Commit Graph

52 Commits

Author SHA1 Message Date
blondie7575
c72e8c125b Added projectile aging and subclass cleanup 2018-12-29 17:45:40 -07:00
blondie7575
32c622afbe Support for local and global wind 2018-12-29 11:33:08 -07:00
blondie7575
b06048a9d9 Many bug fixes to multi-projectile support 2018-12-26 17:10:25 -07:00
blondie7575
35413e6ad0 Added support for multiple active projectiles 2018-12-23 17:39:22 -07:00
blondie7575
cf6b75fe9e Improved turn switching behavior 2018-07-28 17:33:56 -07:00
blondie7575
9873d92e0c Changed to screen-jump shot tracking 2018-07-28 16:20:37 -07:00
blondie7575
d0c67b907d Fixed stepping on a bunch of GS jump tables
Disabled fill-mode code in bank E1, because it wasn’t useful enough, and was stepping all over important GS things.
2018-07-28 15:46:54 -07:00
blondie7575
f599267718 Fixed compiled terrain rendering
I thought it was working after the merging with fill mode, but it actually wasn’t. Should be now. Using only compiled rendering as of this commit.
2018-07-24 18:43:41 -07:00
blondie7575
d4077a7edc Improved VBL, fixed Ctrl-OA-Reset crash 2018-07-22 10:11:51 -05:00
blondie7575
3144b7c9fb Inventory selection 2018-06-10 18:05:20 -06:00
blondie7575
cfeefce8c3 Added inventory tabs and number rendering 2018-06-10 13:00:05 -06:00
blondie7575
ee1e3965c8 Brought sanity to the palettes 2018-06-08 12:55:22 -07:00
blondie7575
85dd7a6bfd New sprites and some palette work 2018-06-06 13:23:00 -07:00
blondie7575
d5666cd3a6 First pass at inventory menu rendering 2018-04-20 13:04:39 -07:00
blondie7575
2c6ddc48ec Fixed projectile flicker during tracking 2018-03-26 12:24:27 -07:00
blondie7575
1c283efeed Mixed mode rendering working and players back 2018-03-06 18:31:54 -08:00
blondie7575
24269638fb Fixed stack-based clip/unclip 2018-03-05 12:32:05 -08:00
blondie7575
82f829befc Groundwork for optimizing terrain clipping in merged renderer 2018-01-21 14:21:44 -08:00
blondie7575
f0631386b1 Merged compile/span rendering working 2018-01-18 18:15:42 -08:00
blondie7575
4a8abaa1b4 Compiled terrain renderer re-integrated 2018-01-18 09:00:00 -08:00
blondie7575
f90edac57d Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
blondie7575
c82e9d8a30 First working version of virtual stack unrender
So fast!!
2018-01-06 15:30:06 -08:00
blondie7575
3e5a8ab86f Cleanup 2017-12-27 09:57:52 -07:00
blondie7575
ee9645c47d Basic unrendering of spans working 2017-12-25 22:23:22 -07:00
blondie7575
157ec99cc7 Partial fill mode now working 2017-12-24 12:36:31 -07:00
blondie7575
c55d07c16d Groundwork for span-based fill mode rendering 2017-12-23 19:01:16 -07:00
blondie7575
66fde553b9 Fixed rendering bugs in players and projectiles 2017-10-26 20:22:12 -07:00
blondie7575
57d2dd4575 Basic spit sprite added 2017-10-23 12:56:12 -07:00
blondie7575
8afd161eb7 Visual improvements
- Blue sky
- More legible text
- Removed debug terrain
- Nicer player positions
2017-10-23 12:40:44 -07:00
blondie7575
4cd1dcfbef Fixed rendering issues with projectiles during scrolling 2017-10-22 13:44:05 -07:00
blondie7575
bfec5c2234 Basic camera shot tracking working 2017-10-22 13:37:06 -07:00
blondie7575
7ba22eadda Fixed several rendering glitches 2017-10-19 12:59:24 -07:00
blondie7575
cd1cf5c28c Fixed terrain destruction causing ghost players 2017-10-09 14:53:24 -07:00
blondie7575
430d722140 Fixed corrupted players during scrolling 2017-10-07 15:15:22 -07:00
blondie7575
25916c1c74 Much refinment to Mr.Sprite-based art pipeline 2017-10-07 15:00:40 -07:00
blondie7575
c19dee9634 Integrated Mr. Sprite bank system 2017-10-06 12:28:18 -07:00
blondie7575
2bdaae8f30 Added cat sprites
- Integrated Mr. Sprite art pipeline
- Fixed background restore bug
- Added debug pause
2017-09-30 13:01:36 -07:00
blondie7575
9aadc36361 Basic Mr. Sprite integration
- Larger gameobject sprites
- Fixed some bugs in collision detection
2017-09-29 17:53:05 -07:00
blondie7575
5d04f335e0 Added crater clipping to terrain edges 2017-09-18 12:51:01 -07:00
blondie7575
32f7d99c33 Seemingly working rendering with PHY added 2017-09-15 18:10:59 -07:00
blondie7575
b0588cd14f Terrain data resolution doubled 2017-09-13 10:56:34 -06:00
blondie7575
9a4d9e7fb7 First pass on terrain craters
Also refactored collision/physics functions for improved appearance
2017-09-13 07:53:40 -06:00
blondie7575
015f4c2da1 Added power level controls 2017-09-05 12:55:27 -07:00
blondie7575
c7efb24fe7 Fixed several rendering and input bugs 2017-09-05 12:48:30 -07:00
blondie7575
dec9f3e2c8 Added player damage and death 2017-09-03 17:20:24 -07:00
blondie7575
fb11e3dbd0 Added multiple player support 2017-09-02 17:31:12 -07:00
blondie7575
22ebc76c61 Added player constructor
- Fixed horizontal object clipping
2017-09-02 12:32:40 -07:00
blondie7575
3e99f10ec7 Basic rendering of projectiles
- Added gravity
- Physics now 8.8 instead of 12.4 fixed point
2017-08-24 21:45:05 -07:00
blondie7575
7ecea5fa5c Basic projectile updating 2017-08-22 20:33:07 -07:00
blondie7575
bfc3144c89 More work on firing
- Space key hooked up
- Trig tables for angle/vector conversion
2017-08-20 17:51:12 -07:00