generating i8 shift amounts for things like i1024 types. Add
an assert in getNode to prevent this from occuring in the future,
fix the buggy transformation, revert my previous patch, and
document this gotcha in ISDOpcodes.h
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This is a lot easier than trying to get kill flags right during live range
splitting and rematerialization.
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After uses of a live range are removed, recompute the live range to only cover
the remaining uses. This is necessary after rematerializing the value before
some (but not all) uses.
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A live range cannot be split everywhere in a basic block. A split must go before
the first terminator, and if the variable is live into a landing pad, the split
must happen before the call that can throw.
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precisely track pressure on a selection DAG, but we can at least keep
it balanced. This design accounts for various interesting aspects of
selection DAGS: register and subregister copies, glued nodes, dead
nodes, unused registers, etc.
Added SUnit::NumRegDefsLeft and ScheduleDAGSDNodes::RegDefIter.
Note: I disabled PrescheduleNodesWithMultipleUses when register
pressure is enabled, based on no evidence other than I don't think it
makes sense to have both enabled.
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The greedy register allocator revealed some problems with the value mapping in
SplitKit. We would sometimes start mapping values before all defs were known,
and that could change a value from a simple 1-1 mapping to a multi-def mapping
that requires ssa update.
The new approach collects all defs and register assignments first without
filling in any live intervals. Only when finish() is called, do we compute
liveness and mapped values. At this time we know with certainty which values map
to multiple values in a split range.
This also has the advantage that we can compute live ranges based on the
remaining uses after rematerializing at split points.
The current implementation has many opportunities for compile time optimization.
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default implementation for x86, going through the stack in a similr
fashion to how the codegen implements BUILD_VECTOR. Eventually this
will get matched to VINSERTF128 if AVX is available.
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flags. They are still not enable in this revision.
Added TargetInstrInfo::isZeroCost() to fix a fundamental problem with
the scheduler's model of operand latency in the selection DAG.
Generalized unit tests to work with sched-cycles.
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These functions not longer assert when passed 0, but simply return false instead.
No functional change intended.
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when no virtual registers have been allocated.
It was only used to resize IndexedMaps, so provide an IndexedMap::resize()
method such that
Map.grow(MRI.getLastVirtReg());
can be replaced with the simpler
Map.resize(MRI.getNumVirtRegs());
This works correctly when no virtuals are allocated, and it bypasses the to/from
index conversions.
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physical register numbers.
This makes the hack used in LiveInterval official, and lets LiveInterval be
oblivious of stack slots.
The isPhysicalRegister() and isVirtualRegister() predicates don't know about
this, so when a variable may contain a stack slot, isStackSlot() should always
be tested first.
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of using a Location class with the same information.
When making a copy of a MachineOperand that was already stored in a
MachineInstr, it is necessary to clear the parent pointer on the copy. Otherwise
the register use-def lists become inconsistent.
Add MachineOperand::clearParent() to do that. An alternative would be a custom
MachineOperand copy constructor that cleared ParentMI. I didn't want to do that
because of the performance impact.
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Provide MRI::getNumVirtRegs() and TRI::index2VirtReg() functions to allow
iteration over virtual registers without depending on the representation of
virtual register numbers.
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Instead encode llvm IR level property "HasSideEffects" in an operand (shared
with IsAlignStack). Added MachineInstrs::hasUnmodeledSideEffects() to check
the operand when the instruction is an INLINEASM.
This allows memory instructions to be moved around INLINEASM instructions.
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We were never generating any of these nodes with variable indices, and there
was one legalizer function asserting on a non-constant index. If we ever have
a need to support variable indices, we can add this back again.
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This pass precomputes CFG block frequency information that can be used by the
register allocator to find optimal spill code placement.
Given an interference pattern, placeSpills() will compute which basic blocks
should have the current variable enter or exit in a register, and which blocks
prefer the stack.
The algorithm is ready to consume block frequencies from profiling data, but for
now it gets by with the static estimates used for spill weights.
This is a work in progress and still not hooked up to RegAllocGreedy.
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The analysis will be needed by both the greedy register allocator and the
X86FloatingPoint pass. It only needs to be computed once when the CFG doesn't
change.
This pass is very fast, usually showing up as 0.0% wall time.
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DAG scheduling during isel. Most new functionality is currently
guarded by -enable-sched-cycles and -enable-sched-hazard.
Added InstrItineraryData::IssueWidth field, currently derived from
ARM itineraries, but could be initialized differently on other targets.
Added ScheduleHazardRecognizer::MaxLookAhead to indicate whether it is
active, and if so how many cycles of state it holds.
Added SchedulingPriorityQueue::HasReadyFilter to allowing gating entry
into the scheduler's available queue.
ScoreboardHazardRecognizer now accesses the ScheduleDAG in order to
get information about it's SUnits, provides RecedeCycle for bottom-up
scheduling, correctly computes scoreboard depth, tracks IssueCount, and
considers potential stall cycles when checking for hazards.
ScheduleDAGRRList now models machine cycles and hazards (under
flags). It tracks MinAvailableCycle, drives the hazard recognizer and
priority queue's ready filter, manages a new PendingQueue, properly
accounts for stall cycles, etc.
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createMachineVerifierPass and MachineFunction::verify.
The banner is printed before the machine code dump, just like the printer pass.
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The heuristics split around the largest loop where the current register may be
allocated without interference.
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This is a three-way interval list intersection between a virtual register, a
live interval union, and a loop. It will be used to identify interference-free
loops for live range splitting.
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A MachineLoopRange contains the intervals of slot indexes covered by the blocks
in a loop. This representation of the loop blocks is more efficient to compare
against interfering registers during register coalescing.
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both forward and backward scheduling. Rename it to
ScoreboardHazardRecognizer (Scoreboard is one word). Remove integer
division from the scoreboard's critical path.
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This new register allocator is initially identical to RegAllocBasic, but it will
receive all of the tricks that RegAllocBasic won't get.
RegAllocGreedy will eventually replace linear scan.
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Scan the MachineFunction for DBG_VALUE instructions, and replace them with a
data structure similar to LiveIntervals. The live range of a DBG_VALUE is
determined by propagating it down the dominator tree until a new DBG_VALUE is
found. When a DBG_VALUE lives in a register, its live range is confined to the
live range of the register's value.
LiveDebugVariables runs before coalescing, so DBG_VALUEs are not artificially
extended when registers are joined.
The missing half will recreate DBG_VALUE instructions from the intervals when
register allocation is complete.
The pass is disabled by default. It can be enabled with the temporary command
line option -live-debug-variables.
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legalization time. Since at legalization time there is no mapping from
SDNode back to the corresponding LLVM instruction and the return
SDNode is target specific, this requires a target hook to check for
eligibility. Only x86 and ARM support this form of sibcall optimization
right now.
rdar://8707777
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so don't claim they are. They are allocated using DAG.getNode, so attempts
to access MemSDNode fields results in reading off the end of the allocated
memory. This fixes crashes with "llc -debug" due to debug code trying to
print MemSDNode fields for these barrier nodes (since the crashes are not
deterministic, use valgrind to see this). Add some nasty checking to try
to catch this kind of thing in the future.
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easier to debug, and to avoid complications when the CFG changes
in the middle of the instruction selection process.
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since it is trivial and will be shared between ppc and x86.
This substantially simplifies the X86 backend also.
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This is the first small step towards using closed intervals for liveness instead
of the half-open intervals we're using now.
We want to be able to distinguish between a SlotIndex that represents a variable
being live-out of a basic block, and an index representing a variable live-in to
its successor.
That requires two separate indexes between blocks. One for live-outs and one for
live-ins.
With this change, getMBBEndIdx(MBB).getPrevSlot() becomes stable so it stays
greater than any instructions inserted at the end of MBB.
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benchmarks hitting an assertion.
Adds LiveIntervalUnion::collectInterferingVRegs.
Fixes "late spilling" by checking for any unspillable live vregs among
all physReg aliases.
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and as such can be represented by an MVT - the more complicated
EVT is not needed. Use MVT for ValVT everywhere.
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with a SimpleValueType, while an EVT supports equality and
inequality comparisons with SimpleValueType.
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value type, so there is no point in passing it around using
an EVT. Use the simpler MVT everywhere. Rather than trying
to propagate this information maximally in all the code that
using the calling convention stuff, I chose to do a mainly
low impact change instead.
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1. Fix pre-ra scheduler so it doesn't try to push instructions above calls to
"optimize for latency". Call instructions don't have the right latency and
this is more likely to use introduce spills.
2. Fix if-converter cost function. For ARM, it should use instruction latencies,
not # of micro-ops since multi-latency instructions is completely executed
even when the predicate is false. Also, some instruction will be "slower"
when they are predicated due to the register def becoming implicit input.
rdar://8598427
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memory, so a MachineMemOperand is useful (not propagated
into the MachineInstr yet). No functional change except
for dump output.
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framework. It's purpose is not to improve register allocation per se,
but to make it easier to develop powerful live range splitting. I call
it the basic allocator because it is as simple as a global allocator
can be but provides the building blocks for sophisticated register
allocation with live range splitting.
A minimal implementation is provided that trivially spills whenever it
runs out of registers. I'm checking in now to get high-level design
and style feedback. I've only done minimal testing. The next step is
implementing a "greedy" allocation algorithm that does some register
reassignment and makes better splitting decisions.
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