Commit Graph

55 Commits

Author SHA1 Message Date
transistor
04fae5edc6 Updated crates 2024-03-17 12:26:00 -07:00
transistor
47ff517771 Updated pixels version 2024-03-17 11:58:02 -07:00
transistor fet
7dac32d844
Added github actions for PRs (#3)
* Added github actions for PRs

* Added some rustfmt::skip attributes

* Applied formatting

* Added rustfmt component in action

* Configured to use rustfmt version 2 which fixes some comment formatting

* Removed ready_for_review condition for github actions

Since it has the synchronize condition, it will update after each
commit, whether in draft or not, so I think this should be alright
2024-03-17 11:03:52 -07:00
transistor
d0037c8125 Fixed tests and clippy warnings 2024-03-16 13:15:34 -07:00
transistor
59306bceff Fixed alloc in harte_tests that was taking all the time 2024-03-14 22:35:02 -07:00
transistor
545f339fe2 Separated moa-core dependency into an optional feature flag 2024-03-13 21:49:04 -07:00
transistor
cff6a48cc7 Refactoring m68k to use a temporary cycle struct
I'm trying to extract the memory/bus interface, and pass it in at
the start of each cycle instead of having the BusPort permanently
embedded, which will allow migrating to emulator-hal.

The functional way would be argument drilling; passing an extra argument
to each function in the entire execution core.  The problem is that it's
messy, so a solution that is still functional is to implement all of the
execution logic on a newtype that contains a reference to the mutable
state and the owned cycle data, and at the end of the cycle, decompose
the M68kCycleGuard that holds the reference, and keep the cycle data for
debugging purposes.
2024-03-02 23:48:19 -08:00
transistor
55efc4f406 Split some parts of moa-core into libraries/ 2024-03-01 21:17:09 -08:00
transistor
d322805627 Updated wasm-bindgen 2024-02-24 19:29:22 -08:00
transistor
a161dcda8a Renamed modules to use kebab case 2024-02-24 19:26:28 -08:00
transistor
671517aab7 Modified to use crates.io version of femtos 2024-02-24 19:16:46 -08:00
transistor
9ff431ebc6 Split clocks into femtos crate 2024-02-24 13:02:09 -08:00
transistor
6a6ab426a6 Added option to moa-computie to select a rom file to boot 2023-11-27 19:19:40 -08:00
transistor
be91118bac Added function to create the CPU BusPorts based on the CPU type 2023-06-10 20:28:40 -07:00
transistor
83307d5b33 Changed Error type into an enum 2023-06-10 19:29:54 -07:00
transistor
e3861f33b5 Fixed tests and clippy warnings 2023-06-10 17:39:20 -07:00
transistor
3bd4c24ea8 Modified debugger so the input is in the frontend
The debug loop that reads a command and does something is part of the
frontend's main loop, so that it can potentially update, even though
it doesn't actually work for minifb because the command input is a
blocking call.  It's also not implemented in the pixels frontend.
At some point I'll make a web frontend.
2023-06-10 15:28:21 -07:00
transistor
fdca8970f2 Added new Device type to replace TransmutableBox
It's mostly just sugar, but it now includes a unique ID
2023-06-07 20:44:14 -07:00
transistor
d87319b605 Refactored shift intsructions to not use direction 2023-05-20 15:01:10 -07:00
transistor
e959b8df1c Fixed version issue with Pixels frontend and updated to 0.12 2023-05-13 15:14:11 -07:00
transistor
6be36fe816 Added Cargo.lock to fix github actions 2023-05-09 23:10:05 -07:00
transistor
5e228c377e Fixed tests after ClockTime and Frequency changes
And also removed HostData
2023-05-07 20:42:55 -07:00
transistor
6389fa0482 Connected the web ui controller inputs to sim 2023-05-07 14:57:45 -07:00
transistor
6f871a3b0b Fixed console frontend after host trait changes 2023-05-07 10:29:34 -07:00
transistor
527f65c69b Refactored audio to use ClockedQueue
It now actually checks the clock and tries to mix the audio in sync
relative to the clock, but the cpal output doesn't yet try to sync
to the StreamInstant time.  Sound seems a lot better on chrome in
wasm, but and kind of better on firefox despite frame skipping not
being supported yet, but it's way slower for some reason (12fps)
2023-05-07 10:03:25 -07:00
transistor
112bd8219b Replaced controller/key/mouse updaters with event queues 2023-05-06 10:04:44 -07:00
transistor
3471eb4e8c Removed WindowUpdater and BlitableSurface 2023-05-03 22:42:24 -07:00
transistor
d6d88e5b3b Fixed unresolved import in pixels frontend 2023-04-30 23:05:58 -07:00
transistor
7030924188 Added bin 2023-04-30 22:59:59 -07:00
transistor
8b30750924 Changed package names to not conflict with binary names 2023-04-30 21:32:33 -07:00
transistor
69c94fa3af Removed cpu timer and moved audio wave generators to libraries 2023-04-23 19:52:19 -07:00
transistor
86eb73f78a Added clock argument to addressable operations 2023-04-23 18:49:40 -07:00
transistor
cd5336bc23 Minor fixes to clock code 2023-04-23 16:17:07 -07:00
transistor
07a675fab5 Added new clock types similar to Duration 2023-04-23 15:46:47 -07:00
transistor
941c793523 Added pixel encoding, requested by frontend
The hope was that this would reduce the amount of copying and bit
shifting required by the frontend to get the data on screen, but
it doesn't seem to offer much advantage, surprisingly.  I'll leave
it in though.  There are a few other minor tweaks included here to
try to improve the performance a bit
2023-03-25 10:51:46 -07:00
transistor
e6614f3e15 Refactored to allow dummy audio for console frontend 2023-03-14 20:05:29 -07:00
transistor
9be996d2a1 More clippy fixes after updating rustc 2023-03-05 20:34:30 -08:00
transistor
7bdd63bc76 Fixed all clippy warnings 2023-03-05 20:19:49 -08:00
transistor
ea2fc95905 Cleanup 2022-10-13 20:22:29 -07:00
transistor
cd89a4c57d Minor tweaks to the update loop to keep it more realtime 2022-10-11 22:36:49 -07:00
transistor
d26e80ffaa Refactored pixels web frontend to separate sim run
It will now run the sim on a separate loop powered by setTimeout
instead of trying to do it inline with the frame updating
2022-10-11 14:40:12 -07:00
transistor
0b27ac04e7 Minor fixes to audio 2022-10-11 10:28:59 -07:00
transistor
925a4e0750 Added log crate 2022-10-09 09:40:20 -07:00
transistor
258fd684e7 Cleanup 2022-10-08 21:32:59 -07:00
transistor
0876d85626 Fixed giltching from audio frame assembly from queue
It wasn't copying the frame data from the sources to the output frame
correctly, and there was a small period of zeros at the start of the
frame.

I also converted to using a vec of tuples for the two channels to
make it easier to reason about, since some of the issues were related
to the differences sizes calculated from the clock based on the sample
rate
2022-10-08 16:17:17 -07:00
transistor
e4cd3dcd63 Sort of working audio using queues 2022-10-08 13:26:17 -07:00
transistor
9ee9d00ca6 Added work-in-progress on pixels frontend 2022-10-02 21:20:44 -07:00
transistor
a9b8633531 Added mouse support, but it's not used yet 2022-10-02 20:39:02 -07:00
transistor
4cb423d85a Fixed minifb frame updater to allow slower framerates
If the sim is running slower than 60Hz, it was using the frame limiter
to not apply because no frame was drawn, and so it would end up running
at full speed.  Minifb can save the last frame without cloning it, and
redraw the same frame if no new frame is ready, which allows the limiter
to still delay the next frame, so slower speeds work.  This was also
preventing things that didn't update the screen from allowing inputs
including escape to have any effect
2022-10-02 13:07:15 -07:00
transistor
a9d51fb919 Added DAC to ym2612 and changed mixing method 2022-10-02 10:29:34 -07:00