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Commit Graph

70 Commits

Author SHA1 Message Date
Thomas Harte
31e22e4cfb Provides full serial input. 2021-11-07 05:19:16 -08:00
Thomas Harte
c0c2b5e3a9 Post key actions to the nominated serial line.
Albeit that I'm still thinking through whether I want the option of including a clock on Serial::Line. It'd be natural in one sense — there's already one built in — but might weaken Serial::Line's claim to be a one-stop shop for both enqueued and real-time connections without a reasonable bit of extra work.
2021-11-06 12:03:09 -07:00
Thomas Harte
c9bf2dda16 Attempt implementation of disk sync. 2021-11-02 18:18:59 -07:00
Thomas Harte
1cf1c90511 Adds support for interlaced output. 2021-11-02 14:34:03 -07:00
Thomas Harte
d989825216 Add bonus notes on VPOSR. 2021-11-02 03:47:39 -07:00
Thomas Harte
3976420b88 Retains a little more of output controls. 2021-11-01 17:15:36 -07:00
Thomas Harte
2f1ce5fe43 Switch to using the swizzled palette for playfield output. 2021-11-01 14:44:30 -07:00
Thomas Harte
42145a5b8a Delay bitplane installation until end of slot. 2021-11-01 14:18:58 -07:00
Thomas Harte
4e66017205 Enable sprite reuse and toggle to inactive when visible region is over. 2021-10-31 16:52:48 -07:00
Thomas Harte
4c1ab6ff25 Rethinks bitplane stops. 2021-10-31 09:01:38 -07:00
Thomas Harte
edb75e69cb Implement bitplane modulos. 2021-10-29 11:29:22 -07:00
Thomas Harte
da1a69be27 Caps mouse speed.
Also takes another guess at CIA interrupt bits. To no avail.
2021-10-27 18:38:02 -07:00
Thomas Harte
139d35c6f9 Switches to basic use of sprite shifters. 2021-10-25 20:58:48 -07:00
Thomas Harte
cb24457b4a Starts on a two-at-a-time sprite shifter. 2021-10-25 16:30:30 -07:00
Thomas Harte
c6535bf035 Switches bitplane shifter to returning four high-res pixels at a time. 2021-10-25 13:34:36 -07:00
Thomas Harte
952451c9b8 Add mouse input. 2021-10-23 20:17:13 -07:00
Thomas Harte
7ec21edc2f Attempts to hack in some form of sprite display. 2021-10-22 19:51:10 -07:00
Thomas Harte
003162f710 Limit to specific purpose. 2021-10-22 16:16:19 -07:00
Thomas Harte
040ac93042 Takes a shot at the vertical stuff of sprite DMA. 2021-10-22 14:32:59 -07:00
Thomas Harte
b489ba3d0d Adds sprite DMA windows. 2021-10-22 13:07:20 -07:00
Thomas Harte
c5e8b547af Captures the attach flag and observes activation rule. 2021-10-22 11:21:58 -07:00
Thomas Harte
e67de90ad0 Starts to bring sprites inside DMADevice orthodoxy. 2021-10-21 21:57:46 -07:00
Thomas Harte
c3c84c88a1 Switch to ahead-of-time planar to chunky conversion. 2021-10-21 20:48:57 -07:00
Thomas Harte
0dc9c4cee1 Undo hard-coding of fetch window. 2021-10-19 15:18:39 -07:00
Thomas Harte
253a199f27 Fire sync-match interrupt upon any match. 2021-10-14 16:36:17 -07:00
Thomas Harte
9be23ecc34 Add end-of-Blit interrupt.
Along with a slightly easier path for posting interrupts, in C++ compilation unit terms.
2021-10-13 15:09:19 -07:00
Thomas Harte
7733fef3bd DSKLEN has to be written twice. 2021-10-11 06:16:01 -07:00
Thomas Harte
eb157f15f3 Adds index hole interrupt. 2021-10-09 04:08:59 -07:00
Thomas Harte
d6e2a3f425 Make a first attempt to spool into RAM. 2021-10-08 18:11:47 -07:00
Thomas Harte
b47ca13ed3 Push disk data onwards. 2021-10-08 17:18:11 -07:00
Thomas Harte
5899af0038 Starts accumulating disk data. 2021-10-07 05:11:32 -07:00
Thomas Harte
20bad38d42 Add drive activity lights. 2021-10-06 04:54:40 -07:00
Thomas Harte
2253ff656a Adds route for inserting disks. 2021-10-05 16:12:30 -07:00
Thomas Harte
18631399ad Attempts to clock the disk controller. 2021-10-05 15:38:56 -07:00
Thomas Harte
647ec770ce Implements motor latching, drive ID shift registers. 2021-10-05 05:12:01 -07:00
Thomas Harte
674941abdf Starts to add a disk controller. 2021-10-04 16:45:05 -07:00
Thomas Harte
b3f0ca39ed Adds some unused drives. 2021-10-04 08:12:13 -07:00
Thomas Harte
5ccb512883 Moves the CIAs into the Chipset class.
This reflects the routing of interrupt signals for now, but also prepares for the addition of disk drives.
2021-10-04 06:44:54 -07:00
Thomas Harte
0b9ebafc0f Flip bit deserialisation order. 2021-09-28 22:12:13 -04:00
Thomas Harte
e15f1103a0 Takes a shot at low resolution shifting. 2021-09-20 19:00:52 -04:00
Thomas Harte
a4263b5a8c Ties bitplane collection to line position.
Outgoing bug: incrementing the video relative offset too often, due to cycles that are discovered to be CPU-targetted.
2021-09-19 21:55:45 -04:00
Thomas Harte
245b7baa61 Moves the Copper into its own file. 2021-09-16 21:17:23 -04:00
Thomas Harte
0eeaaa150a Correct Copper start address. 2021-09-16 21:01:37 -04:00
Thomas Harte
6572efe2a7 Clarifies word addressing. 2021-09-16 08:24:52 -04:00
Thomas Harte
add11db369 Factors out DMADevice, which is now a parent of Blitter. 2021-09-14 20:51:32 -04:00
Thomas Harte
fd70f7ad43 Attempts to make pixel content observeable. 2021-09-08 20:57:26 -04:00
Thomas Harte
6e034c9b7f At least manages to place a pixel region on screen.
Albeit that I've suddenly realised that I've failed properly to think about high-res versus low-res.
2021-08-11 20:31:37 -04:00
Thomas Harte
52e375a985 Move towards playfield decoding. 2021-08-11 18:47:35 -04:00
Thomas Harte
10a5e7313f Makes a buggy first attempt at bitplane data collection. 2021-08-10 21:28:48 -04:00
Thomas Harte
ec9cb21fae Starts towards bitplane collection. 2021-08-10 19:01:41 -04:00