Commit Graph

16 Commits

Author SHA1 Message Date
Vince Weaver
90a49ff439 peasant: centralize score code 2021-08-28 23:05:36 -04:00
Vince Weaver
8e3b60e1bb peasant: try to keep peasant Y at a multiple of 4
also initial bg priority support
2021-08-24 21:31:07 -04:00
Vince Weaver
da4412f3f2 peasant: make peasant sprite 7x28 instead of 7x30
not sure why it was 7x30 anyway as we ignored the bottom 2 lines

hopefully makes bg masking easier
2021-08-24 20:58:44 -04:00
Vince Weaver
8ea755c9a2 peasant: peasantry too big, split up in 4 pieces 2021-08-18 00:29:23 -04:00
Vince Weaver
1d04940324 peasant: only save part of hires screen
trying to avoid peasant flicker, seems to be improved
2021-08-16 01:31:49 -04:00
Vince Weaver
16b7249b79 peasant: you can now walk to different locations 2021-08-15 21:08:38 -04:00
Vince Weaver
4b1674a492 peasant: have ESCAPE quit the intro 2021-08-15 00:02:13 -04:00
Vince Weaver
5f2ba6bf38 peasant: split game off from intro 2021-08-14 23:31:00 -04:00
Vince Weaver
707fc5de7d peasant: make hgr_text_box routine
optimizes things, though only saves 100 bytes or so
2021-08-14 21:10:56 -04:00
Vince Weaver
60a5c525f8 peasant: move qload earlier and re-enable savefile support 2021-08-14 16:01:36 -04:00
Vince Weaver
b92cac0665 peasant: rename all the rest
tested it seems to work again
2021-08-14 15:01:59 -04:00
Vince Weaver
b6b89d4e44 peasant: re-arrange stuff in case I make this actually playable 2021-08-14 14:04:46 -04:00
Vince Weaver
9d17167758 peasant: intro more or less done 2021-08-11 15:58:10 -04:00
Vince Weaver
0d1f5cc0e6 peasant: intro animation works, but is *really* slow 2021-08-11 15:49:03 -04:00
Vince Weaver
47e1cee97a peasant: load everything again 2021-08-11 00:41:29 -04:00
Vince Weaver
90772a6e86 peasant: add opening animation 2021-08-10 23:43:30 -04:00