Martin Haye
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59106ae953
|
Fixed nasty decompression bug having to do with match len multiple of 256.
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2016-01-07 11:23:46 -08:00 |
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dschmenk
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328b0b5a1c
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Add increment/decrement statements and increase ID lenght to 32
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2016-01-06 12:30:49 -08:00 |
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Martin Haye
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ecc9cc2016
|
Fixed portrait confusion, and moved enemy selection code to combat module.
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2016-01-01 10:18:33 -08:00 |
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Martin Haye
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7e9bcabcc1
|
Now generating enemies from table instead of hand coding them.
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2016-01-01 07:53:57 -08:00 |
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Martin Haye
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8c6c658ecf
|
Making translating enemy table to code.
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2016-01-01 06:04:42 -08:00 |
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Martin Haye
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55cd9892e3
|
More efficient way to call global scripts.
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2015-12-31 09:56:50 -08:00 |
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Martin Haye
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9a1a1d0a0e
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Refactored global scripts into their own module.
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2015-12-29 11:22:14 -08:00 |
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Martin Haye
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c4e46238cd
|
Centralized all shared function vectors for efficiency; made mem debug printout fit on screen; use better notation for pointer-to-pointer; fixed bug causing combat to fail on 3D map.
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2015-12-29 08:59:13 -08:00 |
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Martin Haye
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12a1427af6
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Removed some gamelib functions that are better being only in the main module.
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2015-12-28 10:52:57 -08:00 |
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Martin Haye
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c4e88d3873
|
Added texture control, so we can swap out textures in 3D mode to make room for a portrait.
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2015-12-28 10:20:28 -08:00 |
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Martin Haye
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d5d30639d6
|
Save map state to global vars.
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2015-12-28 09:13:18 -08:00 |
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Martin Haye
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5fc03b6f55
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Better debug for out-of-memory.
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2015-12-23 15:59:11 -08:00 |
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Martin Haye
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df901ee94f
|
Fixed some bugs introduced by refactoring, and also the portrait preview facility.
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2015-12-23 15:42:37 -08:00 |
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Martin Haye
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604857a4d2
|
Animations working in-engine for the first time.
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2015-12-17 09:19:49 -08:00 |
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Martin Haye
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a1b60a490c
|
Comment fix for min/max, thanks Dave.
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2015-12-17 06:48:30 -08:00 |
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Martin Haye
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f46aed43a6
|
Pick up animation flags properly.
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2015-12-17 06:48:15 -08:00 |
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Martin Haye
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11464433be
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Now packing animation sequences.
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2015-12-12 07:22:15 -08:00 |
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Martin Haye
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70174a3342
|
Forgot to check in some files from the combat refactor.
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2015-12-11 06:48:00 -08:00 |
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Martin Haye
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54bdfdd47e
|
Finished moving combat code to a module.
|
2015-12-10 09:43:21 -08:00 |
|
Martin Haye
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a48e3cc9d8
|
Making some progress splitting the combat code into a separate module.
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2015-12-09 10:16:05 -08:00 |
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Martin Haye
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be7ba4a3ed
|
Added partial support for NPC party members; packer now produces headers for the PLASMA code so we don't have to hard-code image numbers.
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2015-12-09 07:35:02 -08:00 |
|
Martin Haye
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90187c007c
|
Starting to work on translating enemy table to code.
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2015-12-06 15:44:28 -08:00 |
|
Martin Haye
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059f77aba1
|
Starting in on data generation.
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2015-12-06 12:02:18 -08:00 |
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Martin Haye
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299b5aed2f
|
Enemies fight back\!
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2015-12-05 15:01:44 -08:00 |
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Martin Haye
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d6c321b11a
|
Finally happy with combat pacing and spacing.
|
2015-12-05 11:40:27 -08:00 |
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Martin Haye
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c4a7e4fe6a
|
Cleaning up display of combat.
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2015-12-05 11:13:35 -08:00 |
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Martin Haye
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98d9631a90
|
More combat.
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2015-11-30 08:49:46 -08:00 |
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Martin Haye
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f342bb55c0
|
Fixed scrolling in combat window.
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2015-11-30 08:02:32 -08:00 |
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Martin Haye
|
305e79977d
|
Took out more debugging text.
|
2015-11-30 07:48:36 -08:00 |
|
Martin Haye
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20576c9986
|
Turn off memory debugging when not needed.
|
2015-11-30 07:46:25 -08:00 |
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Martin Haye
|
010570bca7
|
Added more combat mechanics; fixed totally-wrong structure numbers.
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2015-11-30 07:46:05 -08:00 |
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Martin Haye
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da7356450c
|
Combat order determination implemented.
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2015-11-29 09:21:03 -08:00 |
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Martin Haye
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4eafd97388
|
Added a few more messages at the start of combat.
|
2015-11-29 07:50:29 -08:00 |
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Martin Haye
|
6b38c49ffd
|
Added fight/run logic.
|
2015-11-19 08:36:35 -08:00 |
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Martin Haye
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87cd0c3fd0
|
Handle singular/plural and singular(s) forms in display strings.
|
2015-11-19 08:27:04 -08:00 |
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Martin Haye
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ddaca82733
|
Now displaying start of combat.
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2015-11-11 08:55:16 -08:00 |
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Martin Haye
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6b3b0372fd
|
Now showing Hue's real data.
|
2015-11-05 09:09:45 -08:00 |
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Martin Haye
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c1bcb8d187
|
A few minor fixes to game logic.
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2015-11-05 07:18:17 -08:00 |
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Martin Haye
|
6e2187087f
|
Added enemy grouping.
|
2015-10-01 10:04:01 -07:00 |
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Martin Haye
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679a9ae6fb
|
Fleshed out first prototype player, Hue Hauser, along with his chaps and handgun.
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2015-10-01 08:34:49 -07:00 |
|
Martin Haye
|
9ff4aeb793
|
Forgot to commit this.
|
2015-09-19 13:51:08 -07:00 |
|
Martin Haye
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6ee122f942
|
Cleaner initialization of test string table.
|
2015-09-19 13:46:36 -07:00 |
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Martin Haye
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efe6525167
|
Tested and fixed heap intern of strings.
|
2015-09-19 13:44:41 -07:00 |
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Martin Haye
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2f67d1c72f
|
Reworked GC algorithm to share code better. Passes heap test again.
|
2015-09-19 13:27:57 -07:00 |
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Martin Haye
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bd0426e622
|
Forgot to check in the actual player types.
|
2015-09-19 08:30:52 -07:00 |
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Martin Haye
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698ce413cc
|
Added string interning to heap. Working on type system for players, items, combat.
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2015-09-17 10:03:02 -07:00 |
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Martin Haye
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a1186596f9
|
Fix to allow blank lines and comments within struc definition.
|
2015-09-15 07:27:16 -07:00 |
|
Martin Haye
|
fa6bdfb86d
|
Added PLASMA support for single-level source code include statement, without needing m4. Usage: include "yourfile.pla"
|
2015-09-13 09:30:10 -07:00 |
|
Martin Haye
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a4e87954a3
|
All code under Apache 1.1 license as we agreed on this morning. We always intended to do this, now actually getting around to it.
|
2015-09-10 09:22:07 -07:00 |
|
Martin Haye
|
4934a84128
|
Correct spelling error in build file.
|
2015-09-10 08:01:14 -07:00 |
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Martin Haye
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24bf2c9519
|
Archived heap test code in a separate place. Ready to actually use the heap, instead of test it.
|
2015-09-09 07:52:10 -07:00 |
|
Martin Haye
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f88866085f
|
Heap test now runs for a long, long time. I think the heap code is solid.
|
2015-09-09 07:31:30 -07:00 |
|
Martin Haye
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cc9b77f7e6
|
Heap test runs for a long time now without failing. It does eventually fail, but it's a long time.
|
2015-09-08 08:46:45 -07:00 |
|
Martin Haye
|
074befaca3
|
More heap testing and bug fixes.
|
2015-09-08 08:18:17 -07:00 |
|
Martin Haye
|
da6073fefa
|
More generic linked list support.
|
2015-09-07 08:46:17 -07:00 |
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Martin Haye
|
6d61a0073f
|
First time free-and-collect works right.
|
2015-09-06 11:06:01 -07:00 |
|
Martin Haye
|
1f324ea547
|
Lots of heap debugging and fixes.
|
2015-09-05 11:01:45 -07:00 |
|
Martin Haye
|
b5eb726b25
|
Heap testing going well.
|
2015-09-02 10:16:39 -07:00 |
|
Martin Haye
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7aee4a37f7
|
Now allocating players and items; starting GC debugging.
|
2015-09-02 09:55:21 -07:00 |
|
Martin Haye
|
95c549984c
|
Hacked into PLASMA's memory accessors to give VM code transparent read/write access to main language card $E000.FFFF, and aux bank 1 language card $D000.DFFF.
|
2015-09-02 07:54:41 -07:00 |
|
Martin Haye
|
868837d040
|
More work on small-object heap testing.
|
2015-08-28 14:24:16 -07:00 |
|
Martin Haye
|
e7ec609e24
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-08-28 14:04:11 -07:00 |
|
Martin Haye
|
159f956bf7
|
More heap testing.
|
2015-08-28 14:04:08 -07:00 |
|
dschmenk
|
64ab54dbf3
|
Thanks MArtin Haye for the removal of unneccesary ALTRD code!
|
2015-08-28 12:19:08 -07:00 |
|
Martin Haye
|
ec6368a10b
|
Fixed memory manager init that didn't properly copy heap code.
|
2015-08-28 08:24:21 -07:00 |
|
Martin Haye
|
f3b8b7b48d
|
Increment random seed in my keyboard loop.
|
2015-08-21 09:40:53 -07:00 |
|
Martin Haye
|
9eb99c4dc5
|
Increment random seed in my keyboard loop.
|
2015-08-21 09:28:57 -07:00 |
|
Martin Haye
|
50a7123381
|
Added random number generator.
|
2015-08-21 08:57:15 -07:00 |
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Martin Haye
|
6cfbe817c2
|
More cleanup.
|
2015-08-21 08:03:08 -07:00 |
|
Martin Haye
|
d2e1c28575
|
Cleanup.
|
2015-08-21 07:59:03 -07:00 |
|
Martin Haye
|
a8a4fdefed
|
Working on implementing heap API.
|
2015-08-19 08:45:02 -07:00 |
|
Martin Haye
|
a8ec4fd42c
|
Cleaned up some inefficient memory manager code.
|
2015-08-19 07:53:08 -07:00 |
|
Martin Haye
|
2e4a992c75
|
Simplified calling sequence for memory manager.
|
2015-08-19 07:22:20 -07:00 |
|
Martin Haye
|
39c37c2517
|
Made API for garbage collector (now called heap system)
|
2015-08-18 09:39:05 -07:00 |
|
Martin Haye
|
a6c2b46a92
|
Merged in GC code.
|
2015-08-18 07:11:59 -07:00 |
|
Martin Haye
|
56163b41d6
|
More work on GC code; moved init down to be one-time only (saves mem); minor mem mgr fixes.
|
2015-08-18 06:58:13 -07:00 |
|
Martin Haye
|
d347093dee
|
Added moveFast mode for demos.
|
2015-08-06 08:43:41 -07:00 |
|
Martin Haye
|
fef4595e9a
|
Using new font engine HTAB code now.
|
2015-07-11 08:58:00 -07:00 |
|
Martin Haye
|
5c95954cee
|
Fix bug where text prompt on 3D maps was displayed on non-visible page.
|
2015-07-11 07:39:57 -07:00 |
|
Martin Haye
|
45c993d610
|
Modified for new XSD place for script names. Also, added new Tab code from Andrew.
|
2015-07-06 17:09:15 -07:00 |
|
Martin Haye
|
195decd122
|
Added support for println and clearWindow blocks. Added support for defaults in keyboard teleport. Fixed nasty page-boundary bug for strings in scripts.
|
2015-07-04 10:02:49 -07:00 |
|
Martin Haye
|
1becc7d61b
|
Added clamping on 2d map, so player never sees the black area outside the map.
|
2015-07-01 10:04:19 -07:00 |
|
Martin Haye
|
a6876e8d39
|
Fix rendering bug when switching 3D map to 3D map. Fix keyboard teleport when switching maps. Fix redisplay of map name when changing section.
|
2015-06-30 09:27:10 -07:00 |
|
Martin Haye
|
03e0117537
|
Fixed bug with center scroll eventually overflowing.
|
2015-06-29 08:47:42 -07:00 |
|
Martin Haye
|
cf55e06347
|
Fixed fake character text; added support for control codes in packer.
|
2015-06-28 10:07:50 -07:00 |
|
Martin Haye
|
0c4aac3da9
|
Added aux mem check, and fixed bug in CROSS_WEST.
|
2015-06-28 09:26:52 -07:00 |
|
Martin Haye
|
6ddc105fd8
|
Made progress on garbage collection.
|
2015-06-23 18:33:58 -07:00 |
|
Martin Haye
|
f4e7586c13
|
Fix for null category, and new font from Seth.
|
2015-06-19 12:40:41 -07:00 |
|
Martin Haye
|
9e2c0fc3fe
|
New font from Seth, and fixed a few font engine bugs that I introduced.
|
2015-06-11 11:02:02 -07:00 |
|
Martin Haye
|
f586bc6066
|
Seth's first tweak of the font.
|
2015-06-11 05:31:13 -07:00 |
|
Martin Haye
|
81a34f9a61
|
Checking in Andrew's original font.
|
2015-06-11 05:30:56 -07:00 |
|
Martin Haye
|
9e64a6df38
|
Andrew's shiny new proportional font engine is working!
|
2015-06-08 08:11:39 -07:00 |
|
Martin Haye
|
edc1e7d410
|
Andrew's shiny new font engine is working!
|
2015-06-08 08:07:37 -07:00 |
|
Martin Haye
|
0077d9ea05
|
Working on code to set font window boundaries. Also ported Andrew's word-break parser.
|
2015-06-07 15:50:06 -07:00 |
|
Martin Haye
|
9991cc1dc4
|
Displayed first chars from new font engine\!
|
2015-06-07 13:40:04 -07:00 |
|
Martin Haye
|
edf0433f07
|
Minor fixes.
|
2015-06-06 15:19:23 -07:00 |
|
Martin Haye
|
05a6f5390f
|
Proportional font engine now assembles.
|
2015-06-06 14:57:42 -07:00 |
|
Martin Haye
|
e70280df73
|
Merge branch 'master' into pfont
|
2015-06-06 14:23:08 -07:00 |
|
Martin Haye
|
a92f2e1da9
|
Sped up decompression to aux mem, and sped up fixups, since memory manager now doesn't have to jump through hoops to get to aux mem.
|
2015-06-06 09:37:04 -07:00 |
|
Martin Haye
|
9d19b46cb1
|
Memory manager now working fully in LC ram.
|
2015-06-06 09:32:42 -07:00 |
|