Commit Graph

34 Commits

Author SHA1 Message Date
Rob McMullen
190822a0dc Maze generation working
* copy symbols to applewin directory so they'll show up in the debugger!
2017-07-19 17:11:09 -07:00
Rob McMullen
566795be89 WIP to generate maze tiles 2017-07-19 10:07:00 -07:00
Rob McMullen
1f991315ea Added text page clear 2017-07-19 09:42:18 -07:00
Rob McMullen
6fab66d7e7 Added random number testing 2017-07-19 07:01:36 -07:00
Rob McMullen
5c3bb189c4 Added run script for mazegen 2017-07-17 11:14:37 -07:00
Rob McMullen
1e3bbc509f Finished consolidation to actors instead of player/enemy/orbiter * added status values for amidar and orbiter movement 2017-07-17 11:12:55 -07:00
Rob McMullen
8ece841072 Renamed enemy_ arrays to actor_ arrays in prep for merging enemy and player arrays 2017-07-17 11:12:55 -07:00
Rob McMullen
8fcd8d37cd Added sub-tile positioning for orbiter 2017-07-17 11:12:55 -07:00
Rob McMullen
d75837bf96 Initial work for sub-tile positioning of enemy amidar movers 2017-07-17 11:12:55 -07:00
Rob McMullen
d5cadff6ec Initial support for VPATH_NUM of both 6 and 7 2017-07-17 11:12:55 -07:00
Rob McMullen
a0f0182130 Player lives, title screen wipes 2017-07-17 11:12:55 -07:00
Rob McMullen
4d007c0f38 WIP displaying player lives 2017-07-17 11:12:55 -07:00
Rob McMullen
3db95e5561 Converted constants to upper case 2017-07-17 11:12:55 -07:00
Rob McMullen
dff9defa8d Added collision detection, explosions, regenerating 2017-07-17 11:12:54 -07:00
Rob McMullen
7ad2d1c4d6 Created zero page structure to use code more like the 6502 2017-07-17 11:12:54 -07:00
Rob McMullen
635fd95528 Added 2 player controls & fixed scoring for 2nd player * maze can be updated at the time of change, only the screen update needs to be delayed until it's ready for background mods 2017-07-17 11:12:54 -07:00
Rob McMullen
ce1f98a073 Added per-player scoring for closing off a box 2017-07-17 11:12:54 -07:00
Rob McMullen
01a2a18a8c Added box painting when border is filled 2017-07-17 11:12:54 -07:00
Rob McMullen
fae1a1a685 Added scoring 2017-07-17 11:12:54 -07:00
Rob McMullen
6ea88566fd Rearranged game loop so erase and draw are happening in the same timestep 2017-07-17 11:12:54 -07:00
Rob McMullen
0738436902 Added dot eating/box painting logic 2017-07-17 11:12:54 -07:00
Rob McMullen
6131d9a070 Fixed top boxes always seeming taller than the bottom, was starting one row too far down! 2017-07-17 11:12:54 -07:00
Rob McMullen
831d3c167f Added color and "dot eating" 2017-07-17 11:12:54 -07:00
Rob McMullen
1e7e2faf4a Added orbiter 2017-07-17 11:12:54 -07:00
Rob McMullen
18bdb9274d Added keyboard reading and player movement 2017-07-17 11:12:54 -07:00
Rob McMullen
6a5cb5b3c3 Curses version to show playfield 2017-07-17 11:12:54 -07:00
Rob McMullen
42f106fe79 Added backing store and separate copy of screen 2017-07-17 11:12:54 -07:00
Rob McMullen
40761e1123 Restructured code to create some logical groups 2017-07-17 11:12:53 -07:00
Rob McMullen
6e4760fc8a Fixed amidar movement down to the bottom 2017-07-17 11:12:53 -07:00
Rob McMullen
bd5bed52a6 First attempt at amidar logic 2017-07-17 11:12:53 -07:00
Rob McMullen
9caedba65c Added enemy/player positioning 2017-07-17 11:12:53 -07:00
Rob McMullen
160e6c92e5 Added hpath generation 2017-07-17 11:12:53 -07:00
Rob McMullen
ed51a8defa Added first apple 2 display experiments: text maze generator 2017-07-17 11:12:53 -07:00
Rob McMullen
55cce08ad6 Copied demo program from quicksprite as initial code 2017-07-17 10:56:20 -07:00