Rob McMullen
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566795be89
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WIP to generate maze tiles
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2017-07-19 10:07:00 -07:00 |
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Rob McMullen
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1f991315ea
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Added text page clear
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2017-07-19 09:42:18 -07:00 |
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Rob McMullen
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6fab66d7e7
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Added random number testing
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2017-07-19 07:01:36 -07:00 |
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Rob McMullen
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5c3bb189c4
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Added run script for mazegen
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2017-07-17 11:14:37 -07:00 |
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Rob McMullen
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1e3bbc509f
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Finished consolidation to actors instead of player/enemy/orbiter * added status values for amidar and orbiter movement
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2017-07-17 11:12:55 -07:00 |
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Rob McMullen
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8ece841072
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Renamed enemy_ arrays to actor_ arrays in prep for merging enemy and player arrays
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2017-07-17 11:12:55 -07:00 |
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Rob McMullen
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8fcd8d37cd
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Added sub-tile positioning for orbiter
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2017-07-17 11:12:55 -07:00 |
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Rob McMullen
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d75837bf96
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Initial work for sub-tile positioning of enemy amidar movers
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2017-07-17 11:12:55 -07:00 |
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Rob McMullen
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d5cadff6ec
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Initial support for VPATH_NUM of both 6 and 7
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2017-07-17 11:12:55 -07:00 |
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Rob McMullen
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a0f0182130
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Player lives, title screen wipes
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2017-07-17 11:12:55 -07:00 |
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Rob McMullen
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4d007c0f38
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WIP displaying player lives
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2017-07-17 11:12:55 -07:00 |
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Rob McMullen
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3db95e5561
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Converted constants to upper case
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2017-07-17 11:12:55 -07:00 |
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Rob McMullen
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dff9defa8d
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Added collision detection, explosions, regenerating
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2017-07-17 11:12:54 -07:00 |
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Rob McMullen
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7ad2d1c4d6
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Created zero page structure to use code more like the 6502
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2017-07-17 11:12:54 -07:00 |
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Rob McMullen
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635fd95528
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Added 2 player controls & fixed scoring for 2nd player * maze can be updated at the time of change, only the screen update needs to be delayed until it's ready for background mods
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2017-07-17 11:12:54 -07:00 |
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Rob McMullen
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ce1f98a073
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Added per-player scoring for closing off a box
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2017-07-17 11:12:54 -07:00 |
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Rob McMullen
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01a2a18a8c
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Added box painting when border is filled
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2017-07-17 11:12:54 -07:00 |
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Rob McMullen
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fae1a1a685
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Added scoring
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2017-07-17 11:12:54 -07:00 |
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Rob McMullen
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6ea88566fd
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Rearranged game loop so erase and draw are happening in the same timestep
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2017-07-17 11:12:54 -07:00 |
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Rob McMullen
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0738436902
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Added dot eating/box painting logic
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2017-07-17 11:12:54 -07:00 |
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Rob McMullen
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6131d9a070
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Fixed top boxes always seeming taller than the bottom, was starting one row too far down!
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2017-07-17 11:12:54 -07:00 |
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Rob McMullen
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831d3c167f
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Added color and "dot eating"
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2017-07-17 11:12:54 -07:00 |
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Rob McMullen
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1e7e2faf4a
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Added orbiter
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2017-07-17 11:12:54 -07:00 |
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Rob McMullen
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18bdb9274d
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Added keyboard reading and player movement
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2017-07-17 11:12:54 -07:00 |
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Rob McMullen
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6a5cb5b3c3
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Curses version to show playfield
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2017-07-17 11:12:54 -07:00 |
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Rob McMullen
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42f106fe79
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Added backing store and separate copy of screen
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2017-07-17 11:12:54 -07:00 |
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Rob McMullen
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40761e1123
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Restructured code to create some logical groups
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2017-07-17 11:12:53 -07:00 |
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Rob McMullen
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6e4760fc8a
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Fixed amidar movement down to the bottom
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2017-07-17 11:12:53 -07:00 |
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Rob McMullen
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bd5bed52a6
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First attempt at amidar logic
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2017-07-17 11:12:53 -07:00 |
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Rob McMullen
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9caedba65c
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Added enemy/player positioning
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2017-07-17 11:12:53 -07:00 |
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Rob McMullen
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160e6c92e5
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Added hpath generation
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2017-07-17 11:12:53 -07:00 |
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Rob McMullen
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ed51a8defa
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Added first apple 2 display experiments: text maze generator
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2017-07-17 11:12:53 -07:00 |
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Rob McMullen
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55cce08ad6
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Copied demo program from quicksprite as initial code
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2017-07-17 10:56:20 -07:00 |
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