dos33fsprogs/games/peasant
2021-10-19 15:55:24 -04:00
..
graphics
graphics_cliff peasant: add cliff heights 2021-10-05 23:25:48 -04:00
graphics_copy
graphics_end
graphics_over
graphics_peasantry
graphics_title
graphics_trogdor
graphics_vid
music peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
sprites
talk
text
unused
clear_bottom.s
cliff.s
copy_check.s
decompress_fast_v2.s peasant: yet another silly project 2021-08-09 01:21:58 -04:00
decompress_overlay.s
dialog_cliff.s
dialog_inside.s
dialog_peasant1.s
dialog_peasant2.s
dialog_peasant3.s
dialog_peasant4.s peasant: missing files 2021-10-18 21:07:01 -04:00
dialog_test.s peasant: more dialog 2021-10-14 21:07:08 -04:00
directions.s
draw_box.s
draw_peasant.s
duet.s
ending.s
font_test.s
game_over.s
generate_all_symbols.c
generate_common.c
gr_copy.s
gr_offsets.s peasant: collision sort of works 2021-08-24 14:32:04 -04:00
hardware.inc
hello.bas
hgr_1x5_sprite.s
hgr_1x8_sprite.s
hgr_1x28_sprite_mask.s
hgr_2x14_sprite_mask.s
hgr_2x16_sprite.s
hgr_font.s
hgr_hgr2.s
hgr_input.s
hgr_overlay.s
hgr_partial_save.s
hgr_rectangle.s
hgr_save_restore.s
hgr_sprite.s
hgr_tables.s
hgr_text_box.s
interrupt_handler.s
intro_cottage.s
intro_knight.s
intro_lake_e.s peasant: update intro 2021-10-12 19:25:53 -04:00
intro_lake_w.s
intro_river.s peasant: update intro 2021-10-12 19:25:53 -04:00
intro.s
inventory.s
keyboard.s
lc_detect.s
loadsave_menu.s
Makefile
music.inc
music.s
new_game.s
new_map_location.s
NOTES
parse_input.s
peasant1.s
peasant2.s peasant: actually call a room-specific look 2021-10-18 00:41:50 -04:00
peasant3.s
peasant4.s
peasant_move.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
pt3_lib_core.s
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s peasant: all hardware detection at beginning 2021-09-23 14:59:07 -04:00
pt3_lib_mockingboard_patch.s
pt3_lib_mockingboard_setup.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
pt3_lib_mockingboard.inc
qboot_sector.s
qboot_stage2.s
qboot.inc
qkumba_popwr.s
qload.inc
qload.s
README
save1.s
save2.s
save3.s
score.s
speaker_beeps.s
ssi263_detect.s
ssi263_simple_speech.s
ssi263.inc peasant: hook up trogdor speech 2021-09-17 19:18:38 -04:00
text_print.s
title.s
TODO peasant: move inventory to language card 2021-10-17 19:58:14 -04:00
tokens.inc
trogdor_speech.s
trogdor.s
version.inc
vid_logo.s
wait_a_bit.s
wait_keypress.s peasant: yet another silly project 2021-08-09 01:21:58 -04:00
wait.s
wrong_boot2.s
zp.inc peasant: actually load peasant2 dialog into LC space 2021-10-18 00:26:08 -04:00

The start of an implementation of PEASANT'S QUEST

Peasant's Quest is a Flash game sort of parodying early Sierra adventure
games.

In the Homestarrunner universe it is made by a company for Videlectrix
possibly on Apple IIe systems, though the graphics are for a much
more modern system.

I wanted to see if I could get something approximating the game
running on an actual Apple II system.


Vince `deater` Weaver
13 August 2021