Commit Graph

37 Commits

Author SHA1 Message Date
transistor
914ddb17dd Fixed moa-genisis not compiling 2022-09-17 11:16:16 -07:00
transistor
a39557e233 Minor fixes 2022-09-13 16:57:56 -07:00
transistor
c161fe5eb9 Fixed command line arguments after upgrading to clap 3.2.20 2022-09-12 22:43:55 -07:00
transistor
2c2b8e58b4 WIP 2022-09-08 19:51:29 -07:00
transistor
061c13fdc7 Updated sn76489 2022-01-26 19:15:46 -08:00
transistor
54bf7a3085 Renamed moa-ym2612 to moa-synth, and put CircularBuffer into its own file 2022-01-26 11:14:52 -08:00
transistor
f464bfa1e0 Fixed audio glitch (but haven't cleaned up code) 2022-01-26 11:12:09 -08:00
transistor
749a9d2250 Added binary to test simple synth sounds for ym2612 2022-01-18 20:24:18 -08:00
transistor
8cf8c07082 Added frequency setting to ym2612 2022-01-16 21:42:07 -08:00
transistor
dac7ff259e Minor fixes 2022-01-09 15:35:15 -08:00
transistor
1534644409 Added command line arg to adjust the speed of simulation 2021-12-28 22:36:52 -08:00
transistor
148b4dcf2c Cleaned up warnings 2021-12-13 12:00:24 -08:00
transistor
39068fec2a Added audio support
It's better than it was but there are still minor drop outs due to
a buffer underrun I think (could be other timing issues related to
the update loop or something else).  Right now, the audio chips
just have some code to produce sine waves for testing.
2021-12-12 15:20:09 -08:00
transistor
427c79b7b4 Moved tty to frontends/moa-common to remove the dependency on nix 2021-12-06 19:52:04 -08:00
transistor
d274186388 Added Macintosh 128k/512k work in progress 2021-12-06 15:04:08 -08:00
transistor
8b8430bf13 Updated readme 2021-12-05 19:41:23 -08:00
transistor
a5e4f51469 Fixed horizontal scroll
The mask for the scroll values was 0x3F but it should have been 0x3FF
2021-12-05 14:26:21 -08:00
transistor
73c5b26e86 Modified controller inputs to work like keys 2021-12-04 14:41:27 -08:00
transistor
b540e53ea1 Fixed issues with Genesis controllers and sprite rendering
The controller th count was starting at 1 instead of 0 which caused
inputs to be read incorrectly, as well as the fact that inputs are
inverted.

The sprite fix now draws them in the right order so that ComradeOj's
sprite test renders correctly, but games still render them broken
because of some other bug yet to be found
2021-12-03 15:32:59 -08:00
transistor
9464e4c75a Renamed joystick to controller in host traits 2021-12-02 15:04:41 -08:00
transistor
02b10c5b32 Changed msp to ssp to match docs 2021-11-18 12:13:36 -08:00
transistor
1d8065026d Minor fixes 2021-11-15 20:51:33 -08:00
transistor
d472b95d9d Fixed compile errors in moa-console frontend 2021-11-13 10:54:19 -08:00
transistor
9d799e308d Added command line options for minifb and TRS-80 2021-11-11 09:52:18 -08:00
transistor
6cc9e98e35 Rearranged minifb frontend to reduce the binary-specific code 2021-11-10 20:10:46 -08:00
transistor
6cb9b985ad Reworked Z80 flags 2021-11-07 16:28:44 -08:00
transistor
5bfde2bff0 Added TRS-80 simulation to test Z80 impl 2021-11-06 21:46:17 -07:00
transistor
7e999d4c3a Changed the way frontend works and added keyboard support 2021-11-06 21:44:25 -07:00
transistor
418bf2f141 Added image scaling for minifb 2021-11-02 20:57:19 -07:00
transistor
58fc9ac827 Moved the debugger out of m68k 2021-11-01 16:51:45 -07:00
transistor
8fe76334af Added joystick host adapter 2021-10-31 11:00:14 -07:00
transistor
250c0e83d2 Minor fixes 2021-10-29 15:05:41 -07:00
transistor
109ae4db55 Added minifb frontend with very WIP genesis peripherals 2021-10-27 21:01:18 -07:00
transistor
892f93f053 Added BusPort to more accurately emulate the bus requests of the 68k
The BusPort is created before the CPU and is passed to it.  It can
have an offset, limit the address sizes, and break up bus request
beyond a certain number of bytes into multiple requests
2021-10-26 21:32:25 -07:00
transistor
1ad7ad1807 Added Debuggable trait and added tests 2021-10-26 12:17:59 -07:00
transistor
f9e018742b Refactored how UI interfacing will work 2021-10-21 21:55:27 -07:00
transistor
8d39d84545 Refactored to separate out the commands, and machine configs
Machine definitions are now in their own module and can be
optionally compiled in, and there is now a console and soon
to be gui version of the compiled binary, with individual
binaries for each machine
2021-10-20 15:53:25 -07:00