Vince Weaver
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f995111688
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peasant: hook up cliff actions
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2021-10-28 13:57:48 -04:00 |
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Vince Weaver
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438dc1b64c
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peasant: can get to end of game again
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2021-10-28 10:07:18 -04:00 |
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Vince Weaver
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30fa5688fd
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peasant: cliff: hook up cliff heights
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2021-10-28 00:50:19 -04:00 |
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Vince Weaver
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7cd8f62268
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peasant: modernize the cliff code
can do actions again
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2021-10-27 15:52:36 -04:00 |
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Vince Weaver
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b4b5650fd6
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peasant: hook up the new "next level" code
this was in preparation to getting the going-inside-buildings code
working
that still doesn't work for unknown reasons
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2021-10-27 15:20:58 -04:00 |
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Vince Weaver
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c59fa6c0e4
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peasant: load parse_input high
have the actual compressed strings loaded by each individual section
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2021-10-20 23:54:09 -04:00 |
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Vince Weaver
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b96ebe6bf3
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peasant: move loadsave to qload
saves space, also needed if we are going to move parse_text high
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2021-10-20 23:21:00 -04:00 |
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Vince Weaver
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929c8e50c3
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peasant: split off inventory code
put in language card?
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2021-10-17 00:41:52 -04:00 |
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Vince Weaver
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085d3f7b62
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peasant: settle on 1x28 vs 7x28 for name of sprite routines
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2021-10-05 00:13:31 -04:00 |
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Vince Weaver
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37e50c3ef3
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peasant: add cliff location
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2021-10-03 22:28:27 -04:00 |
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