Thomas Harte
|
ebde955356
|
This needs to be a memmove as the areas may overlap.
|
2017-01-29 16:12:48 -05:00 |
|
Thomas Harte
|
7fd02e7f4c
|
Added an extra flag to avoid potential race condition on is_full_, being reset from the background despite a write area not having been allocated.
|
2017-01-29 16:11:29 -05:00 |
|
Thomas Harte
|
c2d7e36c8f
|
Ensured logic for whether composite output is in use is consistent.
|
2017-01-25 21:25:03 -05:00 |
|
Thomas Harte
|
4d6e78e641
|
Reinstated temporary Oric-related fix.
|
2017-01-24 22:16:15 -05:00 |
|
Thomas Harte
|
5761c8267b
|
[Re-]Eliminated connection between colour subcarrier frequency and monitor output mode.
|
2017-01-24 20:48:54 -05:00 |
|
Thomas Harte
|
b4159295f6
|
Switched to using quads for intermediate draws. The specific concern is the flexibility offered in the GL spec as to line drawing algorithms. And even if a driver implements exactly to spec then it should omit the final pixel.
|
2017-01-11 21:18:41 -05:00 |
|
Thomas Harte
|
d0a93409e6
|
Made an attempt to simplify in-shader phase calculation, now that output position is a direct multiple of phase.
|
2017-01-11 08:18:00 -05:00 |
|
Thomas Harte
|
4c3669f210
|
Reduced precision of input phase, but I'm not necessarily persuaded by it as a move. However it's clear that something is off in that whole area. But if phase is locked by output position, do I need to retain this level of complexity? Also ensured that intermediate buffers prior to the final are sampled using the nearest sampling mode, also to reduce precision errors.
|
2017-01-10 22:08:07 -05:00 |
|
Thomas Harte
|
eeb646868b
|
Switched off filtering, at least temporarily, to try to ensure that sampling is all where it should be.
|
2017-01-08 19:53:08 -05:00 |
|
Thomas Harte
|
3d789732a2
|
Switched back to full buffer clearing. Until I can figure out the source of noise.
|
2017-01-08 19:50:31 -05:00 |
|
Thomas Harte
|
d2a7d39749
|
Ensured the output lock isn't held while talking to the delegate.
|
2017-01-08 19:49:21 -05:00 |
|
Thomas Harte
|
9521718120
|
Colour phase is multiplied by 255, not 256.
|
2017-01-08 17:21:26 -05:00 |
|
Thomas Harte
|
28909e33ca
|
Eliminated phaseCyclesPerTick as implied.
|
2017-01-08 16:48:02 -05:00 |
|
Thomas Harte
|
79632b1d34
|
Instituted de-escalating phase-related extensions, definitively to kill rounding error edges.
|
2017-01-08 16:24:22 -05:00 |
|
Thomas Harte
|
7ad64ff16b
|
Made further efforts to support throughput via memory barrier.
|
2017-01-08 14:47:16 -05:00 |
|
Thomas Harte
|
be48c950b4
|
Started taking steps towards using a texture barrier where possible to reduce all of my framebuffer binds. Some output appears, but it's not correct.
|
2017-01-08 11:13:20 -05:00 |
|
Thomas Harte
|
0487b8c178
|
Definitively eliminated the additional y filtering step; if I'm going to work to ensure always four samples per colour cycle, I can put the channel separation coefficients directly into their shaders, cutting down on samples.
|
2017-01-07 16:02:33 -05:00 |
|
Thomas Harte
|
5740015f56
|
Temporarily disabled composite processing to show the pure stream. Fixed both automatic calculations of phase — per line and, at input, per pixel.
|
2017-01-07 12:38:00 -05:00 |
|
Thomas Harte
|
c84004bfa3
|
Fixed: colour_cycle_numerator_ doesn't need to be multiplied by the time multiplier because it'll get that for free from the calculation of next_run_length.
|
2017-01-06 21:36:19 -05:00 |
|
Thomas Harte
|
c746a3711f
|
Temporarily disabled my attempt to be clever with bilinear filtering when applying a lowpass filter. Will need to investigate.
|
2017-01-04 08:06:18 -05:00 |
|
Thomas Harte
|
aa7774a9a6
|
Experimental: up the chroma accuracy, just let the luma go straight through. Subject to figuring out how I'm still losing so much precision.
|
2017-01-03 22:41:34 -05:00 |
|
Thomas Harte
|
a836120945
|
Restored proper colour separation, but somewhere a massive hit in horizontal resolution is happening — much greater than one would expect from the sample size picked. So investigation to come.
|
2017-01-03 22:32:07 -05:00 |
|
Thomas Harte
|
7d60df9075
|
Added the option for both intermediate and output shaders to use only a portion of the input/output texture; made an attempt to pick an appropriate proportion in order to align signal sampling with the colour subcarrier.
|
2017-01-03 22:16:52 -05:00 |
|
Thomas Harte
|
f2b8b26bc4
|
Started throwing some comments into my shaders.
|
2017-01-03 21:16:38 -05:00 |
|
Thomas Harte
|
34d213dec4
|
Decreased Y resolution, again also hopefully temporarily.
|
2016-12-10 15:35:38 -05:00 |
|
Thomas Harte
|
81a102d951
|
Upped intermediate buffer size, at least temporarily, while I look for the source of the interference patterns I'm seeing.
|
2016-12-10 15:20:10 -05:00 |
|
Thomas Harte
|
0e71802b92
|
Reduced Oric video to single nibble constants. Removed attempt at asynchronous flush as no longer required.
|
2016-12-10 14:17:46 -05:00 |
|
Thomas Harte
|
a549fd1ecc
|
Introduced the ability simply to piggy-back off the CRT's natural phase for the colour burst, thereby eliminating a couple of redundant independent attempts in the Oric and Electron.
|
2016-12-10 13:42:34 -05:00 |
|
Thomas Harte
|
5216dda675
|
Added some brief extra exposition to the texture builder, cut all internal tex_x/y and source_divider stuff from the CRT.
|
2016-12-06 19:08:55 -05:00 |
|
Thomas Harte
|
33d52bb573
|
Ensured no over-moving.
|
2016-12-06 19:02:18 -05:00 |
|
Thomas Harte
|
4ff33254e1
|
Sought to shift locking back up to the CRT. And to be a bit more RAII-ish.
|
2016-12-06 18:48:30 -05:00 |
|
Thomas Harte
|
60f9ddfde8
|
Fixed start test and added incrementation of start locations.
|
2016-12-06 08:08:57 -05:00 |
|
Thomas Harte
|
f388ba11cc
|
Missed an initialisation. Fixed!
|
2016-12-06 07:26:23 -05:00 |
|
Thomas Harte
|
0fee8096c1
|
Made an attempt to shuffle the texture builder to a similar flush/submit pattern as the input builder. Don't care about thread safety yet, as it's obvious I'm going to need to move that back up to the CRT.
|
2016-12-06 07:24:07 -05:00 |
|
Thomas Harte
|
0edc043378
|
Started introducing an extra layer of indirection so as to be able to bind the texture builder to the same flush and submit patern as the array builder.
|
2016-12-03 20:47:19 -05:00 |
|
Thomas Harte
|
cb3c837e30
|
Simplified interface by baking in last-minute-only updates.
|
2016-12-03 18:19:12 -05:00 |
|
Thomas Harte
|
0220d33562
|
Resolved failure of initial state setting, which was causing tests sometimes to fail.
|
2016-12-03 16:42:10 -05:00 |
|
Thomas Harte
|
c5016a3eaa
|
Completed flight of 'Outputs' to postfix underscores.
|
2016-12-03 11:02:34 -05:00 |
|
Thomas Harte
|
7c85cb62e4
|
Moved underscores, removed indirections where they're not necessary, converted those names that were still looking very Objective-C and moved the GL fence variable into the private area, where it should always have been.
|
2016-11-21 12:14:52 +08:00 |
|
Thomas Harte
|
bc03e12dc5
|
Switched to suffix underscores.
|
2016-11-21 11:57:45 +08:00 |
|
Thomas Harte
|
340607e13e
|
Switched the flywheel to suffix underscores.
|
2016-11-21 11:48:31 +08:00 |
|
Thomas Harte
|
e1285028aa
|
Removed a redundant clear and some dead code.
|
2016-11-21 11:42:45 +08:00 |
|
Thomas Harte
|
7b38247ab3
|
Updated outdated comments.
|
2016-11-21 11:40:13 +08:00 |
|
Thomas Harte
|
d7d0ed378a
|
Only the final intermediate buffer needs clearing, on reflection.
|
2016-11-21 11:26:07 +08:00 |
|
Thomas Harte
|
c89345c639
|
Reduced buffer size.
|
2016-11-21 11:21:14 +08:00 |
|
Thomas Harte
|
32dbfe947d
|
With hindsight, the elimination of this might have been overzealous.
|
2016-11-20 10:53:35 +08:00 |
|
Thomas Harte
|
ef0367d4a4
|
Corrected typo.
|
2016-11-20 09:12:43 +08:00 |
|
Thomas Harte
|
5bc165960a
|
Completed refactoring.
|
2016-11-20 09:12:06 +08:00 |
|
Thomas Harte
|
fda90c5aef
|
Documented.
|
2016-11-20 09:11:24 +08:00 |
|
Thomas Harte
|
c2349ee3f4
|
This thing has clearly becoma a real class.
|
2016-11-19 20:12:40 +08:00 |
|