Jeremy Rand
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ed97fba75d
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Introduce assembly for flipping text pages a bit faster
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2014-07-24 20:40:08 -05:00 |
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Jeremy Rand
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ed612627af
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Do page flipping to smooth the animations
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2014-07-24 16:58:45 -05:00 |
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Jeremy Rand
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18ae77860f
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Display the high score and the tile target
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2014-07-24 15:51:28 -05:00 |
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Jeremy Rand
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3acf1bda4e
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Save the high scrore and high tile info across game launches
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2014-07-24 14:21:28 -05:00 |
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Jeremy Rand
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956f7ecaca
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Press space to restart after win or loss
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2014-07-24 11:50:43 -05:00 |
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Jeremy Rand
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5ea3682f70
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Some small improvements
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2014-07-24 11:21:54 -05:00 |
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Jeremy Rand
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3b271d3c97
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Clean up the animations
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2014-07-24 09:47:37 -05:00 |
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Jeremy Rand
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f2cfbc6a34
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Add a bunch of animations and sounds
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2014-07-24 00:31:37 -05:00 |
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Jeremy Rand
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2e0a001c1c
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Use textboxes for the tiles
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2014-07-23 16:40:51 -05:00 |
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Jeremy Rand
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0342f9a18c
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Use the Apple //e enhanced target and use some features from that .h file
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2014-07-23 16:26:55 -05:00 |
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Jeremy Rand
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16b96a515c
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Fix bug where new tiles were being added even when no tiles were moved
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2014-07-23 16:14:11 -05:00 |
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Jeremy Rand
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4b2930c433
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Adjust the appearance of the end of game text
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2014-07-23 16:06:49 -05:00 |
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Jeremy Rand
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910b2aa1ad
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More basic gameplay work. Now we set a random seed based on the time the user looks at the instructions
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2014-07-23 14:11:27 -05:00 |
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Jeremy Rand
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0902ec0f79
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Get the basic game working
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2014-07-23 11:28:10 -05:00 |
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Jeremy Rand
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8111301a14
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More game logic
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2014-07-23 09:45:10 -05:00 |
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Jeremy Rand
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0e26e659ec
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Some implementation of game logic
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2014-07-23 09:10:39 -05:00 |
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Jeremy Rand
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bd978480a9
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Add some basic scaffolding for the game logic
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2014-07-23 08:41:36 -05:00 |
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Jeremy Rand
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400016a010
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Create a basic build infrastructure
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2014-07-23 08:20:45 -05:00 |
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