several things that were neither in an anonymous namespace nor static
but not intended to be global.
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2. Do not use # of basic blocks as part of the cost computation since it doesn't really figure into function size.
3. More aggressively inline function with vector code.
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Furthermore, double the limit when more than 10% of the callee instructions are vector instructions. Multimedia kernels tend to love inlining.
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Due to darwin gcc bug, one version of darwin linker coalesces
static const int, which defauts PassID based pass identification.
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Turn on -Wunused and -Wno-unused-parameter. Clean up most of the resulting
fall out by removing unused variables. Remaining warnings have to do with
unused functions (I didn't want to delete code without review) and unused
variables in generated code. Maintainers should clean up the remaining
issues when they see them. All changes pass DejaGnu tests and Olden.
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target CG node. This allows the inliner to properly update the callgraph
when using the pruning inliner. The pruning inliner may not copy over all
call sites from a callee to a caller, so the edges corresponding to those
call sites should not be copied over either.
This fixes PR827 and Transforms/Inline/2006-07-12-InlinePruneCGUpdate.ll
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a function being deleted. Due to optimizations done while inlining, there
can be edges from the external call node to a function node that were not
apparent any longer.
This fixes the compiler crash while compiling 175.vpr
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Move include/Config and include/Support into include/llvm/Config,
include/llvm/ADT and include/llvm/Support. From here on out, all LLVM
public header files must be under include/llvm/.
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dangling constant users were removed from a function, causing it to be dead,
we never removed the call graph edge from the external node to the function.
In most cases, this didn't cause a problem (by luck). This should definitely
go into 1.3
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Eventually it would be nice if CallGraph maintained an ilist of CallGraphNode's instead
of a vector of pointers to them, but today is not that day.
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Now we collect all of the call sites we are interested in inlining, then inline
them. This entirely avoids issues with trying to inline a call site we got by
inlining another call site. This also eliminates iterator invalidation issues.
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pool allocator no end of trouble, and doesn't make a lot of sense anyway. This
does not solve the problem with mutually recursive functions, but they are much less common.
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