Thomas Harte
fc6d62aefb
Removes non-functioning workaround.
2019-07-09 16:41:15 -04:00
Thomas Harte
f73bccfec8
Adds a potential workaround for SDL mouse motion.
2019-07-09 16:38:16 -04:00
Thomas Harte
96be1a3f62
Corrects SDL mouse button up/down capture.
2019-07-09 16:32:38 -04:00
Thomas Harte
59b5ee65d4
Adds the Zilog SCC to SConstruct.
2019-07-08 18:18:49 -04:00
Thomas Harte
6438a5ca1f
Updated SConstruct as per new Apple grouping.
2019-07-08 18:10:39 -04:00
Thomas Harte
ea7899f47d
Updates the SConstruct in obvious ways.
2019-07-08 17:38:43 -04:00
Thomas Harte
2651b15db1
Takes a first stab at mouse input support from SDL.
...
There seems to be something odd going on with mouse buttons though; I'm going to test elsewhere.
2019-07-08 17:36:55 -04:00
Thomas Harte
e88ef30ce6
Adds recommended fix for 0xc3 in position 12 error.
2019-05-30 22:20:15 -04:00
Thomas Harte
ae31d45c88
Introduces the 68000 to SConstruct.
2019-05-03 14:31:09 -04:00
Thomas Harte
bee0d09877
Splits display update and draw functions.
...
On the Mac, draw is now called without an update for resizing events, and
anything else requested by AppKit. In all other cases — including from
the SDL version — both are called as if they were still a single function.
2019-03-02 19:33:28 -05:00
Thomas Harte
d97348dd38
Eliminates dangling uses of printf
.
2019-03-02 18:07:05 -05:00
Thomas Harte
47dd8ad069
Minor grammar fix.
2019-03-02 17:31:11 -05:00
Thomas Harte
d122535a65
Unifies the OpenGL screenshot code and corrects it for arbitrary alignment.
2019-02-27 21:05:02 -05:00
Thomas Harte
b23e10e261
Improves error messaging and avoids trying to use a null window.
2019-02-24 22:31:59 -05:00
Thomas Harte
ec14750ff1
Minor text improvement.
2019-02-20 22:32:42 -05:00
Thomas Harte
e43de5f1ba
Allows for failure to get a GL context as a reportable issue.
2019-02-20 22:06:22 -05:00
Thomas Harte
73e32a9c76
Adds a missing directory.
2019-01-25 20:26:20 -05:00
Thomas Harte
f0ec9fa5d2
Updates the SConstruct file for new Outputs.
2019-01-25 19:11:57 -05:00
Thomas Harte
727f2e2ba0
Updates to the ScanTarget world.
2019-01-17 22:28:02 -05:00
Thomas Harte
a8645f80bf
Introduces 'non-exclusive' emulator-space keyboards.
...
i.e. sets of keys that don't amount to an entire keyboard in the modern sense. Experimentally used by the Master System for its reset key.
2018-10-24 21:59:30 -04:00
Thomas Harte
cc99b0f532
Fixes typo.
2018-09-30 20:48:55 -04:00
Thomas Harte
48ece623e7
Adds the Sega Master System to SConstruct.
2018-09-30 20:46:38 -04:00
Thomas Harte
fc84ae611e
Resolves various instances of spaces in place of tabs.
2018-09-09 20:33:56 -04:00
Thomas Harte
99c770eab4
Ensure that the output of xdg-user-dir
is properly filtered.
2018-07-28 10:45:50 -04:00
Thomas Harte
34aa78b7ce
Attempts to use xdg-user-dir PICTURES
in preference to $HOME for pictures.
2018-07-28 09:14:18 -04:00
Thomas Harte
c572a52049
Ensures SDL is properly informed of buffer byte order.
2018-07-27 18:51:38 -04:00
Thomas Harte
5e7c46a72a
Adds screenshot saving upon ctrl+shift+d.
2018-07-26 20:53:12 -04:00
Thomas Harte
24b861f056
Eliminates make_unique
as this is presently a C++11 project.
2018-07-15 22:52:36 -04:00
Thomas Harte
29f7f4d432
Adds missing #include.
2018-07-15 22:47:50 -04:00
Thomas Harte
3e9ef6b8cb
Adds indicator lights for the SDL port.
...
To complete #426
2018-07-15 20:19:06 -04:00
Thomas Harte
7e58a44771
Renames ConfigurationTarget
to MediaTarget
as per its newly-reduced interface.
2018-07-10 21:32:28 -04:00
Thomas Harte
d437e06e15
Adds support for digital hat input as an alternative to analogue sticks.
2018-06-16 22:25:46 -04:00
Thomas Harte
678bd93c52
Connects SDL joystick input to joystick machines.
2018-06-14 22:37:44 -04:00
Thomas Harte
15deef50c8
Adds a key reset upon screen mode changes in SDL.
2018-06-14 17:24:16 -04:00
Thomas Harte
64e3cf5de2
Ensured all usage messages reflect latest usage.
2018-06-13 21:31:13 -04:00
Thomas Harte
31a6d620e8
Revokes make_unique
; I had forgotten that's a C++14 feature.
2018-06-13 21:24:12 -04:00
Thomas Harte
dfd37e7dec
Switches full-screen command and adds user-specifiable ROM paths.
2018-06-13 21:21:52 -04:00
Thomas Harte
3ea2a4ccb8
Moves the joystick class towards accepting analogue inputs.
2018-06-10 20:45:52 -04:00
Thomas Harte
0b771ce61a
Removes all instances of the copyright symbol.
2018-05-13 15:19:52 -04:00
Thomas Harte
578a5b3e69
Ensures NDEBUG is set for release builds.
2018-05-09 22:27:57 -04:00
Thomas Harte
9593e0f7fe
Updates SContruct file for Disk II analysis.
2018-05-05 19:34:22 -04:00
Thomas Harte
f4097290c2
Made various corrections following a quick for-loop constness audit.
2018-04-30 22:23:57 -04:00
Thomas Harte
72bc5f8d7b
Adds a class to contain the Disk II and begins Apple GCR conversion routines.
2018-04-21 14:33:42 -07:00
Thomas Harte
75e9c3678b
Adds the missing Apple II static analyser.
2018-04-20 10:58:57 -04:00
Thomas Harte
1aacf437b5
Adds omitted paths to SConstruct.
2018-04-20 10:56:59 -04:00
Thomas Harte
465c38f03c
Extends the keyboard protocol and adds keyboard input to the Apple II.
2018-04-15 21:11:30 -04:00
Thomas Harte
e599e65087
Switches to use of the TargetList
typedef wherever possible.
2018-04-14 19:46:38 -04:00
Thomas Harte
78c612ca17
Adds a missing import, removes a redundant conversion.
2018-04-06 20:07:10 -04:00
Thomas Harte
58e5b6e3f1
Updates SDL kiosk mode to the death of CRTMachineDelegate.
2018-03-22 09:23:27 -04:00
Thomas Harte
1c6faaae88
Introduces keyboard-as-joystick fallback for the SDL target.
2018-03-04 17:26:32 -05:00
Thomas Harte
ba68b7247b
Adds latest files to SConstruct.
2018-03-01 22:19:50 -05:00
Thomas Harte
9728bea0a7
Updates scons file and corrects missing headers; backports to C++11.
2018-02-19 05:13:41 -08:00
Thomas Harte
db914d8c56
Removes redundant second configuration.
2018-01-25 18:50:23 -05:00
Thomas Harte
66faed4008
Gives MachineForTargets
complete responsibility for initial machine state.
2018-01-25 18:28:19 -05:00
Thomas Harte
11abc99ef8
Introduces the extra level of indirection necessary to make Analyser::Static::Target polymorphic.
2018-01-24 22:35:54 -05:00
Thomas Harte
21efb32b6f
Integrates the static and nascent dynamic analyser namespaces.
2018-01-24 21:48:44 -05:00
Thomas Harte
d360b2c62d
Standardises the static analyser on std::vector and slightly widens passageway to a machine.
...
The SDL target would now be fooled by a hypothetical multi-target, the Mac not yet.
2018-01-23 22:18:16 -05:00
Thomas Harte
655b971976
Establishes that there is such as a thing as a Konami SCC.
...
Creates one, ensures it appears in memory when intended to, lets it handle reads and writes. It currently does nothing.
2018-01-06 20:15:55 -05:00
Thomas Harte
6a0bb83716
Corrects typos in the SDL main.
2017-12-29 18:40:32 -05:00
Thomas Harte
e349161a53
Rejigs the typing relationship so that use of a typer is not strongly implied by the interface.
...
Simultaneously implements typing on the MSX by direct insertion into the key buffer.
2017-12-29 18:30:46 -05:00
Thomas Harte
d5b1a9d918
Moves the typer functionality behind a functionality-based naming scheme, eliminates its C-style memory management.
2017-12-29 15:26:03 -05:00
Thomas Harte
2dc1d4443e
Separates LowpassFilter and SampleSource.
2017-12-18 21:39:23 -05:00
Thomas Harte
ac80d10cd8
Separates the component parts of running an audio stream: task deferral, filtering and generation.
...
Walking towards improving opportunities for composition.
2017-12-17 21:26:06 -05:00
Thomas Harte
aca7842ca4
Better documents and tidies the TMS9918.
2017-12-14 20:27:26 -05:00
Thomas Harte
57b060ac3c
Updates SConstruct for the incoming MSX changes.
2017-12-06 18:56:26 -08:00
Matt Godbolt
adea4711f1
Add a .gitignore file to ignore the built clksignal
binary
2017-11-24 12:12:48 -06:00
Thomas Harte
55e1d25966
Adds build instructions and references the special SDL key combinations.
2017-11-22 20:03:28 -05:00
Thomas Harte
c1b7bceec8
Switches to using the supply-on-demand audio route through SDL.
...
This gives an additional hook from which machine updates can be hooked, so separates that buffer size from any implicit frame rate assumptions.
2017-11-22 19:36:39 -05:00
Thomas Harte
dc4f58e40c
Hides the mouse cursor when in SDL fullscreen mode.
2017-11-21 21:52:32 -05:00
Thomas Harte
3365ff0200
Adds type recipient as a dynamic type, and accepts paste and fullscreen toggle in SDL.
2017-11-21 21:44:29 -05:00
Thomas Harte
d54ee2af82
Adds user-facing information about which ROMs a machine attempted to load if it fails.
2017-11-21 19:22:33 -05:00
Thomas Harte
c368c4443e
Improves both internal and external exposition for the SDL version.
2017-11-20 21:59:53 -05:00
Thomas Harte
7b25b03cd5
Formally standardises machine options and introduces a --help option for the SDL target.
2017-11-20 21:55:32 -05:00
Thomas Harte
90af395df2
Adds support for receiving dragged and dropped files under SDL.
2017-11-19 18:05:31 -05:00
Thomas Harte
63381ff505
Fixes accidental typographic quote in SConstruct.
2017-11-18 21:13:55 -05:00
Thomas Harte
2ea050556b
Adds transcoding of ostensible list selections to Boolean selections, and vice versa.
2017-11-18 21:09:26 -05:00
Thomas Harte
d3e68914dd
Removes uninteresting logging.
2017-11-18 20:00:40 -05:00
Thomas Harte
073e439518
Adds a basic argument parser, allowing machine options to be set.
2017-11-18 19:34:38 -05:00
Thomas Harte
de9db724a7
Introduces Configurable::Device
and implements it for the Electron.
...
Configurable::Device covers devices that have user-facing configuration options, listing them and accepting them.
2017-11-17 23:02:00 -05:00
Thomas Harte
fc080c773f
Adds an explicit request for OpenGL 3.2.
2017-11-14 18:59:18 -05:00
Thomas Harte
a97c478a34
Adds some very basic logging to the SDL target.
2017-11-12 21:23:48 -05:00
Thomas Harte
980cf541d2
Attempts more cleanly to deal with window resizing in SDL.
2017-11-12 19:47:18 -05:00
Thomas Harte
70039d22f1
Allows a CRT machine owner to set the target frame buffer for OpenGL output, breaking the assumption that it'll be zero.
2017-11-12 19:29:22 -05:00
Thomas Harte
2979d19621
Enables all warnings for the SDL build.
2017-11-12 16:46:10 -05:00
Thomas Harte
2e025d85eb
Added check in SDL main that the expected number of bytes is read.
2017-11-12 16:26:42 -05:00
Thomas Harte
ca80da7fbe
Merge branch 'SDLScons' of github.com:TomHarte/CLK into SDLScons
2017-11-10 23:17:05 -05:00
Thomas Harte
f853d87884
Switches SConstruct build file to producing an optimised result.
2017-11-10 23:16:05 -05:00
Thomas Harte
524087805f
Switches SConstruct build file to producing an optimised result.
2017-11-10 23:11:40 -05:00
Thomas Harte
153067c018
Adds missing files to SConstruct.
2017-11-10 21:56:15 -05:00
Thomas Harte
c0055a5a5f
Further builds up SConstruct, correcting many missed imports and a couple of improper uses of C99 in C++ code.
2017-11-09 22:04:49 -05:00
Thomas Harte
c45d4831ec
Introduces an SConstruct file and corrects those errors and warnings that arise in Ubuntu.
2017-11-08 22:36:41 -05:00
Thomas Harte
6e1d69581c
Eliminates a variety of end-of-line spaces.
2017-11-07 22:54:22 -05:00
Thomas Harte
e10d369e53
Ensures that execution doesn't proceed if ROMs are missing.
2017-11-07 22:32:59 -05:00
Thomas Harte
ddcdd07dd0
Modifies the Vic-20 and C1540 to bring them into the realm of self-ROM fetching.
...
Hence enables Vic-20 support within kiosk mode as currently drafted.
2017-11-07 21:19:51 -05:00
Thomas Harte
d605022ea3
Moves output setup to after the machine has been configured as its target.
2017-11-06 22:13:38 -05:00
Thomas Harte
4b68c372c6
Adds a first attempt at audio via SDL.
2017-11-05 22:29:25 -05:00
Thomas Harte
13406fedd8
Explains commenting.
2017-11-05 21:29:20 -05:00
Thomas Harte
a209ae76ca
Adds keyboard input from SDL.
2017-11-05 21:16:14 -05:00
Thomas Harte
0116d7f071
Added a platform-neutral route for feeding ROMs to machines, in a platform-dependant fashion; implemented for the CPC.
2017-11-05 20:12:01 -05:00
Thomas Harte
1e1efcdcb8
Pushes far enough along the path of having the SDL version do work that it becomes obvious I've never figured out the correct course of action if there is no sound output.
2017-11-05 12:49:28 -05:00
Thomas Harte
bc2f58e9de
Starts the process of adding an SDL-based 'kiosk' (i.e. TV UI, or even UI-less for now) mode.
...
Specifically, introduces to the Mac side of things an SDL target with, so far, enough logic to create a window and pump SDL's events, after having decided which machine and configuration it should use.
2017-11-04 19:36:46 -04:00