Brad Grantham
347c2d4ddb
remove warning on unused result of fread by using the result
2018-08-06 00:15:58 -07:00
Lawrence Kesteloot
43448014b1
Add ORA (ind) 65C02 instructions.
2018-08-05 23:17:03 -07:00
Brad Grantham
53f231573e
ameliorate popping somewhat
2018-08-03 23:58:20 -07:00
Lawrence Kesteloot
dcbea11c33
Pass base address in LK_HACK.
2018-08-03 14:27:00 -07:00
Brad Grantham
1cfc30e904
use correct default page
2018-08-03 01:46:57 -07:00
Brad Grantham
37864dea0f
mask bus access to 16-bit, add -mute option
2018-08-02 16:49:51 -07:00
Brad Grantham
984c2abad6
reorder notes to reflect todo
2018-08-02 16:25:25 -07:00
Brad Grantham
332dca17de
separate notes on VBLANK and mode switch
2018-08-02 16:25:25 -07:00
Lawrence Kesteloot
bfe64192a3
Parse ld65 map file for symbolic debugging.
2018-08-02 16:07:48 -07:00
Lawrence Kesteloot
14a84bdb6a
Add LK hack to disassemble bytes passed at 0xBFFF.
2018-08-02 16:07:48 -07:00
Lawrence Kesteloot
27123a09ea
Fix bytelength calculation in disassembler.
2018-08-02 16:07:48 -07:00
Brad Grantham
4da1e4a2c7
undo enabling of TEXT on startup
2018-08-01 12:00:18 -07:00
Brad Grantham
eaffc29115
fix regular mode changes, disable prints
2018-08-01 11:26:49 -07:00
Brad Grantham
0cdabd22ad
initial split mode implementation
2018-08-01 10:28:43 -07:00
Brad Grantham
e09d49c323
also send current clock to iterate
2018-08-01 09:29:41 -07:00
Brad Grantham
48be02beb0
add initial support for recording softswitch history by byte clock
2018-08-01 00:42:31 -07:00
Brad Grantham
55bbd69e28
move to per-clock mode setting history within frame
...
delete set_switches()
Pass history of mode settings to iterate()
2018-07-31 15:33:51 -07:00
Brad Grantham
114af20792
fix hgr scanout addresses, modulo 0x2000
2018-07-31 14:51:51 -07:00
Brad Grantham
9d5d4b4a35
initial floating bus implementation
2018-07-31 14:31:36 -07:00
Brad Grantham
bdcf50f890
implement 0xB2, LDA(zp)
2018-07-31 13:42:09 -07:00
Brad Grantham
992864d5a0
remove debug print for $6000
2018-07-31 12:09:35 -07:00
Brad Grantham
6f92ffa096
add ADC(zpg)
2018-07-31 12:07:42 -07:00
Brad Grantham
ea3930a8f0
change clock to be 14mhz, variable for CPU
2018-07-30 16:01:39 -07:00
Brad Grantham
064a9704d6
add some thoughts about clock
2018-07-30 11:18:57 -07:00
Brad Grantham
3bf5f5ed6a
Default to TEXT
2018-07-28 12:31:50 -07:00
Brad Grantham
c3adb3abe6
add INC, DEC, and STA (zpg)
2018-07-28 02:50:09 -07:00
Brad Grantham
471fdffcf5
add test program for #23
2018-07-20 20:31:32 -07:00
Brad Grantham
94e1fc1c6d
fix #23 by added fudge to texture sample
...
Another case sampling the wrong location fixed by adding vec2(.01, .01)...
2018-07-20 20:28:16 -07:00
Brad Grantham
a9aefa583a
fix #25 , terminate the pasted string with NUL
...
Allocate one more byte, and append a '\0'.
Whoops.
2018-07-20 20:21:57 -07:00
Brad Grantham
72134f94dd
update to current codebase
2018-07-20 19:44:19 -07:00
Brad Grantham
17488ca7f7
send left-arrow by default when pressing backspace (delete)
2018-07-20 19:37:49 -07:00
Brad Grantham
e9ac6136f8
fix #3 , add .01 texel to texture sampling
...
Not sure why that works, need to look at texture coordinates...
2018-07-20 18:58:40 -07:00
Brad Grantham
93b1f14cee
temporarily hack textport shader to work
2018-07-20 18:44:10 -07:00
Brad Grantham
3dbc37ba35
Port to Linux and fix gcc warnings
...
Introduce GLEW for GL extension management
Fix warnings about "&" used in logical-AND with precedence likely not matching programmer's intent
Fix a GL shader type incompatibility uint vs int in lores shader
Add Makefile.linux
2018-07-20 16:09:59 -07:00
Brad Grantham
6745843b0c
improve text-only interface
...
Reposition cursor to top before redraw, so textport updates don't jump
Fix keyboard so tty lower-case key is transmitted as correct key
code (upper case and let apple2e.cpp handle conversion)
2018-06-08 10:01:03 -07:00
Brad Grantham
b925142da1
add utilities to turn bitmap to code
2018-06-06 12:15:58 -07:00
Brad Grantham
e47cb00e40
add floppy bitmap text files
2018-06-06 12:15:01 -07:00
Brad Grantham
d0e4c7b670
add Apple 2 integer basic ROM (original ROMs)
2018-06-06 12:14:26 -07:00
Brad Grantham
249a057f2d
add text-only interface source
2018-06-06 12:13:30 -07:00
Brad Grantham
41d7a42a3c
update notes regarding ROMs from our Apple ][e
2018-06-05 17:44:11 -07:00
Brad Grantham
4e4c9e5a48
Change some tuples to pairs and typedef for readability
...
Change every get_min_dimensions to return "width_height", which is
hopefully obviously a pair containing a width and height.
Change tuples in the writes map to "address_auxpage", which is
maybe a more descriptive type of a pair containing an address and an
aux page.
Inspired by http://maintainablecode.logdown.com/posts/158531-stdpair-considered-harmful
I kind of cheated - I used std::pairs but gave them descriptive typedefs.
2017-01-18 16:48:00 -08:00
Brad Grantham
1e9362b52c
Notes checkpoint
2017-01-08 09:49:42 -08:00
Brad Grantham
0075ee6b3f
Change text and lores shaders from R8UI to RED
...
Last of the INTEGER textures.
Scale values up from textport so they can be interpreted as byte values.
2017-01-07 15:51:02 -08:00
Brad Grantham
6de05cefb2
Move font texture from R8UI to RED
2017-01-07 15:42:11 -08:00
Brad Grantham
7570a1c842
Move image and hires textures from R8UI to RED
...
Rename initialize_texture to initialize_texture_integer.
New function initialize_texture that loads a GL_RED texture, and
use it for hires and image shaders.
Don't scale texture values back to 0.0-1.0 in image and hires shaders.
2017-01-07 15:38:54 -08:00
Brad Grantham
7ce091c23e
Remove some unnecessary subtrations of 0
2017-01-07 15:27:41 -08:00
Brad Grantham
4460274b75
Fix hires color shader
2017-01-07 15:13:30 -08:00
Brad Grantham
be750dfac4
Use 2D for hires, images textures; not RECTANGLE
...
Rename "texture" to "opengl_texture" for a touch more readability
and less ambiguity.
Switch hires and image textures to "opengl_texture".
Use coordinate scale for image textures and hires textures in shaders
and pass in as Uniforms
2017-01-07 14:51:29 -08:00
Brad Grantham
4a3dc4a9b7
Fix broken 80-column text
2017-01-07 14:35:00 -08:00
Brad Grantham
3863010d07
Move textport textures from RECTANGLE to 2D
...
Change initialize_texture to return an object containing width and
height, since the GUI uses textport textures of various sizes.
Add scale factors to text, text80, and lores shaders and set them as Uniforms.
2017-01-07 14:00:46 -08:00