Martin Haye
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e741c5d57e
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Fixing lots of decompression bugs.
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2014-03-17 11:30:15 -07:00 |
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Martin Haye
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539c878c5f
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Fixing decompressor bugs.
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2014-03-17 07:49:40 -07:00 |
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Martin Haye
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95fbd98acb
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Debugging decompression.
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2014-03-13 10:22:49 -07:00 |
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Martin Haye
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37f4863e30
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All compression code written and integrated; now to test.
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2014-03-13 09:56:29 -07:00 |
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Martin Haye
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85f434aadf
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More work on compression.
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2014-03-06 09:45:11 -08:00 |
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Martin Haye
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983f61b5c0
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Making progress on LZ4 compression.
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2014-03-06 07:25:04 -08:00 |
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Martin Haye
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46ce69f333
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Added lots of sample text, and also support for low-bit sky and ground colors.
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2014-02-24 07:26:11 -08:00 |
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Martin Haye
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af2a552fa0
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Added code to clear the current window.
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2014-02-24 07:25:52 -08:00 |
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Martin Haye
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389b67cffa
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Added routines to calculate the amount of free memory.
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2014-02-24 07:24:57 -08:00 |
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Martin Haye
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99827b9785
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Now displays map name centered at top of window.
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2014-02-20 09:13:30 -08:00 |
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Martin Haye
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ce5a45c920
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Reorganized data dir and put in readmes to tell what goes where.
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2014-02-20 07:55:07 -08:00 |
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Martin Haye
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14296ca13a
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Font engine integrated with raycaster.
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2014-02-20 07:45:48 -08:00 |
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Martin Haye
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d1e654d3f1
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Converting text code to ACME.
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2014-02-12 09:28:55 -08:00 |
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Martin Haye
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9d90c5ed90
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Antoine's original text engine code.
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2014-02-10 10:18:41 -08:00 |
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Martin Haye
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8492905ad4
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Updated sample build props.
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2014-02-09 15:01:16 -08:00 |
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Martin Haye
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3eb021aad8
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Switched over to ACME for raycaster. Also made output of packer more brief.
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2014-02-09 14:59:43 -08:00 |
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Martin Haye
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74ffc67278
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More work on 8-space tabs.
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2014-02-09 12:09:25 -08:00 |
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Martin Haye
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0e64901af5
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Using hi-bit ascii conversion table, and switched to 8-space tabs.
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2014-02-09 12:03:48 -08:00 |
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Martin Haye
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3bc19d002a
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Migrated memory manager to ACME assembler format.
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2014-02-09 08:59:13 -08:00 |
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Martin Haye
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b809ca801b
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Started porting to ACME assembler.
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2014-02-07 10:11:59 -08:00 |
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Martin Haye
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e506a361bf
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Mem manager fixes, and added ground/sky/map changing to ray caster.
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2014-01-30 09:27:39 -08:00 |
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Martin Haye
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83f0e24afa
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No longer need to include raycaster binaries as separate files, since they're in the partition file now.
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2014-01-26 16:53:19 -08:00 |
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Martin Haye
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ca3181cb8e
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Put mem manager in non-debug mode by default.
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2014-01-26 16:48:55 -08:00 |
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Martin Haye
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0d8584743e
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Finally got everything loading and displaying in the raycaster.
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2014-01-26 16:32:03 -08:00 |
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Martin Haye
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c63eed8ee7
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Making progress with packing all maps, not just one, and loading back one map and only its textures.
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2014-01-26 08:26:51 -08:00 |
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Martin Haye
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21088c8f90
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Texture header for maps.
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2014-01-24 10:51:11 -08:00 |
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Martin Haye
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f503794c1e
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Header-ized mem manager, and cleaned up globals.
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2014-01-20 12:14:02 -08:00 |
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Martin Haye
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e05d1c247f
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Tested MEM_RESET.
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2014-01-17 09:43:51 -08:00 |
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Martin Haye
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4b951b53bc
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Testing load to aux mem.
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2014-01-16 10:08:13 -08:00 |
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Martin Haye
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d78c7ed652
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First disk load worked\!
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2014-01-16 09:19:40 -08:00 |
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Martin Haye
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c31a65b746
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Better documentation on the segment table.
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2014-01-16 08:32:04 -08:00 |
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Martin Haye
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371ac1cdea
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Debugging memory manager.
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2014-01-16 08:23:28 -08:00 |
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Martin Haye
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5a8b451703
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Revised mem manager and partition packing code to do arbitrary sizes rather than whole pages.
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2014-01-15 08:58:20 -08:00 |
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Martin Haye
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b2f49bad25
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Working on actual disk loading.
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2014-01-12 09:53:45 -08:00 |
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Martin Haye
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0dca7d1f26
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Repaired renderer so it works again.
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2014-01-03 17:05:54 -08:00 |
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Martin Haye
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5c428557eb
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Fixed so aux and main mem don't share a single scanPage variable.
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2014-01-03 16:37:58 -08:00 |
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Martin Haye
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1315c387c4
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Centralized debug code, fixed stack print and FATAL_ERROR code in mem mgr.
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2014-01-02 15:27:31 -08:00 |
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Martin Haye
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48777e7af8
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Added code to support queued loading into aux mem.
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2014-01-01 12:31:09 -08:00 |
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Martin Haye
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2f8a504540
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First draft of memory manager done.
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2013-12-30 16:17:37 -08:00 |
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Martin Haye
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afaca91d28
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Centralized some zero-page, I/O, and ROM defines. More memory manager code written.
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2013-12-30 11:00:39 -08:00 |
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Martin Haye
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7bc7c94f8b
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Reworking the memory manager API, started coding.
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2013-12-28 09:10:21 -08:00 |
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Martin Haye
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69116f7bad
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Working on sprite-ization
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2013-12-26 09:31:40 -08:00 |
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Martin Haye
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65e7f9c5b0
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Working on sprite calculations.
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2013-11-21 07:39:07 -08:00 |
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Martin Haye
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52c5a40250
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Added A/W/S/D keystroke equivalents for movement.
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2013-11-10 16:41:38 -08:00 |
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Martin Haye
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ea7140524b
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Now with transparency flood-fill, and the dithered sky that makes possible.
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2013-11-10 13:07:59 -08:00 |
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Martin Haye
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e48146085e
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Finished switching to pure 6502.
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2013-11-10 11:43:39 -08:00 |
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Martin Haye
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fddd8a503f
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Adding transparency and switching to plain 6502.
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2013-11-10 11:19:29 -08:00 |
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Martin Haye
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858973dc68
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Transfer sprite-related constants and tables to 6502 code.
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2013-11-10 09:13:33 -08:00 |
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Martin Haye
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229951d2e0
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Math is now about as good as it's going to get. Less need for tables, and only need a byte for storing the z index.
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2013-11-08 08:41:23 -08:00 |
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Martin Haye
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aa10516977
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Trying to make math more accurate.
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2013-11-04 08:14:29 -08:00 |
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