..
graphics_archery
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_cliff
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_copy
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_end
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_inn
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_inside
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_map
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_over
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_peasantry
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_title
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_trogdor
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_vid
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
music
saves
peasant: update save
2021-12-18 11:33:29 -05:00
sprites
appleiibot: oops
2022-02-27 23:53:06 -05:00
talk
peasant: fully hook up baby lady cottage
2021-10-28 00:02:49 -04:00
text
peasant: forgot the "climb fence" action in peasant2
2022-01-07 15:02:24 -05:00
unused
peasant: settle on 1x28 vs 7x28 for name of sprite routines
2021-10-05 00:13:31 -04:00
animate_bubbles.s
peasant: animate guy in boat
2022-02-17 23:57:24 -05:00
animate_river.s
peasant: split out river animation code and share it
2021-12-30 20:03:27 -05:00
archery.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
clear_bottom.s
cliff_actions.s
peasant: hook up cliff actions
2021-10-28 13:57:48 -04:00
cliff.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
copy_check.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
decompress_overlay.s
dialog_cliff.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_inn.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_inside.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_peasant1.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_peasant2.s
peasant: work on common word lookup
2021-11-15 00:12:20 -05:00
dialog_peasant3.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_peasant4.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_test.s
peasant: hookup table lookup dialog for common parse_input
2021-11-16 00:10:44 -05:00
dialog_trogdor.s
peasant: make trogdor lair code closer to the other levels
2021-12-13 01:07:16 -05:00
directions.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
draw_box.s
draw_peasant_tiny.s
peasant: trogdor: move to the new page1 background code
2021-12-28 18:25:25 -05:00
draw_peasant.s
peasant: forgot the "climb fence" action in peasant2
2022-01-07 15:02:24 -05:00
drive2.s
peasant: finally get qboot working across 2 disks
2022-01-16 02:05:43 -05:00
duet.s
ending.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
font_test.s
game_over.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
generate_all_symbols.c
peasant: hook up more pass dialog
2021-10-19 15:55:24 -04:00
generate_common.c
gr_copy.s
gr_offsets.s
hardware.inc
peasant: default to language card bank1 when not showing inventory
2021-10-17 22:56:46 -04:00
hello.bas
hgr_1x5_save_bg.s
peasant: trogdor: move to the new page1 background code
2021-12-28 18:25:25 -05:00
hgr_1x5_sprite.s
peasant: more work on sprite merging
2021-10-05 08:46:18 -04:00
hgr_1x8_sprite.s
peasant: more work on sprite merging
2021-10-05 08:46:18 -04:00
hgr_1x28_sprite_mask.s
peasant: work on unifying the sprite code
2021-12-29 01:27:37 -05:00
hgr_2x14_sprite_mask.s
peasant: settle on 1x28 vs 7x28 for name of sprite routines
2021-10-05 00:13:31 -04:00
hgr_2x16_sprite.s
hgr_copy_fast.s
peasant: make hgr_copy artificially slow to give the windowblind effect
2021-12-30 13:56:09 -05:00
hgr_copy.s
peasant: longstanding bug in hgr_copy should have caught?
2023-08-14 01:41:40 -04:00
hgr_font.s
peasant: hgr_font: fix wrong bit in the K character
2021-11-09 14:42:06 -05:00
hgr_hgr2.s
hgr_input.s
hgr_overlay.s
hgr_partial_save.s
peasant: get rid of hgr_partial_save
2021-12-28 17:56:28 -05:00
hgr_rectangle.s
hgr_hlin: split off test
2022-03-14 01:02:58 -04:00
hgr_save_restore.s
peasant: start moving to new background drawing code
2021-12-27 01:19:48 -05:00
hgr_sprite.s
peasant: animate gary
2022-01-07 14:19:15 -05:00
hgr_tables.s
peasant: animate gary
2022-01-07 14:19:15 -05:00
hgr_text_box.s
peasant: make separation between lines 9 rather than 8 lines
2022-01-07 22:52:05 -05:00
inn_actions.s
peasant: hook up missing text in inn
2021-12-05 15:17:06 -05:00
inn.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
inside_actions.s
peasant: hook up actions inside NN cabin
2021-11-29 00:41:40 -05:00
inside.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
interrupt_handler.s
intro_cottage.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
intro_knight.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
intro_lake_e.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
intro_lake_w.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
intro_river.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
intro.s
peasant: move the lake bubbles to be shared by intro/peasant3
2021-12-31 00:18:29 -05:00
inventory.s
peasant: get rid of hgr_partial_save
2021-12-28 17:56:28 -05:00
kerrek_actions.s
peasant: update the kerrek behavior
2022-02-21 18:54:04 -05:00
keyboard.s
peasant: add random number generator
2021-10-31 18:46:23 -04:00
lc_detect.s
loadsave_menu.s
peasant: be sure not to mess with state if loading from savegame
2022-01-07 23:24:33 -05:00
Makefile
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
map.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
move_peasant_tiny.s
peasant: trogdor: move to the new page1 background code
2021-12-28 18:25:25 -05:00
move_peasant.s
peasant: kerrek can bonk you now
2022-02-21 01:48:48 -05:00
music.inc
music.s
new_game.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
new_map_location.s
peasant: add prioirty to outer lair
2021-12-12 22:29:36 -05:00
NOTES
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
parse_input.s
peasant: make separation between lines 9 rather than 8 lines
2022-01-07 22:52:05 -05:00
peasant1_actions.s
peasant: properly hook up "climb cliff" message
2021-12-06 00:39:07 -05:00
peasant1.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
peasant2_actions.s
peasant: forgot the "climb fence" action in peasant2
2022-01-07 15:02:24 -05:00
peasant2.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
peasant3_actions.s
peasant: hook up the hay bale messages
2021-12-05 22:57:18 -05:00
peasant3.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
peasant4_actions.s
peasant: ned more or less hooked up
2022-02-20 01:17:23 -05:00
peasant4.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
peasant_common.s
peasant: hook up the hay bale messages
2021-12-05 22:57:18 -05:00
pt3_lib_core.s
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_patch.s
pt3_lib_mockingboard_setup.s
pt3_lib_mockingboard.inc
qboot_sector.s
peasant: more work on disk code
2022-01-13 09:20:20 -05:00
qboot_stage2.s
peasant: finally get qboot working across 2 disks
2022-01-16 02:05:43 -05:00
qboot.inc
peasant: finally get qboot working across 2 disks
2022-01-16 02:05:43 -05:00
qkumba_popwr.s
qload.inc
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
qload.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
random16.s
peasant: add random number generator
2021-10-31 18:46:23 -04:00
README
save1.s
peasant: should now work with one disk in each drive
2022-01-06 13:29:04 -05:00
save2.s
peasant: hook up inn
2021-10-28 23:31:08 -04:00
save3.s
score.s
peasant: move score/speaker code to common qload
2021-11-29 00:43:12 -05:00
speaker_beeps.inc
peasant: hook up actions inside NN cabin
2021-11-29 00:41:40 -05:00
speaker_beeps.s
ssi263_detect.s
ssi263_simple_speech.s
peasant: update ssi sound, also fix problem with stereo
2021-10-03 23:03:49 -04:00
ssi263.inc
text_print.s
title.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
TODO
hgr_hlin: split off test
2022-03-14 01:02:58 -04:00
tokens.inc
peasant: more hooking up of Trogdor
2021-12-14 00:41:58 -05:00
trogdor_actions.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
trogdor_speech.s
peasant: more work on ending
2021-12-16 23:38:16 -05:00
trogdor.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
vblank.s
peasant: vblank work
2022-03-01 00:34:48 -05:00
version.inc
peasant: more work trying to track down disk issue
2022-01-11 03:01:57 -05:00
vid_logo.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
wait_a_bit.s
wait_keypress.s
wait.s
peasant: make sure timing loops don't cross pages
2022-01-13 13:14:26 -05:00
wrong_boot2.s
zp.inc
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
zx02_optim.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00