the Abstract Data Type that holds slot number values and associates them
with Type* and Value*. The SlotTable is simply the holder of the slot
numbers and provides a controlled interface for building the table. It does
not enforce any particular idiom or functionality for manipulating the slot
numbers.
This is part of bug_122. The SlotCalculator and SlotMachine classes will
follow.
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to index into structure types and allows arbitrary 32- and 64-bit integer
types to index into sequential types.
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fact "profitable" to do so. This makes compactification "free" for small
programs (ie, it is completely disabled) and even helps large programs by
not having to encode pointless compactification planes.
On 176.gcc, this saves 50K from the bytecode file, which is, alas only
a couple percent.
This concludes my head bashing against the bytecode format, at least for
now.
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This shrinks the bytecode file for 176.gcc by about 200K (10%), and 254.gap by
about 167K, a 25% reduction. There is still a lot of room for improvement in
the encoding of the compaction table.
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the bytecode file for 176.gcc by about 200K (10%), and 254.gap by about 167K,
a 25% reduction. There is still a lot of room for improvement in the encoding
of the compaction table.
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type planes. This saves about 5k on 176.gcc, and is needed for a subsequent
patch of mine I'm working on.
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bytecode files when compiling 176.gcc, but more importantly will make it
easier to eliminate CPR's in the future (no new .bc revision will be
required to support them)
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intended to save size (and does on small programs), but on big programs it
actually increases the size of the program slightly. The deal is that many
functions end up using the characters that the string contained, and the
characters are no longer in the global constant table, so they have to be
emitted in function specific constant pools.
This pessimization will be fixed in subsequent patches.
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Since this really only makes sense for these two, change hte instance variable
to reflect whether we are writing a bytecode file or not. This makes it
reasonable to add bcwriter specific stuff to it as necessary.
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The first change (which is disabled) compactifies all of the function constant
pools into the global constant pool, in an attempt to reduce the amount of
duplication and overhead. Unfortunately, as the comment indicates, this is
not yet a win, so it is disabled.
The second change sorts the typeid's so that those types that can be used
by instructions in the program appear earlier in the table than those that
cannot (such as structures and arrays). This causes the instructions to
be able to use the dense encoding more often, saving about 5K on 254.gap.
This is only a .65% savings though, unfortunately. :(
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occurs when the symbol table for a module has been stripped, making all of the
function local symbols go away.
This saves 6728 bytes in the stripped bytecode file of 254.gap (which obviously
has 841 functions), which isn't a ton, but helps and was easy.
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each basic block in function. Instead, just emit a stream of instructions,
chopping up basic blocks based on when we find terminator instructions. This
saves a fairly substantial chunk of bytecode space. In stripped, sample
cases, for example, we get this reduction in size:
197.parser: 163036 -> 137180: 18.8% reduction
254.gap : 844936 -> 689392: 22.6%
255.vortex: 621724 -> 528444: 17.7%
...
Not bad for something this simple. :) Note that this doesn't require a new
bytecode version number at all, though version 1.1 should not need to support
the old format.
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Rename SlotCalculator::getValSlot() to SlotCalculator::getSlot(),
SlotCalculator::insertValue() to SlotCalculator::getOrCreateSlot(),
SlotCalculator::insertVal() to SlotCalculator::insertValue(), and
SlotCalculator::doInsertVal() to SlotCalculator::doInsertValue().
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For now, we translate linkonce into weak linkage in the bytecode format because
we don't have enough bits to represent it. We will rev the bytecode version
soon anyways, so this will be fixed in the near future.
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by emitting the type planes before any constants (which could be constant
expressions involving undefined types!)
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- Null values are implicitly encoded instead of explicitly, this makes
things more compact!
- More compactly represent ConstantPointerRefs
- Bytecode files are represented as:
Header|GlobalTypes|GlobalVars/Function Protos|Constants|Functions|SymTab
instead of
Header|GlobalTypes|Constants|GlobalVars/Function Protos|Functions|SymTab
which makes a lot of things simpler.
Writer changes:
- We now explictly encode versioning information in the bytecode files.
- This allows new code to read bytecode files produced by old code, but
new bytecode files can have enhancements such as the above. Although this
makes the reader a bit more complex (having to deal with old formats), the
writer only needs to be able to produce the most recent version.
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* Renamed StatisticReporter.h/cpp to Statistic.h/cpp
* Broke constructor to take two const char * arguments instead of one, so
that indendation can be taken care of automatically.
* Sort the list by pass name when printing
* Make sure to print all statistics as a group, instead of randomly when
the statistics dtors are called.
* Updated ProgrammersManual with new semantics.
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* Correctly delete TypeHandles in AsmParser. In addition to not leaking
memory, this prevents a bug that could have occurred when a type got
resolved that the constexpr was using
* Check for errors in the AsmParser instead of hitting assertion failures
deep in the code
* Simplify the interface to the ConstantExpr class, removing unneccesary
parameters to the ::get* methods.
* Rename the 'getelementptr' version of ConstantExpr::get to
ConstantExpr::getGetElementPtr
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may be constructed by expressions of other types (and so the
contents of the primitive type planes must come after all types).
Use a helper function outputConstantsInPlane in outputConstants to
do this.
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