David Schmenk
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e29c5808b4
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Initial import of PLASMA compiler and portable VM
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2014-04-27 13:41:54 -07:00 |
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Martin Haye
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7bf43d38a1
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Making progress on compositing multiple shapes in the same column.
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2014-04-23 09:37:39 -07:00 |
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Martin Haye
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175a2b12d7
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2014-04-20 09:20:44 -07:00 |
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Martin Haye
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a82379bbe5
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Compression has been working great, so turned off debug checksums.
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2014-04-20 09:20:35 -07:00 |
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Martin Haye
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91586d8b3c
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Added sprites to map data, and to ray casting loop.
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2014-04-20 09:16:40 -07:00 |
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Brendan Robert
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ac788bb2d3
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Start of drag/drop script assignment functionality
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2014-04-20 00:21:16 -05:00 |
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Martin Haye
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e47ba3fd97
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2014-04-13 08:51:59 -07:00 |
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Brendan Robert
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a21a38bf4c
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Script editing is now completely hooked up to load/save
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2014-04-13 00:19:50 -05:00 |
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Brendan Robert
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763507acf3
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Direct hookup between the MythosEditor (java) and the Mythos (javascript) objects -- now the real blockly integration work can begin!
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2014-04-12 22:36:25 -05:00 |
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Martin Haye
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ec49808879
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Laxen rules on name matching.
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2014-04-12 18:01:46 -07:00 |
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Martin Haye
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faf484a7b5
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2014-04-07 08:41:07 -07:00 |
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Brendan Robert
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160821f077
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Additional working fixes to blockly integration, the marshalling/unmarshalling of blockly script code is starting to function!
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2014-04-03 23:19:59 -05:00 |
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Brendan Robert
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b9b12c9ead
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Added more blockly goodness, start of integration with rest of UI has begun.
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2014-03-25 00:01:01 -05:00 |
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Martin Haye
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802a02a5c7
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Added a startup program to the base image so you don't have to remember what to type.
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2014-03-19 07:59:42 -07:00 |
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Martin Haye
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f6a6e844bb
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Compression now fully working. Also, changed core to be a .system file, so we don't need BASIC.SYSTEM any more.
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2014-03-18 13:29:02 -07:00 |
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Martin Haye
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b8d146ca73
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More bug fixes -- raycaster now working except for some weird textures.
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2014-03-18 07:30:10 -07:00 |
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Martin Haye
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654db6fd80
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Decompression mostly working now.
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2014-03-17 18:35:26 -07:00 |
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Martin Haye
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5b4046ca16
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Fixing more bugs.
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2014-03-17 12:01:13 -07:00 |
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Martin Haye
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14c006b521
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Fixing lots of decompression bugs.
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2014-03-17 11:35:05 -07:00 |
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Martin Haye
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e741c5d57e
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Fixing lots of decompression bugs.
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2014-03-17 11:30:15 -07:00 |
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Martin Haye
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e2025a750f
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2014-03-17 07:49:48 -07:00 |
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Martin Haye
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539c878c5f
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Fixing decompressor bugs.
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2014-03-17 07:49:40 -07:00 |
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Martin Haye
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95fbd98acb
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Debugging decompression.
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2014-03-13 10:22:49 -07:00 |
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Martin Haye
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37f4863e30
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All compression code written and integrated; now to test.
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2014-03-13 09:56:29 -07:00 |
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Martin Haye
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85f434aadf
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More work on compression.
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2014-03-06 09:45:11 -08:00 |
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Martin Haye
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983f61b5c0
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Making progress on LZ4 compression.
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2014-03-06 07:25:04 -08:00 |
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Brendan Robert
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ab704365b9
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Updated schema to be more correctly-formed, backed by new unit tests for Mythos scripting support
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2014-02-27 01:48:27 -06:00 |
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Brendan Robert
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6bc1526650
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Added tests to sanity check new blockly scripting feature
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2014-02-27 01:47:34 -06:00 |
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Brendan Robert
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ea92c3e795
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MythosScript feature: Initial support for Blockly-generated XML data
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2014-02-26 23:47:35 -06:00 |
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Martin Haye
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625f2a44ea
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Added LZ5 compression to the packer.
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2014-02-25 10:07:40 -08:00 |
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Martin Haye
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46ce69f333
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Added lots of sample text, and also support for low-bit sky and ground colors.
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2014-02-24 07:26:11 -08:00 |
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Martin Haye
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af2a552fa0
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Added code to clear the current window.
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2014-02-24 07:25:52 -08:00 |
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Martin Haye
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389b67cffa
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Added routines to calculate the amount of free memory.
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2014-02-24 07:24:57 -08:00 |
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Martin Haye
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99827b9785
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Now displays map name centered at top of window.
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2014-02-20 09:13:30 -08:00 |
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Martin Haye
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ce5a45c920
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Reorganized data dir and put in readmes to tell what goes where.
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2014-02-20 07:55:07 -08:00 |
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Martin Haye
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14296ca13a
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Font engine integrated with raycaster.
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2014-02-20 07:45:48 -08:00 |
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Martin Haye
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d1e654d3f1
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Converting text code to ACME.
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2014-02-12 09:28:55 -08:00 |
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Martin Haye
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9d90c5ed90
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Antoine's original text engine code.
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2014-02-10 10:18:41 -08:00 |
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Martin Haye
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8492905ad4
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Updated sample build props.
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2014-02-09 15:01:16 -08:00 |
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Martin Haye
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3eb021aad8
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Switched over to ACME for raycaster. Also made output of packer more brief.
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2014-02-09 14:59:43 -08:00 |
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Martin Haye
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74ffc67278
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More work on 8-space tabs.
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2014-02-09 12:09:25 -08:00 |
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Martin Haye
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0e64901af5
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Using hi-bit ascii conversion table, and switched to 8-space tabs.
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2014-02-09 12:03:48 -08:00 |
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Martin Haye
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3bc19d002a
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Migrated memory manager to ACME assembler format.
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2014-02-09 08:59:13 -08:00 |
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Martin Haye
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b809ca801b
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Started porting to ACME assembler.
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2014-02-07 10:11:59 -08:00 |
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Martin Haye
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e506a361bf
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Mem manager fixes, and added ground/sky/map changing to ray caster.
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2014-01-30 09:27:39 -08:00 |
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Martin Haye
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83f0e24afa
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No longer need to include raycaster binaries as separate files, since they're in the partition file now.
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2014-01-26 16:53:19 -08:00 |
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Martin Haye
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ca3181cb8e
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Put mem manager in non-debug mode by default.
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2014-01-26 16:48:55 -08:00 |
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Martin Haye
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0d8584743e
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Finally got everything loading and displaying in the raycaster.
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2014-01-26 16:32:03 -08:00 |
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Martin Haye
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c63eed8ee7
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Making progress with packing all maps, not just one, and loading back one map and only its textures.
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2014-01-26 08:26:51 -08:00 |
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Martin Haye
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21088c8f90
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Texture header for maps.
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2014-01-24 10:51:11 -08:00 |
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