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2021-08-12 15:41:39 -04:00
TODO:
2021-09-13 15:45:10 -04:00
2021-10-07 00:35:17 -04:00
+ background priority mask not working when at far top of screen
2021-10-05 23:25:48 -04:00
+ ESC SKIPS at top of intro
+ Loading screen is slow when getting names
Print "Loading" message while doing it?
+ After loading, no need to clear text before moving to next level
+ complete waterfall, including animation
+ update intro to walk closer to edges
+ fix issue where walking stops when you cross to screen w priority
+ re-do how off edge-of-screen works (have destination for all 4 co-ords?)
+ move drawing to PAGE1 and use PAGE2 for RAM?
This would remove backing store when drawing text boxes?
2021-10-03 21:59:24 -04:00
+ add dictionary lookup for text for smaller size
+ optimize text box sizes
+ replace parse_input lookup with a giant jump table
2021-10-10 22:35:56 -04:00
Border special cases:
+ Mountain pass walking to Inn
+ Jhonka cave walking to Cottage
2021-09-13 15:45:10 -04:00
General:
- More frames in peasant sprites
- Hook up text parser
2021-09-27 16:44:40 -04:00
- When load game, stop walking
2021-09-28 08:40:50 -04:00
- Let disk 2 live in the 2nd drive?
LDA $C08A,X to select first drive
LDA $C08B,X to select second drive
- Implement game over screen
Videlectrix Title:
- Can we make it faster?
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Intro:
2021-08-14 13:03:58 -04:00
- Speaker music for title if no Mockingboard
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Map:
- implement map
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Peasantry:
- animation for the boat
- animation of River
- animation of waterfall
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- Priorities for all rooms
- Hook up hidden glen, inside of cottages and inn
- Archery minigame
2021-09-13 15:45:10 -04:00
Tower:
- Tower level
Trogdor:
- All the rest
- Rest of Trogdor's speech
- Fix speech generation
2021-08-12 15:08:48 -04:00
2021-09-13 15:45:10 -04:00
Ending:
- Smoother baby animation? Use page-flipping?
Modify sprite routine to auto-shift colors so we can have more
of an arc on baby trajectory?