Commit Graph

120 Commits

Author SHA1 Message Date
blondie7575 d37d1165f8 Fix scrolling speed
ALso added MAME boot script
2021-07-24 13:55:16 -07:00
blondie7575 0f2d1e7f06 Better looking dirt explosions, at cost of some terrain artifcats 2020-01-05 16:18:01 -08:00
blondie7575 1c880dba1d Dirt particle collision, first pass 2020-01-05 16:08:59 -08:00
blondie7575 5490294c5f Dirt explosions now happen at point of projectile hit 2020-01-05 15:48:59 -08:00
blondie7575 48f2e17491 Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
blondie7575 9baa167896 Only recompile affected terrain rows for cratering 2019-12-29 10:26:38 -07:00
blondie7575 2d58dc0862 Fixed projectiles in high VRAM not rendering 2019-02-22 19:00:48 -05:00
blondie7575 b9a6f06270 Added single step and debug bounds 2019-02-22 18:52:07 -05:00
blondie7575 564f6afc3b Retuned gravity for new framerate 2018-12-29 18:30:51 -07:00
blondie7575 3f607350fd Fixed inventory deductions on player 1 2018-12-29 18:19:10 -07:00
blondie7575 1179aa7678 Implemented projectile sprite flipping 2018-12-29 18:10:21 -07:00
blondie7575 c72e8c125b Added projectile aging and subclass cleanup 2018-12-29 17:45:40 -07:00
blondie7575 364ae0de32 Added game object pool allocator for accessories 2018-12-29 17:13:03 -07:00
blondie7575 32c622afbe Support for local and global wind 2018-12-29 11:33:08 -07:00
blondie7575 c6d1fd00b2 Support for custom projectile rendering 2018-12-26 17:29:13 -07:00
blondie7575 b06048a9d9 Many bug fixes to multi-projectile support 2018-12-26 17:10:25 -07:00
blondie7575 35413e6ad0 Added support for multiple active projectiles 2018-12-23 17:39:22 -07:00
blondie7575 2e92ac118e Basic framework for fan
Also added support for delegate methods in projectiles
2018-12-22 11:41:12 -07:00
blondie7575 67dabb62a9 Overhaul of art pipeline to support sprite flipping 2018-08-06 13:00:13 -07:00
blondie7575 fb2c5b155e Groundwork for fan weapon 2018-07-30 12:36:44 -07:00
blondie7575 cf6b75fe9e Improved turn switching behavior 2018-07-28 17:33:56 -07:00
blondie7575 9873d92e0c Changed to screen-jump shot tracking 2018-07-28 16:20:37 -07:00
blondie7575 d0c67b907d Fixed stepping on a bunch of GS jump tables
Disabled fill-mode code in bank E1, because it wasn’t useful enough, and was stepping all over important GS things.
2018-07-28 15:46:54 -07:00
blondie7575 f599267718 Fixed compiled terrain rendering
I thought it was working after the merging with fill mode, but it actually wasn’t. Should be now. Using only compiled rendering as of this commit.
2018-07-24 18:43:41 -07:00
blondie7575 d4077a7edc Improved VBL, fixed Ctrl-OA-Reset crash 2018-07-22 10:11:51 -05:00
blondie7575 62fc459fba Fixed a nasty bug in cratering 2018-06-11 18:01:19 -06:00
blondie7575 a5e4c3e143 Ammo consumption 2018-06-11 17:22:34 -06:00
blondie7575 c29ddd74c1 Firing of selected weapon type 2018-06-11 16:00:02 -06:00
blondie7575 3144b7c9fb Inventory selection 2018-06-10 18:05:20 -06:00
blondie7575 23c7c3b2d4 Inventory state rendering 2018-06-10 17:43:51 -06:00
blondie7575 cfeefce8c3 Added inventory tabs and number rendering 2018-06-10 13:00:05 -06:00
blondie7575 4edd8540f5 Proper inventory rendering 2018-06-09 20:29:00 -06:00
blondie7575 ee1e3965c8 Brought sanity to the palettes 2018-06-08 12:55:22 -07:00
blondie7575 1edadee349 Sprocket sprite hooked up 2018-06-08 10:49:29 -07:00
blondie7575 85dd7a6bfd New sprites and some palette work 2018-06-06 13:23:00 -07:00
blondie7575 d5666cd3a6 First pass at inventory menu rendering 2018-04-20 13:04:39 -07:00
blondie7575 2c6ddc48ec Fixed projectile flicker during tracking 2018-03-26 12:24:27 -07:00
blondie7575 1c283efeed Mixed mode rendering working and players back 2018-03-06 18:31:54 -08:00
blondie7575 24269638fb Fixed stack-based clip/unclip 2018-03-05 12:32:05 -08:00
blondie7575 3292511ba8 Partial clipping working in merged renderer 2018-01-21 15:41:29 -08:00
blondie7575 82f829befc Groundwork for optimizing terrain clipping in merged renderer 2018-01-21 14:21:44 -08:00
blondie7575 f0631386b1 Merged compile/span rendering working 2018-01-18 18:15:42 -08:00
blondie7575 4a8abaa1b4 Compiled terrain renderer re-integrated 2018-01-18 09:00:00 -08:00
blondie7575 f90edac57d Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
blondie7575 c82e9d8a30 First working version of virtual stack unrender
So fast!!
2018-01-06 15:30:06 -08:00
blondie7575 e0a48fc5ac Cleanup 2018-01-04 12:58:13 -08:00
blondie7575 bbbea9b2be Lookup for render span VRAM rows 2017-12-27 10:06:42 -07:00
blondie7575 3e5a8ab86f Cleanup 2017-12-27 09:57:52 -07:00
blondie7575 d2c5ef675f Much faster span cache management 2017-12-25 22:41:09 -07:00
blondie7575 ee9645c47d Basic unrendering of spans working 2017-12-25 22:23:22 -07:00