dos33fsprogs/demos/megademo/megademo.s

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; Apple II Megademo
; by deater (Vince Weaver) <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
; external routines
play_music=$1000
mockingboard_init=$1100
mockingboard_mute=$11a1
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megademo_start: ; this should end up at $4000
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;===================
; Check for Apple II and patch
;===================
lda $FBB3 ; IIe and newer is $06
cmp #6
beq apple_iie
lda #$54 ; patch the check_email font code
sta ce_patch+1
apple_iie:
;==================
; Init mockingboard
;==================
lda #0
sta MB_PATTERN
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lda #$60
sta MB_FRAME
jsr mockingboard_init
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;===================
; set graphics mode
;===================
jsr HOME
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; jsr space_bars
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; jsr arriving_there
; jsr fireworks
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; C64 Opening Sequence
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jsr c64_opener
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; Falling Apple II
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jsr falling_apple
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; Starring Screens
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jsr starring
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jsr setup_people_fs
jsr starring_people
jsr setup_people_deater
jsr starring_people
jsr setup_people_lg
jsr starring_people
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; E-mail arriving
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jsr check_email
; Leaving house
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jsr leaving_home
; Riding bird
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jsr bird_mountain
; Waterfall
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jsr waterfall
; Enter ship
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jsr rocket_takeoff
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; mode7 (???)
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jsr mode7_flying
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; Fly in space
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jsr space_bars
; Arrive
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jsr arriving_there
; Fireworks
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jsr fireworks
;==================
; Game over
;==================
; we never get here
;game_over_man:
; jmp game_over_man
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.align $100
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.include "lz4_decode.s"
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.include "c64_opener.s"
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.include "falling_apple.s"
.include "gr_unrle.s"
.include "gr_copy.s"
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.include "starring.s"
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.include "starring_people.s"
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.include "check_email.s"
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.align $100
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.include "gr_offsets.s"
.include "gr_hline.s"
.include "vapor_lock.s"
.include "delay_a.s"
; .include "wait_keypress.s"
.include "random16.s"
.align $100
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.include "fireworks.s"
.include "hgr.s"
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.include "bird_mountain.s"
.include "move_letters.s"
.align $100
.include "gr_putsprite.s"
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.include "mode7.s"
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.include "space_bars.s"
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.include "takeoff.s"
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.include "leaving.s"
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.include "arrival.s"
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.include "waterfall.s"
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.include "text_print.s"
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.align $100
.include "screen_split.s"
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;============================
; Include Sprites
;============================
.align $100
.include "tfv_sprites.inc"
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.include "mode7_sprites.inc"
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;=================================
; Include Text for Sliding Letters
; *DONT CROSS PAGES*
;=================================
.include "letters.s"
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;============================
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; Include Lores Graphics
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; No Alignment Needed
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;============================
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; falling_apple
.include "apple_40_96.inc"
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; starring
.include "starring1.inc"
.include "starring2.inc"
.include "fs.inc"
.include "deater.inc"
.include "lg.inc"
.include "sp_names.inc"
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; e-mail
.include "email_40_96.inc"
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; leaving
.include "leaving.inc"
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; waterfall
.include "waterfall_page1.inc"
.include "waterfall_page2.inc"
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; takeoff
.include "takeoff.inc"
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; arrival
.include "arrival.inc"
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;background:
.include "fw_background.inc"
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;============================
; Include Hires Graphics
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; No Alignment Needed
; FIXME: we can save 8 bytes per file by stripping checksums off end
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;============================
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; starring
starring3:
.incbin "starring3.img.lz4",11
starring3_end:
fs_hgr:
.incbin "FS_HGRC.BIN.lz4",11
fs_hgr_end:
deater_hgr:
.incbin "DEATER_HGRC.BIN.lz4",11
deater_hgr_end:
lg_hgr:
.incbin "LG_HGRC.BIN.lz4",11
lg_hgr_end:
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; bird mountain
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katahdin:
.incbin "KATC.BIN.lz4",11 ; skip the header
katahdin_end:
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; takeoff
takeoff_hgr:
.incbin "takeoff.img.lz4",11
takeoff_hgr_end:
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; spacebars
sb_background_hgr:
.incbin "SB_BACKGROUNDC.BIN.lz4",11
sb_background_hgr_end:
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