dos33fsprogs/games/peasant
2023-08-14 01:41:40 -04:00
..
graphics_archery peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_cliff peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_copy peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_end peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_inn peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_inside peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_map peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_over peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_peasantry peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_title peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_trogdor peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_vid peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
music
saves peasant: update save 2021-12-18 11:33:29 -05:00
sprites appleiibot: oops 2022-02-27 23:53:06 -05:00
talk peasant: fully hook up baby lady cottage 2021-10-28 00:02:49 -04:00
text peasant: forgot the "climb fence" action in peasant2 2022-01-07 15:02:24 -05:00
unused peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
animate_bubbles.s peasant: animate guy in boat 2022-02-17 23:57:24 -05:00
animate_river.s peasant: split out river animation code and share it 2021-12-30 20:03:27 -05:00
archery.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
clear_bottom.s
cliff_actions.s peasant: hook up cliff actions 2021-10-28 13:57:48 -04:00
cliff.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
copy_check.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
decompress_overlay.s
dialog_cliff.s peasant: hook up table compression to a lot of the dialog 2021-11-15 23:28:32 -05:00
dialog_inn.s peasant: hook up table compression to a lot of the dialog 2021-11-15 23:28:32 -05:00
dialog_inside.s peasant: hook up table compression to a lot of the dialog 2021-11-15 23:28:32 -05:00
dialog_peasant1.s peasant: hook up table compression to a lot of the dialog 2021-11-15 23:28:32 -05:00
dialog_peasant2.s peasant: work on common word lookup 2021-11-15 00:12:20 -05:00
dialog_peasant3.s peasant: hook up table compression to a lot of the dialog 2021-11-15 23:28:32 -05:00
dialog_peasant4.s peasant: hook up table compression to a lot of the dialog 2021-11-15 23:28:32 -05:00
dialog_test.s peasant: hookup table lookup dialog for common parse_input 2021-11-16 00:10:44 -05:00
dialog_trogdor.s peasant: make trogdor lair code closer to the other levels 2021-12-13 01:07:16 -05:00
directions.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
draw_box.s
draw_peasant_tiny.s peasant: trogdor: move to the new page1 background code 2021-12-28 18:25:25 -05:00
draw_peasant.s peasant: forgot the "climb fence" action in peasant2 2022-01-07 15:02:24 -05:00
drive2.s peasant: finally get qboot working across 2 disks 2022-01-16 02:05:43 -05:00
duet.s
ending.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
font_test.s
game_over.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
generate_all_symbols.c peasant: hook up more pass dialog 2021-10-19 15:55:24 -04:00
generate_common.c
gr_copy.s
gr_offsets.s
hardware.inc peasant: default to language card bank1 when not showing inventory 2021-10-17 22:56:46 -04:00
hello.bas
hgr_1x5_save_bg.s peasant: trogdor: move to the new page1 background code 2021-12-28 18:25:25 -05:00
hgr_1x5_sprite.s peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
hgr_1x8_sprite.s peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
hgr_1x28_sprite_mask.s peasant: work on unifying the sprite code 2021-12-29 01:27:37 -05:00
hgr_2x14_sprite_mask.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
hgr_2x16_sprite.s
hgr_copy_fast.s peasant: make hgr_copy artificially slow to give the windowblind effect 2021-12-30 13:56:09 -05:00
hgr_copy.s peasant: longstanding bug in hgr_copy should have caught? 2023-08-14 01:41:40 -04:00
hgr_font.s peasant: hgr_font: fix wrong bit in the K character 2021-11-09 14:42:06 -05:00
hgr_hgr2.s
hgr_input.s
hgr_overlay.s
hgr_partial_save.s peasant: get rid of hgr_partial_save 2021-12-28 17:56:28 -05:00
hgr_rectangle.s hgr_hlin: split off test 2022-03-14 01:02:58 -04:00
hgr_save_restore.s peasant: start moving to new background drawing code 2021-12-27 01:19:48 -05:00
hgr_sprite.s peasant: animate gary 2022-01-07 14:19:15 -05:00
hgr_tables.s peasant: animate gary 2022-01-07 14:19:15 -05:00
hgr_text_box.s peasant: make separation between lines 9 rather than 8 lines 2022-01-07 22:52:05 -05:00
inn_actions.s peasant: hook up missing text in inn 2021-12-05 15:17:06 -05:00
inn.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
inside_actions.s peasant: hook up actions inside NN cabin 2021-11-29 00:41:40 -05:00
inside.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
interrupt_handler.s
intro_cottage.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
intro_knight.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
intro_lake_e.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
intro_lake_w.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
intro_river.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
intro.s peasant: move the lake bubbles to be shared by intro/peasant3 2021-12-31 00:18:29 -05:00
inventory.s peasant: get rid of hgr_partial_save 2021-12-28 17:56:28 -05:00
kerrek_actions.s peasant: update the kerrek behavior 2022-02-21 18:54:04 -05:00
keyboard.s peasant: add random number generator 2021-10-31 18:46:23 -04:00
lc_detect.s
loadsave_menu.s peasant: be sure not to mess with state if loading from savegame 2022-01-07 23:24:33 -05:00
Makefile peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
map.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
move_peasant_tiny.s peasant: trogdor: move to the new page1 background code 2021-12-28 18:25:25 -05:00
move_peasant.s peasant: kerrek can bonk you now 2022-02-21 01:48:48 -05:00
music.inc
music.s
new_game.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
new_map_location.s peasant: add prioirty to outer lair 2021-12-12 22:29:36 -05:00
NOTES peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
parse_input.s peasant: make separation between lines 9 rather than 8 lines 2022-01-07 22:52:05 -05:00
peasant1_actions.s peasant: properly hook up "climb cliff" message 2021-12-06 00:39:07 -05:00
peasant1.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
peasant2_actions.s peasant: forgot the "climb fence" action in peasant2 2022-01-07 15:02:24 -05:00
peasant2.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
peasant3_actions.s peasant: hook up the hay bale messages 2021-12-05 22:57:18 -05:00
peasant3.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
peasant4_actions.s peasant: ned more or less hooked up 2022-02-20 01:17:23 -05:00
peasant4.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
peasant_common.s peasant: hook up the hay bale messages 2021-12-05 22:57:18 -05:00
pt3_lib_core.s
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_patch.s
pt3_lib_mockingboard_setup.s
pt3_lib_mockingboard.inc
qboot_sector.s peasant: more work on disk code 2022-01-13 09:20:20 -05:00
qboot_stage2.s peasant: finally get qboot working across 2 disks 2022-01-16 02:05:43 -05:00
qboot.inc peasant: finally get qboot working across 2 disks 2022-01-16 02:05:43 -05:00
qkumba_popwr.s
qload.inc peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
qload.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
random16.s peasant: add random number generator 2021-10-31 18:46:23 -04:00
README
save1.s peasant: should now work with one disk in each drive 2022-01-06 13:29:04 -05:00
save2.s peasant: hook up inn 2021-10-28 23:31:08 -04:00
save3.s
score.s peasant: move score/speaker code to common qload 2021-11-29 00:43:12 -05:00
speaker_beeps.inc peasant: hook up actions inside NN cabin 2021-11-29 00:41:40 -05:00
speaker_beeps.s
ssi263_detect.s
ssi263_simple_speech.s peasant: update ssi sound, also fix problem with stereo 2021-10-03 23:03:49 -04:00
ssi263.inc
text_print.s
title.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
TODO hgr_hlin: split off test 2022-03-14 01:02:58 -04:00
tokens.inc peasant: more hooking up of Trogdor 2021-12-14 00:41:58 -05:00
trogdor_actions.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
trogdor_speech.s peasant: more work on ending 2021-12-16 23:38:16 -05:00
trogdor.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
vblank.s peasant: vblank work 2022-03-01 00:34:48 -05:00
version.inc peasant: more work trying to track down disk issue 2022-01-11 03:01:57 -05:00
vid_logo.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
wait_a_bit.s
wait_keypress.s
wait.s peasant: make sure timing loops don't cross pages 2022-01-13 13:14:26 -05:00
wrong_boot2.s
zp.inc peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
zx02_optim.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00

The start of an implementation of PEASANT'S QUEST

Peasant's Quest is a Flash game sort of parodying early Sierra adventure
games.

In the Homestarrunner universe it is made by a company for Videlectrix
possibly on Apple IIe systems, though the graphics are for a much
more modern system.

I wanted to see if I could get something approximating the game
running on an actual Apple II system.


Vince `deater` Weaver
13 August 2021