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control.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_ents.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_maps.c
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U8 to U16 type updates
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2018-12-08 14:56:38 -05:00 |
dat_picsPC.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_picsST.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_screens.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_snd.c
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ntp: test code in-place, NTP is actually playing the samerica song
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2018-11-24 16:48:15 -05:00 |
dat_spritesPC.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_spritesST.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_tilesPC.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_tilesST.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
data.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
devtools.c
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ASM: draw_tile conversion
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2018-09-23 18:06:18 -04:00 |
draw.c
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draw_tileSubList: convert to assembly to speed things up
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2018-09-24 19:29:41 -04:00 |
e_bomb.c
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U8 to U16 type updates
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2018-12-08 14:56:38 -05:00 |
e_bonus.c
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game_status_dirty: only render the status bar when it's "dirty", when a value changes. It helps the FPS
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2018-12-07 20:11:00 -05:00 |
e_box.c
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game_status_dirty: only render the status bar when it's "dirty", when a value changes. It helps the FPS
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2018-12-07 20:11:00 -05:00 |
e_bullet.c
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Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array
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2018-09-20 19:57:09 -04:00 |
e_rick.c
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game_status_dirty: only render the status bar when it's "dirty", when a value changes. It helps the FPS
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2018-12-07 20:11:00 -05:00 |
e_sbonus.c
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game_status_dirty: only render the status bar when it's "dirty", when a value changes. It helps the FPS
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2018-12-07 20:11:00 -05:00 |
e_them.c
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game_status_dirty: only render the status bar when it's "dirty", when a value changes. It helps the FPS
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2018-12-07 20:11:00 -05:00 |
ents.c
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U8 to U16 type updates
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2018-12-08 14:56:38 -05:00 |
game.c
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U8 to U16 type updates
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2018-12-08 14:56:38 -05:00 |
img_icon.e
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introMain is up and working
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2018-08-05 16:49:16 -04:00 |
img_splash.e
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introMain is up and working
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2018-08-05 16:49:16 -04:00 |
maps.c
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U8 to U16 type updates
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2018-12-08 14:56:38 -05:00 |
rects.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
resource.h
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scr_credit.c
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import: credit splash screen, move code over to a different file
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2019-09-08 15:17:29 -04:00 |
scr_gameover.c
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Play Intro songs
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2018-11-25 16:54:07 -05:00 |
scr_getname.c
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More GFXST also defined for GFXGS
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2018-08-19 16:10:35 -04:00 |
scr_imain.c
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Play Intro songs
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2018-11-25 16:54:07 -05:00 |
scr_imap.c
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Play Intro songs
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2018-11-25 16:54:07 -05:00 |
scr_pause.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
scr_xrick.c
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Play Intro songs
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2018-11-25 16:54:07 -05:00 |
scroller.c
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scroller.c: fix issue in the scrolldown that caused top line to repeat
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2018-11-25 19:31:49 -05:00 |
sdlcodes.e
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sysarg.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
sysevt.c
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sysevt: WIP, add more key defines, for the ultimate inputs, and setup for reading the joystick
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2019-09-07 22:22:54 -04:00 |
sysjoy.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
syskbd.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
syssnd.c
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Play Intro songs
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2018-11-25 16:54:07 -05:00 |
system.c
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ASM: draw_tile conversion
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2018-09-23 18:06:18 -04:00 |
sysvid.c
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BlitRect: when calling BlitRect adjust the sizes down by 1 pixel in each dimension (which saves blittng up to 8 additional pixels in each dimension)
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2018-12-01 22:04:43 -05:00 |
unzip.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
util.c
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Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array
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2018-09-20 19:57:09 -04:00 |
xrick.c
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import: credit splash screen, move code over to a different file
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2019-09-08 15:17:29 -04:00 |
xrick.rc
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xrickPC.ico
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xrickST.ico
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