broken logic for merging shuffle masks in the face of SM_SentinelZero
mask operands.
While these are '-1' they don't mean 'undef' the way '-1' means in the
pre-legalized shuffle masks. Instead, they mean that the shuffle
operation is forcibly zeroing that lane. Reflect this and explicitly
handle it in a bunch of places. In one place the effect is equivalent
but much more clear. In the rest it was really weirdly broken.
Also, rewrite the entire merging thing to be a more directy operation
with a single loop and just doing math to map the indices through the
various masks.
Also add a bunch of asserts to try to make in extremely clear what the
different masks can possibly look like.
Finally, add some comments to clarify that we're merging shuffle masks
*up* here rather than *down* as we do everywhere else, and thus the
logic is quite confusing.
Thanks to several different people for sending test cases, and for
Robert Khasanov for an initial attempt at fixing.
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This reverts:
r215595 "[FastISel][X86] Add large code model support for materializing floating-point constants."
r215594 "[FastISel][X86] Use XOR to materialize the "0" value."
r215593 "[FastISel][X86] Emit more efficient instructions for integer constant materialization."
r215591 "[FastISel][AArch64] Make use of the zero register when possible."
r215588 "[FastISel] Let the target decide first if it wants to materialize a constant."
r215582 "[FastISel][AArch64] Cleanup constant materialization code. NFCI."
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No functional change. This will be used by the new FMA intrinsic lowering
code.
We can probably add NO_EXC here as well, I am just not too familiar with this
part of AVX512 yet. We can add that later.
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This change further evolves the base class AVX512_masking in order to make it
suitable for the masking variants of the FMA instructions.
Besides AVX512_masking there is now a new base class that instructions
including FMAs can use: AVX512_masking_3src. With three-source (destructive)
instructions one of the sources is already tied to the destination. This
difference from AVX512_masking is captured by this new class. The common bits
between _masking and _masking_3src are broken out into a new super class
called AVX512_masking_common.
As with valign, there is some corresponding restructuring of the underlying
format classes. The idea is the same we want to derive from two classes
essentially: one providing the format bits and another format-independent
multiclass supplying the various masking and non-masking instruction variants.
Existing fma tests in avx512-fma*.ll provide coverage here for the non-masking
variants. For masking, the next patches in the series will add intrinsics and
intrinsic tests.
For AVX512_masking_3src to work, the (ins ...) dag has to be passed *without*
the leading source operand that is tied to dst ($src1). This is necessary to
properly construct the (ins ...) for the different variants. For the record,
I did check that if $src is mistakenly included, you do get a fairly intuitive
error message from the tablegen backend.
Part of <rdar://problem/17688758>
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lowering scheme.
Currently, this just directly bails to the fallback path of splitting
the 256-bit vector into two 128-bit vectors, operating there, and then
joining the results back together. While the results are far from
perfect, they are *shockingly* good for what we're doing here. I'll be
layering the rest of the functionality on top of this piece by piece and
updating tests as I go.
Note that 256-bit vectors in this mode are still somewhat WIP. While
I think the code paths that I'm adding here are clean and good-to-go,
there are still a lot of 128-bit assumptions that I'll need to stomp out
as I march through the functional spread here.
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In the large code model for X86 floating-point constants are placed in the
constant pool and materialized by loading from it. Since the constant pool
could be far away, a PC relative load might not work. Therefore we first
materialize the address of the constant pool with a movabsq and then load
from there the floating-point value.
Fixes <rdar://problem/17674628>.
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This mostly affects the i64 value type, which always resulted in an 15byte
mobavsq instruction to materialize any constant. The custom code checks the
value of the immediate and tries to use a different and smaller mov
instruction when possible.
This fixes <rdar://problem/17420988>.
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Split the constant materialization code into three separate helper functions for
Integer-, Floating-Point-, and GlobalValue-Constants.
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Add header guards to files that were missing guards. Remove #endif comments
as they don't seem common in LLVM (we can easily add them back if we decide
they're useful)
Changes made by clang-tidy with minor tweaks.
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Added avx512_movnt_vl multiclass for handling 256/128-bit forms of instruction.
Added encoding and lowering tests.
Reviewed by Elena Demikhovsky <elena.demikhovsky@intel.com>
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one pesky test case correctly.
This test case caused the old code to infloop occilating between solving
the low-half and the high-half. The 'side balancing' part of
single-input v8 shuffle lowering didn't handle the one pattern which can
cause it to occilate. Fortunately the fuzz testing found this case.
Unfortuately it was *terrible* to handle. I'm really sorry for the
amount and density of the code here, I'd love suggestions on how to
simplify it. I feel like there *must* be a simpler form here, but after
a lot of days I've not found it. This is the only one I've found that
even works. I've added the one pesky test case along with some nice
comments explaining the core problem that we have to solve here.
So far this has survived approximately 32k test cases. More strenuous
fuzzing commencing.
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I think that this will scale better in most cases than adding a Pat<> for each
mapping from the intrinsic DAG to the intruction (i.e. rri, rrik, rrikz). We
can just lower to the SDNode and have the resulting DAG be matches by the DAG
patterns.
Alternatively (long term), we could keep the Pat<>s but generate them via the
new AVX512_masking multiclass. The difficulty is that in order to formulate
that we would have to concatenate DAGs. Currently this is only supported if
the operators of the input DAGs are identical.
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I accidentally also used INC/DEC for unsigned arithmetic which doesn't work,
because INC/DEC don't set the required flag which is used for the overflow
check.
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This completes one item from the todo-list of r215125 "Generate masking
instruction variants with tablegen".
The AddedComplexity is needed just like for the k variant.
Added a codegen test based on valignq.
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The AddedComplexity is needed just like in avx512_perm_3src. There may be a
bug in the complexity computation...
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be deleted. This will be reapplied as soon as possible and before
the 3.6 branch date at any rate.
Approved by Jim Grosbach, Lang Hames, Rafael Espindola.
This reverts commits r215111, 215115, 215116, 215117, 215136.
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After adding the masking variants to several instructions, I have decided to
experiment with generating these from the non-masking/unconditional
variant. This will hopefully reduce the amount repetition that we currently
have in order to define an instruction with all its variants (for a reg/mem
instruction this would be 6 instruction defs and 2 Pat<> for the intrinsic).
The patch is the first cut that is currently only applied to valignd/q to make
the patch small.
A few notes on the approach:
* In order to stitch together the dag for both the conditional and the
unconditional patterns I pass the RHS of the set rather than the full
pattern (set dest, RHS).
* Rather than subclassing each instruction base class (e.g. AVX512AIi8),
with a masking variant which wouldn't scale, I derived the masking
instructions from a new base class AVX512 (this is just I<> with
Requires<HasAVX512>). The instructions derive from this now, plus a new set
of classes that add the format bits and everything else that instruction
base class provided (i.e. AVX512AIi8 vs. AVX512AIi8Base).
I hope we can go incrementally from here. I expect that:
* We will need different variants of the masking class. One example is
instructions requiring three vector sources. In this case we tie one of the
source operands to dest rather than a new implicit source operand ($src0)
* Add the zero-masking variant
* Add more AVX512*Base classes as new uses are added
I've looked at X86.td.expanded before and after to make sure that nothing got
lost for valignd/q.
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I am sure we will be finding bits and pieces of dead code for years to
come, but this is a good start.
Thanks to Lang Hames for making MCJIT a good replacement!
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shuffle lowering.
This is closely related to the previous one. Here we failed to use the
source offset when swapping in the other case -- where we end up
swapping the *final* shuffle. The cause of this bug is a bit different:
I simply wasn't thinking about the fact that this mask is actually
a slice of a wide mask and thus has numbers that need SourceOffset
applied. Simple fix. Would be even more simple with an algorithm-y thing
to use here, but correctness first. =]
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via the fuzz tester.
Here I missed an offset when round-tripping a value through a shuffle
mask. I got it right 2 lines below. See a problem? I do. ;] I'll
probably be adding a little "swap" algorithm which accepts a range and
two values and swaps those values where they occur in the range. Don't
really have a name for it, let me know if you do.
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through the new fuzzer.
This one is great: bad operator precedence led the modulus to happen at
the wrong point. All the asserts didn't fire because there were usually
the right values past the end of the 4 element region we were looking
at. Probably could have gotten a crash here with ASan + fuzzing, but the
correctness tests pinpointed this really nicely.
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Summary:
Since pointers are 32-bit on x32 we can use ebp and esp as frame and stack
pointer. Some operations like PUSH/POP and CFI_INSTRUCTION still
require 64-bit register, so using 64-bit MachineFramePtr where required.
X86_64 NaCl uses 64-bit frame/stack pointers, however it's been found that
both isTarget64BitLP64 and isTarget64BitILP32 are true for NaCl. Addressing
this issue here as well by making isTarget64BitLP64 false.
Also mark hasReservedSpillSlot unreachable on X86. See inlined comments.
Test Plan: Add one new simple test and upgrade 2 existing with x32 target case.
Reviewers: nadav, dschuff
Subscribers: llvm-commits, zinovy.nis
Differential Revision: http://reviews.llvm.org/D4617
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fuzz testing.
The function which tested for adjacency did what it said on the tin, but
when I called it, I wanted it to do something more thorough: I wanted to
know if the *pairs* of shuffle elements were adjacent and started at
0 mod 2. In one place I had the decency to try to test for this, but in
the other it was completely skipped, miscompiling this test case. Fix
this by making the helper actually do what I wanted it to do everywhere
I called it (and removing the now redundant code in one place).
I *really* dislike the name "canWidenShuffleElements" for this
predicate. If anyone can come up with a better name, please let me know.
The other name I thought about was "canWidenShuffleMask" but is it
really widening the mask to reduce the number of lanes shuffled? I don't
know. Naming things is hard.
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This changes Win64EHEmitter into a utility WinEH UnwindEmitter that can be
shared across multiple architectures and a target specific bit which is
overridden (Win64::UnwindEmitter). This enables sharing the section selection
code across X86 and the intended use in ARM for emitting unwind information for
Windows on ARM.
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Fixes PR18916. I don't think we need to implement support for either
hybrid syntax. Nobody should write Intel assembly with '%' prefixes on
their registers or AT&T assembly without them.
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to get the subtarget and that's accessible from the MachineFunction
now. This helps clear the way for smaller changes where we getting
a subtarget will require passing in a MachineFunction/Function as
well.
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test case to actually generate correct code.
The primary miscompile fixed here is that we weren't correctly handling
in-place elements in one half of a single-input v8i16 shuffle when
moving a dword of elements from that half to the other half. Some times,
we would clobber the in-place elements in forming the dword to move
across halves.
The fix to this involves forcibly marking the in-place inputs even when
there is no need to gather them into a dword, and to much more carefully
re-arrange the elements when grouping them into a dword to move across
halves. With these two changes we would generate correct shuffles for
the test case, but found another miscompile. There are also some random
perturbations of the generated shuffle pattern in SSE2. It looks like
a wash; more instructions in some cases fewer in others.
The second miscompile would corrupt the results into nonsense. This is
a buggy pattern in one of the added DAG combines. Mapping elements
through a PSHUFD when pairing redundant half-shuffles is *much* harder
than this code makes it out to be -- it requires reasoning about *all*
of where the input is used in the PSHUFD, not just one part of where it
is used. Plus, we can't combine a half shuffle *into* a PSHUFD but the
code didn't guard against it. I think this was just a bad idea and I've
just removed that aspect of the combine. No tests regress as
a consequence so seems OK.
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not corrupting the mask by mutating it more times than intended. No
functionality changed (the results were non-overlapping so the old
version "worked" but was non-obvious).
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