Martin Haye
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5f945863c8
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Fix bug with game load.
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2016-06-20 09:10:41 -07:00 |
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Martin Haye
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ec26b8276a
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Basics of load/save working.
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2016-06-20 08:49:01 -07:00 |
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Martin Haye
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87ab8b6031
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Allow control chars in command table; basic framework for game load/save established.
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2016-06-19 08:38:40 -07:00 |
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Martin Haye
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dcea57cc7c
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It was silly to have strcmpi when all we needed was streqi.
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2016-06-19 08:15:51 -07:00 |
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Martin Haye
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caa05f16f6
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Refactored to save space in the main gameloop module.
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2016-06-19 08:04:43 -07:00 |
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Martin Haye
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c352a867a2
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Refactored code to save space when running standalone modules like combat and player-info.
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2016-06-19 07:42:11 -07:00 |
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Martin Haye
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db95a87e69
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-06-18 16:31:53 -07:00 |
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Martin Haye
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6c33299a77
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Split game assets into two partitions, to pave the way for multi-floppy distribution.
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2016-06-18 16:31:21 -07:00 |
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David Schmenk
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afd05c4bec
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Prepare for inventory command processing
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2016-06-18 12:59:38 -07:00 |
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David Schmenk
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e1c2c9c4d5
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Fix skills display to not scroll on last line
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2016-06-18 12:00:46 -07:00 |
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Martin Haye
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b8b2541715
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Generalized ammo to just 'stuff' so we can have other countable things.
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2016-06-17 07:39:52 -07:00 |
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Martin Haye
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d5f1663267
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Added ammo generation.
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2016-06-17 07:26:53 -07:00 |
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Martin Haye
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fd989c0d32
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Got rid of old hard-coded globalScripts.pla
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2016-06-16 17:48:58 -07:00 |
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Martin Haye
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3862931a55
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Minor updates to party display for new player attributes scheme.
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2016-06-16 17:44:54 -07:00 |
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Martin Haye
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3427d01768
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-06-16 17:42:24 -07:00 |
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Martin Haye
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7e758be30e
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Added player generation.
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2016-06-16 17:42:18 -07:00 |
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Martin Haye
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4e57da0d53
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Now translating armor spreadsheet to code.
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2016-06-16 07:27:13 -07:00 |
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Martin Haye
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c9300a20c9
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Fix crash bug in old global scripts.
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2016-06-16 07:13:39 -07:00 |
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David Schmenk
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962f130b40
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-06-15 12:16:09 -07:00 |
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David Schmenk
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a351b9c772
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Add real values to Inventory/Stats
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2016-06-15 12:15:10 -07:00 |
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Brendan Robert
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0c832fd6ea
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BUGFIX: Script clones were also cloning map assignments.
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2016-06-14 22:52:33 -04:00 |
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Martin Haye
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646d48d206
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Now packing weapons spreadsheet.
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2016-06-13 08:15:14 -07:00 |
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Martin Haye
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4366daef8f
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Wasn't recording goldLoot for in enemies before.
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2016-06-12 13:38:14 -07:00 |
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Martin Haye
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944935c4a2
|
Lots of refactoring of armor, weapons, character stats, etc.
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2016-06-12 13:12:14 -07:00 |
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Martin Haye
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1122108e75
|
Refactoring to auto-generate weapon table from spreadsheet in XML file.
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2016-06-12 08:52:24 -07:00 |
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Martin Haye
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de33ab3b21
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Generating stubs for all item types (weapons, armor, ammo, and items).
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2016-06-11 10:58:33 -07:00 |
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Martin Haye
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a4eaeb5cf1
|
Fix map name display when returning from combat.
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2016-06-09 07:39:09 -07:00 |
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Martin Haye
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92e5016cb9
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Now parsing enemies from within the <sheets> element of world.xml
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2016-06-08 09:56:10 -07:00 |
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Brendan Robert
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22ad31e1ca
|
Created starting point of sheet editor -- about 50% done.
|
2016-06-06 08:08:22 -05:00 |
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David Schmenk
|
4810c72423
|
ProceI can update ame source
|
2016-06-05 18:01:11 -07:00 |
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Brendan Robert
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9b5508a88c
|
Ignore build messages from commit history
|
2016-06-05 13:11:22 -05:00 |
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Brendan Robert
|
7aa933c85b
|
Added Sheets to the schema; resulting data model in JAXB looks good enough too.
|
2016-06-05 13:11:01 -05:00 |
|
Martin Haye
|
c4b973fabf
|
Changed disk activity indicator to blue per Seth's preference.
|
2016-06-03 09:42:28 -07:00 |
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Martin Haye
|
64fa3c0ebb
|
Made disk activity icon.
|
2016-06-03 09:18:25 -07:00 |
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Martin Haye
|
170c98508f
|
Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
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2016-06-01 09:03:14 -07:00 |
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Martin Haye
|
026f03ff76
|
Fixed instructions for placing scenario files correctly.
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2016-05-31 08:32:41 -07:00 |
|
Martin Haye
|
f82b080ae7
|
Fixed byte coercion problems uncovered by new Groovy version.
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2016-05-31 08:28:02 -07:00 |
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Martin Haye
|
8fa40a7040
|
Fix PackPartitions build to always use local groovy jar.
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2016-05-31 08:03:26 -07:00 |
|
Martin Haye
|
3df106d6eb
|
Unified build system, with new readme.
|
2016-05-31 07:45:49 -07:00 |
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Martin Haye
|
6316395d16
|
Took out high-bit hacking, as Seth now has full control over these in Outlaw.
|
2016-05-31 07:17:38 -07:00 |
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Martin Haye
|
0ea7e8194c
|
Adding groovy jar to repo to ease build nightmares.
|
2016-05-31 07:03:54 -07:00 |
|
Martin Haye
|
686bc8b614
|
Check in PLVM02.SYSTEM.sys, so that one can build PackPartitions without needing ACME.
|
2016-05-30 08:28:10 -07:00 |
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Martin Haye
|
672c00fdbd
|
Changes to build cleanly in a fresh Debian box.
|
2016-05-30 08:27:06 -07:00 |
|
Brendan Robert
|
06111f3b64
|
Added pre-defined blocks
|
2016-05-28 20:29:25 -05:00 |
|
Martin Haye
|
f1aab8572c
|
Fix problems with cursor flash when inputting a string.
|
2016-05-26 09:09:25 -07:00 |
|
Martin Haye
|
a1dad110dd
|
Fix for 64-map chunk bug.
|
2016-05-26 07:41:44 -07:00 |
|
Martin Haye
|
334c7e6d71
|
Fix for missing hi-bits in text windows making characters look like they were cut off.
|
2016-05-19 09:31:28 +02:00 |
|
Martin Haye
|
cd4bd80639
|
Break up long strings automatically.
|
2016-05-19 09:31:05 +02:00 |
|
Martin Haye
|
0ca5045f7d
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-05-10 07:13:29 +02:00 |
|
Martin Haye
|
6ed1518520
|
String management: break up long strings into plasma-size chunks; clear string pool after each.
|
2016-05-10 07:13:22 +02:00 |
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