. Fixed save-state v2 bug where Mockingboard's card ROM was erroneously mapped in (instead of internal $C100-CFFF ROM)
. Added Cybernoid-TimerAtC480.aws.yaml to test both
1.26.0.1
. NTSC video modes (TV Color, TV B&W, Monitor Color, Monitor B&W)
. Full Screen using native resolution (not 640x480)
NB. 6502 emulation is slower now, which means disk loading (ie. full-speed) is slower.
. EG. Aztec.dsk: from F2 boot to "Press any key". (Release build, 50% "TV Color", not run in VS, VAIO laptop)
~4 secs: AppleWin 1.25.0.3 (built with VS2005)
~7 secs: AppleWin 1.26.0.1 (built with VS2008 or VS015)
. Specifically IBIZA.DSK demo which streams data from the disk throughout (ie. so runs at full-speed all the time)
. Update the screen every frame, but only if video memory has changed (check AZTEC.DSK loading time)
. NB. When running at full-speed, then 6502 emulation doesn't do cycle-accurate video updates
Fixed crash that could occur when switch video mode (F9) when running at full-speed
. Occured when g_nVideoClockVert was >= 192
- old 640x480 full-screen deprecated
Fixes for:
. Logo & Debug window scaled/positioned correctly
. Buttons & disk activity (on RHS) drawn in correct position
. Crosshairs for mouse (and when using mouse as joystick)drawn in correct position
. means that disk accesses (eg. loading) is much quicker
Correct naming of video modes (in UI and code)
Pixel adjust for NTSC B&W and Color video modes to align with other video modes
. final rendered window
. print-screen bmps (both sizes)
Fixed full-screen so that:
. all mode (RUNNING, DEBUG and LOGO) all occupy the same screen position
. there's no intermediate data drawn out of position when first switching to full-screen
Tested on Win7 and Win10
Also:
. support new CpuType independently of Apple2Type
. save-state: don't save disk track image if no disk
. save-state: re-init AppleWin internals & UI to reflect changed Apple2Type
- Removed old disk stepping code as DataWiz confirmed he modified his Chessmaster 2000 crack to work on old AppleWin - this closes bug #18109 - https://groups.google.com/d/topic/comp.sys.apple2/xHrW45igYY8/discussion
- Added a floppyloadmode variable for emulating $C08D (see UTA2E page 9-13) but commented out use of it as it's mostly implicit in this implementation
- Tidied up logic in DiskReadWrite
- Improved disk debug logging
- Added TODO: ImageWriteTrack shouldn't take pFloppy->phase as a parameter
CPU emulation timing fixes:
. Fixes for these issues: #264, #271, #278, #282, #288.
. Some refactoring (splitting & renaming of macros).
. Added unit tests for all these fixes (new project: TestCPU6502).
. TestCPU6502 unit tests are built & run before the main AppleWin project is built.
Added card save/load for:
. Phasor (#260)
. CP/M (#260)
. 80 column card:
. aux memory now saved separately from main memory
. extended memory (RAMworks) (#260)
Mockingboard & Phasor:
. Full AY8910 internal state now preserved.
. needed for eg. envelope, ay_change[], etc
. also Phasor player only updates AY regs that have changed
Other:
. On restore error, then PostMessage(WM_USER_RESTART), so that emulator not left in intermediate state
. Fix: Start Dir wasn't set when drag & dropping an image onto a drive icon or double-clicking an image file
. Format now extensible for supporting new hardware types in the future
. Include missing items like Apple2Type, CyclesThisVideoFrame (#255)
Continue to support loading of old v1 format.
Added card save/load for:
. Mouse (#260)
. HDD (#260)
. Printer
Extended card support for:
. SSC
Other:
. Added save-state v1 struct size checks
. Create SaveState_Structs_v2.h and split out common into SaveState_Structs_common.h
. Refactor HardDisk.cpp to use imagehandle; and consolidate with Disk.cpp
. Fix Disk/HD_GetFullPathName() which wasn't always returning full pathname
. Consolidate common GetImageTitle() and move into DiskImage.cpp