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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-02 02:49:28 +00:00
Commit Graph

714 Commits

Author SHA1 Message Date
Thomas Harte
a118594c8b Hacks to make RGB1 visible (in a fashion). 2020-08-09 20:45:51 -04:00
Thomas Harte
93c6105442 Corrects calculation of dirty texture area. 2020-08-09 20:45:14 -04:00
Thomas Harte
57fecdc09e Ties everything together in an attempt to display RGB scans.
I'm actually just getting a mess of pixels, but it's something!
2020-08-09 18:41:15 -04:00
Thomas Harte
f16ad8f71d Takes a shot at submitting texture changes. 2020-08-09 17:59:52 -04:00
Thomas Harte
e340685a99 Seemingly proves that proper geometry is reaching Metal by drawing scans.
No in-buffer accumulation yet, but this is progress. If I can add accumulation and stencil clearing, I'm not doing badly.
2020-08-08 23:11:44 -04:00
Thomas Harte
df89a8771c Makes an attempt to have the emulator fill the actual GPU buffers.
Not that they're drawn from correctly yet. I might first take a run at a new quick-path output route for emulated RGB displays, that just seeks to use the scans directly. No intermediate buffers. Besides probably being a good feature, it'll be a good way to ramp further up with Metal.
2020-08-08 22:49:02 -04:00
Thomas Harte
bdcf266e45 Having learnt a bit more: eliminates Metal attribute tags, switches to more natural expression of structs.
Also thereby eliminates the need for a forced alignas(4) on various structs.
2020-08-08 17:27:32 -04:00
Thomas Harte
edf41b06fd Eliminates the quad buffer.
Vertices can be adduced from vertex ID.
2020-08-08 17:12:49 -04:00
Thomas Harte
38960a08d6 Adds adjustment for display aspect ratio.
While also realising that I appear to be getting away without an MTLVertexDescriptor for Scans. Maybe OpenGL has prejudiced me, and they're actually optional for interleaved data?
2020-08-07 22:29:24 -04:00
Thomas Harte
fbda7aab23 Does just enough to get the correct (aspect ratio aside) output of scan outlines.
So, up next, can I start streaming these things?
2020-08-07 22:20:01 -04:00
Thomas Harte
c575aa0640 Adds a buffer for scans, and posts two test instances. 2020-08-07 22:03:54 -04:00
Thomas Harte
4421acef34 Gets some uniforms in on the action.
With some effort towards scans, but incompletely so.
2020-08-07 21:19:17 -04:00
Thomas Harte
219923bd63 Reduces vertex size, draws a quad. 2020-08-05 21:33:25 -04:00
Thomas Harte
7551782a25 Switches to interleaved vertex data.
This more closely relates to what I actually want to do.
2020-08-05 17:27:43 -04:00
Thomas Harte
eff24a8726 My first baby steps in Metal continue; here's a triangle. 2020-08-04 21:49:01 -04:00
Thomas Harte
72df6e52cd This is possibly at least dispatching an empty command buffer correctly. 2020-08-04 19:44:56 -04:00
Thomas Harte
e235a45abb Breaks all output.
... by switching out NSOpenGLView for MKLView with no drawing infrastructure yet in place.
2020-08-04 18:22:14 -04:00
Thomas Harte
478d081095 Ensures machines take user-friendly default settings. 2020-06-23 23:27:56 -04:00
Thomas Harte
c5cad865d7 Tidies up: arranges initialisers into alphabetical order, shortens some enum references. 2020-06-18 23:34:28 -04:00
Thomas Harte
327b9051c8 Adds necessary layouts for Apple II type selection. 2020-06-18 20:30:50 -04:00
Thomas Harte
48afc54af6 Cuts down unused parameter warnings to just a few that may well indicate implementation errors. 2020-05-30 01:06:43 -04:00
Thomas Harte
267006782f Starts to add Qt target; resolves many build warnings. 2020-05-30 00:37:06 -04:00
Thomas Harte
f417fa82a4 Splits 'CRTMachine' into three parts: ScanProducer, AudioProducer, TimedMachine.
Simultaneously cleans up some of the naming conventions and tries to make things a bit more template-compatible.
2020-04-01 23:19:34 -04:00
Thomas Harte
0e502f6d5c Ensures the macOS version retains volume. 2020-03-23 00:10:56 -04:00
Thomas Harte
bd1b4b8a9f Increases volume fade-out speed. 2020-03-22 21:13:55 -04:00
Thomas Harte
38d81c394f Switches OSAtomics to stdatomics. The former were deprecated by macOS 10.12. 2020-03-22 21:11:04 -04:00
Thomas Harte
72103a4adb Corrects execution cap for splitAndSync ticks. 2020-03-22 19:25:02 -04:00
Thomas Harte
e6bae261c4 Ensures volume controls appear for mouse-capture machines when not capturing. 2020-03-22 19:06:38 -04:00
Thomas Harte
5edb0c0ee7 Adds animated fade-out to volume control. Bumps macOS version to 10.12.2. 2020-03-22 18:45:24 -04:00
Thomas Harte
442ce403f9 It's a bit jarring, but ensures volume control shows and hides according to mouse cursor. 2020-03-22 16:25:07 -04:00
Thomas Harte
7398cb44e2 Adds a functioning volume control for macOS, it just doesn't know how to hide yet. 2020-03-22 13:24:23 -04:00
Thomas Harte
0c689e85a5 Use screen number for spotting screen changes.
NSScreen implements Swift Equatable but doesn't seem officially to implement -isEqual:.
2020-03-21 17:01:57 -04:00
Thomas Harte
5a1bae8a9c Ensures proper NSScreen comparison, and no never-ending setupDisplayLink loop on exit. 2020-03-20 23:00:16 -04:00
Thomas Harte
9995d776de Attempts to fix the macOS version, plus some implicit type conversions. 2020-03-18 23:29:09 -04:00
Thomas Harte
f9c8470b20 Ensure targets always nominate a machine. 2020-03-15 00:13:38 -04:00
Thomas Harte
3c70f056ed Ensure race condition workaround is applied for all CVDisplayLinkStops.
This also centralises the workaround, the better for replacing it when I discover a safer alternative.
2020-03-11 22:09:36 -04:00
Thomas Harte
f08d500fd6 Attempts to factor out the latest keyboard logic and hook it in from SDL also. 2020-03-03 22:58:15 -05:00
Thomas Harte
1f41d9c5f5 Further improvement: if in physical mode, but pressing an unrecognised key, attempt to 'type' it. 2020-03-02 22:08:54 -05:00
Thomas Harte
575d0da4d1 Attempts better to describe options. 2020-03-01 21:31:40 -05:00
Thomas Harte
ed18092088 Extends logic for when to fall back on standard keypress logic even in logical mode. 2020-03-01 20:25:12 -05:00
Thomas Harte
560394fead Ensures keys without symbols are forwarded. 2020-02-29 22:37:15 -05:00
Thomas Harte
32b2026734 Alters shortcut. 2020-02-29 20:01:21 -05:00
Thomas Harte
d5e781e8e1 Adds macOS UI option to use logical keyboard input. 2020-02-29 18:30:58 -05:00
Thomas Harte
4572c86f0f Adds a third keyboard input mode, which maps to posting things as a typer. 2020-02-29 18:17:39 -05:00
Thomas Harte
91e7400bbb Avoids double-setting of the OpenGL view. 2020-02-18 22:33:16 -05:00
Thomas Harte
a8d082c7d2 Makes audioQueue atomic to avoid potential data race. 2020-02-18 22:31:24 -05:00
Thomas Harte
43740a4b2f Adds support for stereo output. 2020-02-16 14:14:10 -05:00
Thomas Harte
f99d672237 The macOS port now selects stereo output if appropriate. 2020-02-16 14:05:50 -05:00
Thomas Harte
49b8e771b5 Adds the messaging that would allow a Speaker to output stereo, semantically. 2020-02-15 13:40:19 -05:00
Thomas Harte
e1892ff370 Resolves crash upon File -> New..., Cancel; also ensures slow performance can't equal no progression. 2020-02-14 23:16:44 -05:00
Thomas Harte
109d072cb6 Avoids trying to paper over huge gaps in running time. Also attempts to improve SDL shutdown reliability. 2020-02-12 23:47:04 -05:00
Thomas Harte
0b0a7e241b Factors out the stuff of time warping. 2020-02-09 22:11:06 -05:00
Thomas Harte
2ea1e059a8 Softens swings in emulated machine speed. 2020-02-09 16:34:13 -05:00
Thomas Harte
dac217c98c Defers starting the macOS audio queue, and attempts to restart it upon packet loss.
Hopefully forever to vanish permanent audio loss?
2020-02-08 22:08:27 -05:00
Thomas Harte
c26c8992ae Reintroduces joystick support; eliminates CSBestEffortUpdater. 2020-02-08 21:27:04 -05:00
Thomas Harte
b76a5870b3 Moves drawing into the next timer tick after retrace if sync locked.
... which should mean it occurs within 1/600th of a second of announced retrace, which I assume always will be less than the retrace period. So: does the frame buffer update during retrace.

This should completely eliminate tearing for machines that can be synced to the native output rate.
2020-02-08 18:07:13 -05:00
Thomas Harte
7c0f3bb237 Gets to slightly adjusting execution speed and matching up respective vertical syncs.
I probably still need to move the ->draw inline.
2020-02-08 18:01:48 -05:00
Thomas Harte
f615d096ca Switch to obtaining refresh periods ephemerally.
Which simplifies the necessary delegate protocol.
2020-02-08 15:03:18 -05:00
Thomas Harte
09132306e4 Removes two temporary debugging steps. 2020-02-06 23:35:23 -05:00
Thomas Harte
f95b07efea Continues edging towards raster racing and/or time warping. 2020-02-06 23:35:03 -05:00
Thomas Harte
14d976eecb Starts towards an implementation of time warping. 2020-02-04 23:08:54 -05:00
Thomas Harte
e1cbad0b6d Ensures new displayLinkDelegates get a nudge with the initial display link. 2020-02-04 23:08:25 -05:00
Thomas Harte
e7410b8ed8 Uses objective clock for updates. 2020-02-04 22:24:54 -05:00
Thomas Harte
01fd1b1a2e Pulls out ticks as a macro constant.
For playing.
2020-02-03 22:44:39 -05:00
Thomas Harte
96769c52f6 Prevents an endless queue of backlogged updates. 2020-02-03 22:08:07 -05:00
Thomas Harte
cf9729c74f Takes a first shot at running OpenGL work throughout a frame.
Rather than en masse at the end. But it seems I've been lazy with my threading. Work to do!
2020-02-03 21:58:29 -05:00
Thomas Harte
0f2783075f Moves responsibility for timed updates to CSMachine, which gives the CSHighPrecisionTimer a shot. 2020-02-02 21:39:20 -05:00
Thomas Harte
256f4a6679 Fixes -invalidate: cancel the dispatch source, don't just suspend it, and wait until that is done. 2020-02-02 21:29:22 -05:00
Thomas Harte
4766ec55fe Documents units. 2020-01-28 23:23:51 -05:00
Thomas Harte
7316a3aa88 Merge branch 'master' into FinalOverride 2020-01-26 23:42:25 -05:00
Thomas Harte
52e49439a6 Recreates display link upon a screen change.
Different screens may have different refresh rates, and I can find no guarantees about how Apple handles that.
2020-01-26 23:23:33 -05:00
Thomas Harte
6bcdd3177d Ensures that a change of screen issues a reshape. Just in case.
Thereby resolves display mis-sizing when dragging from a Retina display to a regular one, or vice versa.
2020-01-26 18:04:25 -05:00
Thomas Harte
294e09f275 All these 'override's can be 'final's.
At least for the purpose of being communicative. I doubt there's much to gain in terms of compiler output — the DiskImageHolder can avoid some virtual lookups but nothing else leaps out.
2020-01-23 22:57:51 -05:00
Thomas Harte
7bac439e95 Adds, and comments out, a useful temporary piece of debugging logging. 2020-01-23 22:14:22 -05:00
Thomas Harte
3c6a00dc3c Breaks a potential deadlock. 2020-01-22 22:10:20 -05:00
Thomas Harte
3aa2c297a2 Adds feedback to the best-effort updater; enables the Cocoa port for audio event requests. 2020-01-20 17:38:25 -05:00
Thomas Harte
290db67f09 Adds a forward route for event flags. Doesn't yet account for extra time expended. 2020-01-20 17:09:01 -05:00
Thomas Harte
4de121142b Adds a flags parameter to the BestEffortUpdater delegate.
On the Cocoa side, cuts Swift out of the update loop, as that seems merely to add code.
2020-01-20 16:21:53 -05:00
Thomas Harte
6a185a574a Adds the BD-500 to the Mac GUI. 2020-01-15 23:56:56 -05:00
Thomas Harte
985b36da73 Starts towards STX support. 2020-01-07 23:21:32 -05:00
Thomas Harte
3ced31043a Makes Jasmin autoboot optional, adds a Jasmin reset key, adds the Jasmin to File -> New... .
Also finally implements KeyNMI.
2020-01-05 21:57:33 -05:00
Thomas Harte
de43e86310 Permits Vic-20 memory to be specified in banks; adds recognition of TheC64-style file tags to specify them. 2019-12-26 22:49:48 -05:00
Thomas Harte
0dae608da5 Embraces std::make_[unique/shared] in place of .reset(new . 2019-12-23 21:31:46 -05:00
Thomas Harte
a847654ef2 Corrects various old-fashioned bits of indentation, plus the odd const. 2019-12-22 00:00:23 -05:00
Thomas Harte
05d77d3297 Also deploys make_unique/shared to avoid type repetition. 2019-12-21 23:52:04 -05:00
Thomas Harte
47508d50a7 Wires through a composite video option for the ST.
Which is great and all, except that I've not yet inserted a colour burst. So it's monochrome.
2019-12-20 20:49:14 -05:00
Thomas Harte
5ce612cb38 Adds the Atari ST to File -> New in Cocoa world. 2019-12-17 23:04:12 -05:00
Thomas Harte
2c4f372872 Adds support for the .ST file format. 2019-11-12 23:23:14 -05:00
Thomas Harte
2c25135d8a Fixes const correctness for joystick machines; the ST is now one such. 2019-11-09 18:19:05 -05:00
Thomas Harte
860837d894 Corrects: KeyPad -> Keypad. Also fleshes out Atari ST keyboard mapping. 2019-11-09 18:02:14 -05:00
Thomas Harte
345b32d6e3 Implements read-only MSA support. 2019-10-20 20:38:54 -04:00
Thomas Harte
8b397626bf Adds a route through the static analyser to the Atari ST. 2019-10-20 20:38:54 -04:00
Thomas Harte
c089d1cd09 Improves text; nobody normal knows that this is "a view". 2019-09-24 22:52:08 -04:00
Thomas Harte
6adca98f34 Adds Macintosh choice to File -> New... 2019-09-24 22:48:34 -04:00
Thomas Harte
7112f0336c Rationalises protocol for application-level event theft. 2019-09-24 22:31:20 -04:00
Thomas Harte
7ff4594f09 Eliminates fast loading Objective-C/Swift protocol.
A very long time ago, when each machine had its own Objective-C class, this protocol was used to indicate which machines support that feature. It no longer communicates anything.
2019-09-24 20:13:09 -04:00
Thomas Harte
8489e8650f Attempts another draft of not inundating the user with open file dialogues. 2019-09-22 13:59:31 -04:00
Thomas Harte
114f81941e Completes the wiring necessary for capture of the command key.
At least when coupled with mouse capture.
2019-09-22 13:53:38 -04:00
Thomas Harte
8f88addf9f Establishes an interface for requesting shortcut theft. Not yet implemented. 2019-09-22 13:15:35 -04:00
Thomas Harte
f28c124039 Adds a route to divert key events before they reach Cocoa.
If you were to use this, it would have the effect of disabling in-app keyboard short-cuts in favour of routing keys to the emulated machine.
2019-09-22 13:15:01 -04:00