation is recorded. Now we need to know the
kind of the extension as well as its type.
Each change is fairly small, unlike the diff.
Most of the diff are comments/variable renaming to say "extension" instead of
"sign extension".
The performance improvements on the test suite are within the noise.
Related to <rdar://problem/18310086>.
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This is a follow-on to r221706 and r221731 and discussed in more detail in PR21385.
This patch also loosens the testcase checking for btver2. We know that the "1.0" will be loaded, but
we can't tell exactly when, so replace the CHECK-NEXT specifiers with plain CHECKs. The CHECK-NEXT
sequence relied on a quirk of post-RA-scheduling that may change independently of anything in these tests.
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