Adrian Conlon
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f2bf17fc2a
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Sort out power raise/lower requirements
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2026-09-27 19:16:01 +01:00 |
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Adrian Conlon
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38a8d2d850
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Try and reduce the number of virtual calls in EightBit library
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2026-09-27 17:43:12 +01:00 |
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Adrian Conlon
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740947a90a
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Reorganise logging a little for development and output consistency.
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2026-09-14 16:07:18 +01:00 |
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Adrian Conlon
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65f2f960ea
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First stab at a logging framwork for the EightBit/Gaming libraries
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2026-09-06 16:32:12 +01:00 |
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Adrian Conlon
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e0516b6552
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Update nuget components
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2026-09-03 19:07:20 +01:00 |
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Adrian Conlon
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df451dbe38
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Some more consistency tidying
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2026-08-28 22:38:47 +01:00 |
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Adrian Conlon
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1978896085
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Use SDL3 logging level directly, rather than verbosity/debugging booleans.
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2026-08-25 23:21:50 +01:00 |
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Adrian Conlon
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9647eb6d6f
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Switch to event driven SDL3 usage. Interesting.
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2026-08-25 22:23:56 +01:00 |
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Adrian Conlon
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a79eb16449
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Move to a "Device" based model for game classes.
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2026-08-25 14:52:55 +01:00 |
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Adrian Conlon
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1a54321b93
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Fix log message
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2026-08-24 23:46:12 +01:00 |
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Adrian Conlon
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5c3159b847
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Start testing gamepad controllers
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2026-08-23 21:48:58 +01:00 |
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Adrian Conlon
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d450a2c0d8
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Tidy gaming code to be a little mor idiomatic
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2026-08-23 16:23:42 +01:00 |
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Adrian Conlon
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051879f115
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Lost all my source, recreated using dotPeek.
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2026-08-23 15:34:02 +01:00 |
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