dwsJason
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4966075052
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ents.c, fix back to Apple Line Feeds
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2018-09-19 21:26:28 -04:00 |
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dwsJason
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be72cb1705
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ent_draw: remove all those multiplies, ORCA uses a multiply to index into an array of structures, ent_ents[i] accesses keep doing multiplies. Recode to use a pointer (something a more modern compiler would just do under the hood)
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2018-09-19 21:10:26 -04:00 |
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dwsJason
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760db6899c
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Dump out load segment addresses to 0x011000 for the profiler, so it can match up the symbols with the trace data
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2018-09-07 20:11:49 -04:00 |
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dwsJason
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011e235517
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Nudge Sprites over 1 pixel to the left, to get them secret bricks to line up proper with the background, and fix the sprite erase. It would be nice to know why we have to do this, but perhaps it's something to do with Mr. Sprite
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2018-09-02 19:50:32 -04:00 |
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dwsJason
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ad2b367a78
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Adjust game period for the IIGS where we're counting 960 ticks per second from the system timer, instead o1000 (now game speed matches PC)
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2018-09-02 19:49:19 -04:00 |
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dwsJason
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70e3d25f1b
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Change rendering so shadowing is turned off, and what you see runs through present
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2018-09-02 17:39:49 -04:00 |
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dwsJason
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f8fca3627c
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Adjust gameplay colors, so that the screen can be faded / in out, by changing the SCBS
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2018-09-02 11:56:49 -04:00 |
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dwsJason
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f6ea147ed4
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fix numerical issues with enemy movement
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2018-09-01 16:43:32 -04:00 |
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dwsJason
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811810ddfd
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Fix some of the rick number issused by changing the type of offsx to S16, fix it so when cheats are disabled, that you don't have unlimited ammo and bombs
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2018-09-01 16:42:53 -04:00 |
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dwsJason
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18a1069e8d
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Fix sprite clipping issues
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2018-09-01 16:41:30 -04:00 |
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dwsJason
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21e3c2cd54
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bullet fix issue where bullet only worked on the left side of the screen
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2018-09-01 16:40:29 -04:00 |
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dwsJason
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197f2854d0
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present updates
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2018-09-01 15:03:23 -04:00 |
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dwsJason
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86aa76b8c5
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Fix issue boulder not properly chasing me, more sign extension stuff
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2018-09-01 14:07:10 -04:00 |
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dwsJason
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240fd414f9
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Fix the boulder spawn, due to weird ORCA sign extension
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2018-09-01 13:48:19 -04:00 |
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dwsJason
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9dd2c1874b
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blit: add shadow, and aux bank flipping code to the simple framebuffer pei blitter
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2018-09-01 10:16:04 -04:00 |
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dwsJason
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b36cab1c12
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blit.s: more routines for full screen image presents, SCBs, and palettes. import a macros file, to try and get ORCA lup to work
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2018-08-31 23:24:12 -04:00 |
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dwsJason
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4721fc2336
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blit.s: first stab at the rectangle blit dispatcher
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2018-08-30 23:04:01 -04:00 |
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dwsJason
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a8545fcd05
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blit updates for backbuffer present
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2018-08-29 22:30:55 -04:00 |
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dwsJason
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68367599f4
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A perhaps more cycle friendly pei blitter
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2018-08-28 22:08:57 -04:00 |
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dwsJason
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8c6b911c6e
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blit.c: better PEI blitter, get rid of TSC and TDC instructions (track A and C states, so we can just adc #immediate when we need to adjust the DP or S register), instead of RTS, use jmp #immediate to return
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2018-08-25 22:59:42 -04:00 |
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dwsJason
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7ad65f0f9c
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import: blit code generator (WIP) pei code-gen can be optmized more
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2018-08-22 22:58:36 -04:00 |
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dwsJason
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0f4346d382
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Sprites: reprocess, to fix the color indexes to match the palette
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2018-08-19 21:00:33 -04:00 |
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dwsJason
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753ba38ce6
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Sprites somewhat working, colors are wrong, issues around clipping
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2018-08-19 17:14:35 -04:00 |
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dwsJason
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c00d2c1360
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DrawSprite: modify ASM function, to be called from ORCA C
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2018-08-19 16:11:13 -04:00 |
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dwsJason
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0c2f9bb0c5
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More GFXST also defined for GFXGS
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2018-08-19 16:10:35 -04:00 |
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dwsJason
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df4fa20878
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Allocate memory, and decompress sprites
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2018-08-19 15:29:03 -04:00 |
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dwsJason
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d995117635
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data: move data into separate load segments to avoid linker errors
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2018-08-19 15:28:09 -04:00 |
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dwsJason
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a480f0b8c7
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import: Mr. Sprite Compiled Sprites
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2018-08-19 14:17:32 -04:00 |
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dwsJason
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e457f3c65d
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map draw: fix the map draw, support tile banking
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2018-08-19 13:45:57 -04:00 |
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dwsJason
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ef0b85ca23
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basic keyboard input, mapping to ingame controls
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2018-08-19 13:26:04 -04:00 |
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dwsJason
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4fb0041a70
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introMain: get rid of printf spam
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2018-08-19 13:24:58 -04:00 |
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dwsJason
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19ff6fd594
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Game Over: now working
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2018-08-19 13:24:21 -04:00 |
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dwsJason
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83ad296ea3
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adb.s: keep events from messing up neighbor keys in the array
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2018-08-19 13:23:42 -04:00 |
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dwsJason
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1b2f2d3eff
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Install ADB keyboard driver
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2018-08-18 21:28:14 -04:00 |
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dwsJason
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debde24b60
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Force ADB stuff into the same bank, and fix unbalanced stack issue in SRQ handler
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2018-08-18 21:27:42 -04:00 |
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dwsJason
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19dfb38262
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Fixes for the Hall of Fame, Direct Export the Xrick Splash into a C1 so that B2S doesn't screw up the palette, now we can see the the compiled tiles render
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2018-08-18 20:05:59 -04:00 |
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dwsJason
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5ecc2034c8
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import: add compiled in tile data, patch in a way to call it
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2018-08-17 23:34:35 -04:00 |
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dwsJason
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05c91aba6b
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import: hall of fame graphic for the hall-of-fame page
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2018-08-17 21:47:15 -04:00 |
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dwsJason
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10b4d20370
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Fix GS Specific Crashes due to type size differences, intro / high score sequence plays, high score screen is blank, but at least it doesn't crash.
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2018-08-17 21:29:31 -04:00 |
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dwsJason
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ea2a67e2d3
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tile bank: help me build the jump table
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2018-08-16 22:02:03 -04:00 |
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dwsJason
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54eae24600
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import: Mr Sprite hacked up for the sprites in this project
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2018-08-16 21:36:49 -04:00 |
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dwsJason
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8ef6e58210
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xrick2spr: update this tool, so it can compile the 8x8 tile data (beats mr sprite, by eliminating the 70 clocks of overhead that each Mr. Sprite has), also doesn't require disabling interrupts or doing weird things with mapping of the dpage or stack
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2018-08-16 21:25:29 -04:00 |
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dwsJason
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82407c7dfa
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xrick2png: export all 3 tiles banks, add support to export tiles in a format that mr sprite will like
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2018-08-16 21:23:39 -04:00 |
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dwsJason
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f9354e1e4f
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import: xrick2spr sprite compiler
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2018-08-11 18:58:54 -04:00 |
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dwsJason
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106005b403
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import: xrick2png, data extraction tool
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2018-08-11 16:51:30 -04:00 |
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dwsJason
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63b44a2eca
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Error checking on the toolsset startup
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2018-08-11 16:48:53 -04:00 |
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dwsJason
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a5d5369b47
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prototype's for adb.s assembly files
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2018-08-11 16:48:13 -04:00 |
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dwsJason
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3ce937cae1
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ADB Toolset Startup
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2018-08-11 11:04:36 -04:00 |
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dwsJason
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e07497473d
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import: adb keyboard driver
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2018-08-11 10:59:54 -04:00 |
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dwsJason
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1c91c3903c
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Activate HeartBeat, and setup a pointer to the system Tick, for a 60hz tick timer
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2018-08-06 22:19:15 -04:00 |
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