Thomas Harte
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9da7716c72
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Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow.
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2016-03-19 22:46:17 -04:00 |
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Thomas Harte
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aa8a192c7e
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Simplified API down to their being a single texture with a specified depth.
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2016-03-19 17:37:55 -04:00 |
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Thomas Harte
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4ac1f959e9
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A shortcut here and a shortcut there; this allows me at least to determine whether use of a PBO gains anything.
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2016-03-19 17:07:05 -04:00 |
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Thomas Harte
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5b37a651ac
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Made an attemp to deal with glUnmapBuffer(GL_ARRAY_BUFFER) == GL_FALSE .
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2016-03-18 21:35:52 -04:00 |
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Thomas Harte
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0b1c9fb291
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Ensured I don't interrupt triangle strips for the purpose of glDrawArrays.
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2016-03-18 21:28:53 -04:00 |
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Thomas Harte
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620257e29e
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Switched to a client wait, as I try to figure out what's going on.
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2016-03-18 21:21:35 -04:00 |
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Thomas Harte
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2e4af90e2d
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Resolved output errors.
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2016-03-18 21:19:11 -04:00 |
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Thomas Harte
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10bc33464d
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I don't think this is quite correct, but it's better.
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2016-03-18 21:14:06 -04:00 |
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Thomas Harte
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b074860031
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Updated to latest information on interrupt timing.
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2016-03-18 21:11:25 -04:00 |
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Thomas Harte
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61e880de03
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Keeping a buffer permanently bound is apparently illegal. So back to copying in on demand. Which I think still improves on synchronisation, but not much.
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2016-03-18 21:11:09 -04:00 |
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Thomas Harte
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c8ecfb89d8
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Some cleaning.
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2016-03-16 22:52:33 -04:00 |
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Thomas Harte
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0d27d3bb7f
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As messy as it is, this use glMapBufferRange to avoid explicit buffer submits.
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2016-03-16 22:29:22 -04:00 |
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Thomas Harte
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ca35a7e222
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Ensured that a much greater input rate than output is handled correctly.
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2016-03-16 20:38:17 -04:00 |
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Thomas Harte
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4cd0aa3416
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Completed FIR filter based audio output.
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2016-03-15 23:37:35 -04:00 |
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Thomas Harte
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726c98446a
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Fixed a couple of memory leaks, at least got as far as instantiating a filter.
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2016-03-15 21:34:00 -04:00 |
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Thomas Harte
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5b509e5360
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Fixed: const should have been static constexpr; should probably use new and delete rather than malloc and new.
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2016-03-15 21:33:18 -04:00 |
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Thomas Harte
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a4ec0b023c
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Made some type conversions explicit.
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2016-03-15 21:25:02 -04:00 |
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Thomas Harte
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7694297c83
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Introduced an adapted version of the previous Clock Signal's FIR filter.
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2016-03-15 21:05:20 -04:00 |
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Thomas Harte
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0edf165401
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Fixed sound pitch, though I'm not yet exactly sure why.
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2016-03-14 22:52:16 -04:00 |
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Thomas Harte
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9a492ac15f
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Made a further guess at the state interrupts would probably be left; slightly simplified interface.
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2016-03-14 22:42:52 -04:00 |
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Thomas Harte
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15120d8fb6
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Switched to probably more accurate contended memory, resolved issue of not leaving the tape data received interrupt set when returning a byte from the fast tape, fixing Joe Blade, and tested slightly further to determine that interrupts probably signal upon entry into horizontal sync.
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2016-03-14 19:29:28 -04:00 |
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Thomas Harte
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fb26b38ff9
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This is as simplified as things seem to be able to get without breaking at least Northern Star. Joe Blade et al remain stubbornly broken but I'm not immediately able to determine why.
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2016-03-13 19:55:20 -04:00 |
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Thomas Harte
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f797e6b5b6
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Started taking baby steps towards a genuine unification of the tape interrupt generating code.
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2016-03-13 19:45:50 -04:00 |
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Thomas Harte
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bc554dedf7
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Fixed: attempting to read the screen start address no longer alters it.
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2016-03-13 18:50:23 -04:00 |
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Thomas Harte
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1c4acfb599
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I think this is a prima facie acceptable implementation of the fast tape hack.
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2016-03-13 17:39:53 -04:00 |
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Thomas Harte
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bb0cd89574
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Got explicit about threading guarantees.
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2016-03-13 13:38:03 -04:00 |
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Thomas Harte
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67dffc89e0
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Stripped unnecessary includes.
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2016-03-13 13:25:34 -04:00 |
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Thomas Harte
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21ca1ef86b
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Started attempting to clarify instance variable usage.
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2016-03-12 23:19:10 -05:00 |
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Thomas Harte
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4462bb92f8
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Moved interrupt back down to where it's probably meant to be.
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2016-03-12 23:18:46 -05:00 |
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Thomas Harte
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cdff90f20d
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Fixed: setting an interrupt control value with the lowest bit set could result in interrupts that can't be disabled.
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2016-03-12 22:55:33 -05:00 |
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Thomas Harte
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6327311130
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Made an attempt to separate and clarify on tape interrupts.
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2016-03-12 20:32:26 -05:00 |
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Thomas Harte
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cfa616d593
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Fixed: timing issue versus supplied test ROM was failure to include the Plus 1 ROM in the mix.
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2016-03-12 11:51:20 -05:00 |
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Thomas Harte
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763d5e8819
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Access timing now appears to be exactly on the nail. Disabled automatic interrupt expiration again as I'm not persuaded it's correct for at least the RTC.
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2016-03-10 23:12:28 -05:00 |
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Thomas Harte
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e305fd9326
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Adjusted numbers, empirically.
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2016-03-10 22:40:18 -05:00 |
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Thomas Harte
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a89225987f
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Blank lines are back.
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2016-03-10 22:19:54 -05:00 |
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Thomas Harte
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b836d74e18
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Believing the previous implementation to be overly complicated through premature optimisation, simplified video. It's slightly slower now. Will need work. Immediately to do: figure out how to deal with blank scan lines.
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2016-03-10 22:08:50 -05:00 |
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Thomas Harte
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20ac630e4d
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Some minor optimisations and timing tweaks. Nothing of substance.
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2016-03-10 19:58:50 -05:00 |
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Thomas Harte
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df3fff51c7
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These interrupts apparently last only 64µs at most.
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2016-03-10 19:10:53 -05:00 |
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Thomas Harte
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f232a12fad
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Fixed RAM timings: it's at least two and possibly three cycles to access RAM, and an access that overlaps with video fetch in Modes 0–3 will cost the length of the video fetch rather than somehow finishing in time.
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2016-03-10 19:04:43 -05:00 |
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Thomas Harte
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7255408313
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Experimented with going back to horizontal sync on leading edge; not sure so (temporarily?) disabled.
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2016-03-08 22:54:05 -05:00 |
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Thomas Harte
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68da673a95
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Wrapped this up as explicitly only the Mac thing to do.
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2016-03-08 22:53:29 -05:00 |
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Thomas Harte
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bf5747f83e
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Made an attempt to chop out all the stuff of building up the OpenGL data from the stuff of parsing input.
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2016-03-08 22:40:23 -05:00 |
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Thomas Harte
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14b2927275
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Made further attempts to tidy up; trying to demarcate between public interface and private.
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2016-03-08 20:59:16 -05:00 |
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Thomas Harte
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c7976dd657
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Started trying to clean up my Outputs namespace by moving stuff related to the CRT underneath a separate subnamespace.
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2016-03-08 20:49:07 -05:00 |
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Thomas Harte
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bb09a5f58c
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The attribute locations don't really need to be stored. They can be transient.
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2016-03-07 21:42:21 -05:00 |
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Thomas Harte
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6dfe877c43
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Basic attempts to organise myself into shape for composite output continue.
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2016-03-07 21:22:47 -05:00 |
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Thomas Harte
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1e5fe2b2c1
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Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader.
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2016-03-07 21:04:04 -05:00 |
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Thomas Harte
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2de229152f
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Started sketching out shaders to do the first part of the composite conversion.
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2016-03-07 19:21:04 -05:00 |
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Thomas Harte
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cd9c62acca
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Still stepping slowly towards a working composite mode, switched the RGB sampling function to returning a vec4 , which may be of benefit to any machine with a brightness part of an RGB signal, and started edging towards at least having the correct GLSL programs ready for converting composite output.
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2016-03-07 19:08:26 -05:00 |
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Thomas Harte
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3b6c9c15a1
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Switching momentarily back to monitor mode, resolved why I was suddenly getting no output upon creating some texture targets.
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2016-03-07 18:55:15 -05:00 |
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