dos33fsprogs/ootw/TODO

153 lines
3.7 KiB
Plaintext
Raw Normal View History

Before release:
2019-08-15 21:10:15 +00:00
general -- fix laser collision detection.
add detection of shields
add detection of friend
properly handle when multiple collision objects
on screen at once
door explosions should be cropped
when calculating room calcs, take Y position into account
L1 -- fix beast ending
L1 -- have beast collapse
L1 -- fix slugs
L2 -- add doors
2019-08-15 21:10:15 +00:00
L2 -- disable door/powerline by shooting wall
L2 -- add aliens
L2 -- add minimal friend AI
L2 -- add way to leave L2 to L3
2019-08-16 20:51:16 +00:00
-- on cart screen, cart is still there at edge of screen?
L5 -- add ending scenes?
intro -- add music?
2019-07-29 18:05:53 +00:00
BEHAVIOR DIFFERENCES:
2019-08-15 15:36:53 +00:00
alien guard behavior:
+ will punch you if you get too close
+ l4, if you draw gun (but not fire) guard won't shoot you,
but instead will yell at you a bit
2019-08-15 16:30:00 +00:00
gun behavior:
+ doors/walls should explode outward away from blast
*unless* there is another door/wall behind it
2019-08-15 18:12:32 +00:00
+ laser should show sparks when hits shields/walls
+ shield cannot be placed if room/floor wrong
+ shield collapse animation if blown up with blast
2019-08-15 16:30:00 +00:00
2019-08-15 19:26:02 +00:00
door behavior:
+ blasted doors, the remains appear partly in front
2019-07-29 18:05:53 +00:00
+ L1
- underwater there is a water-motion effect
- bubble motion is fancier in real thing
- get out of water, you face forward unless key pressed
(we don't have a forward sprite as it looks weird)
- arrival, the beast movement seems to depend on your xpos?
- small things like birds flying are not implemented
- beast on hill and 2nd screen -- complex, only appears if
you happen to leave same time beast does? then movement
depends on xposition?
- earthquake should happen while on rope
2019-07-29 18:05:53 +00:00
- sometimes falling rocks can follow you to next screen
- beast can/should trip and fall if it gets close in the pool
room while running?
2019-07-29 18:05:53 +00:00
2019-08-09 04:37:07 +00:00
+ L2
- gun movement: gun is held by head when running
- separate left facing vs right facing sprites
- Level end: you should fall/scroll halfway down the shaft, then roll
a bit before falling into L3
2019-08-09 04:37:07 +00:00
2019-08-14 19:38:36 +00:00
2019-03-15 17:00:47 +00:00
KNOWN BUGS:
+ ootw: pool monster grabs you a edge of pool (glitch)
+ intro: there's still a bit of a pause when the elevator door finishes opening
TODO:
2019-03-04 16:43:19 +00:00
2019-07-15 19:58:30 +00:00
General:
* Movement:
+ running: Missing one running frame (?)
* sprites_to_draw:
+ physicist run+jumping
+ physicist swimming
+ beast tripping
2019-07-19 04:48:17 +00:00
+ alien running
+ friend walking
+ friend running
2019-07-15 19:58:30 +00:00
* underwater:
+ ripples in water
* pool:
+ background of beast moving off
+ adjust tentacle to not go off edge of screen
+ adjust x position of tentacle grab
* cavern:
+ slugs on ceiling drop
+ background of beast moving off ?
+ adjust slug attack range
* beast:
+ hook up beast ending cutscene
+ compress/transparency beast ending cutscene
+ add beast tripping
* rope_room:
+ re-enable earthquake while swinging
+ speed up background if possible
2019-01-25 20:49:51 +00:00
Level/Checkpoint #2:
2019-03-27 04:17:12 +00:00
* general
+ If aliens catch you, they punch you
+ Shields disappear if you leave the room
2019-08-09 02:48:12 +00:00
+ Alien AI
+ Gun sprites/action
+ Implement door
+ Implement end scene
+ Shoot the wire in the basement
2019-07-15 19:58:30 +00:00
* cage room:
2019-07-19 04:48:17 +00:00
+ in game, after some time the guard calms down
2019-03-27 04:17:12 +00:00
2019-07-15 19:58:30 +00:00
* Jail:
+ flashes from gunfire in neighboring room
+ Implement enemies
+ death animation
+ in actual game foreground enemies can continue to next screen
2019-03-27 04:17:12 +00:00
2019-07-15 19:58:30 +00:00
* Elevator:
+ Elevator can change direction mid-floor
2019-07-19 17:13:23 +00:00
+ Elevator should shoot sparks every 20 frames or so
2019-07-12 16:24:37 +00:00
2019-07-15 19:58:30 +00:00
* View:
2019-07-29 18:05:53 +00:00
+ music play when viewing city?
2019-07-12 16:24:37 +00:00
Level/Checkpoint #3:
2019-08-11 18:18:15 +00:00
+ Actual game shakes the camera when you hit the ground after falling
2019-07-12 16:24:37 +00:00
Level/Checkpoint #4:
2019-08-14 19:38:36 +00:00
+ Implement guard (shooting, taunting)
2019-08-15 18:24:46 +00:00
+ Disable keyboard while in the recharger
2019-08-09 02:48:12 +00:00
Level/Checkpoint #5:
2019-08-14 19:38:36 +00:00
+ Allow falling into first pit
2019-08-09 04:37:07 +00:00
2019-08-14 19:38:36 +00:00
Pictures/Ending
+ Show some pictures
+ Do ending
+ Play music?